server/src/scripts/eressea.lua

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function run_scripts()
scripts = {
"wedding-jadee.lua",
"eternath.lua",
"ponnuki.lua"
}
for index in scripts do
local script = scriptpath .. "/" .. scripts[index]
print("- loading " .. script)
if pcall(dofile, script)==0 then
print("Could not load " .. script)
end
end
end
function write_emails()
local locales = { "de", "en" }
local files = {}
local key
for key in locales do
local locale = locales[key]
files[locale] = io.open(basepath .. "/emails." .. locale, "w")
end
local faction
for faction in factions() do
-- print(faction.id .. " - " .. faction.locale)
files[faction.locale]:write(faction.email .. "\n")
end
for key in files do
files[key]:close()
end
end
function process(orders)
file = "" .. get_turn()
if read_game(file)~=0 then
print("could not read game")
return -1
end
-- initialize starting equipment for new players
-- probably not necessary, since mapper sets new players, not server
add_equipment("conquesttoken", 1);
add_equipment("wood", 30);
add_equipment("stone", 30);
add_equipment("money", 2000 + get_turn() * 10);
-- run the turn:
read_orders(orders)
run_scripts()
plan_monsters()
process_orders()
2005-03-13 11:05:51 +01:00
-- localechange = { de = { "bLub" } }
localechange = { }
for loc, flist in localechange do
for index, name in flist do
f = get_faction(atoi36(name))
if f ~= nil then
f.locale = loc
print("LOCALECHANGE ", f, loc)
end
end
end
write_passwords()
write_reports()
write_emails()
file = "" .. get_turn()
if write_game(file)~=0 then
print("could not write game")
return -1
end
end
--
-- main body of script
--
-- orderfile: contains the name of the orders.
if orderfile==nil then
print "you must specify an orderfile"
else
process(orderfile)
end