server/src/laws.test.c

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#include <platform.h>
#include "laws.h"
#include <kernel/ally.h>
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#include <kernel/config.h>
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/order.h>
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#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <util/language.h>
#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void test_new_building_can_be_renamed(CuTest * tc)
{
region *r;
building *b;
building_type *btype;
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test_cleanup();
test_create_world();
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btype = bt_get_or_create("castle");
r = findregion(-1, 0);
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b = new_building(btype, r, default_locale);
CuAssertTrue(tc, !renamed_building(b));
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}
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static void test_rename_building(CuTest * tc)
{
region *r;
building *b;
unit *u;
faction *f;
building_type *btype;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
f = test_create_faction(NULL);
u = test_create_unit(f, r);
u_set_building(u, b);
rename_building(u, NULL, b, "Villa Nagel");
CuAssertStrEquals(tc, "Villa Nagel", b->name);
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CuAssertTrue(tc, renamed_building(b));
}
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static void test_rename_building_twice(CuTest * tc)
{
region *r;
unit *u;
faction *f;
building *b;
building_type *btype;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
f = test_create_faction(NULL);
u = test_create_unit(f, r);
u_set_building(u, b);
rename_building(u, NULL, b, "Villa Nagel");
CuAssertStrEquals(tc, "Villa Nagel", b->name);
rename_building(u, NULL, b, "Villa Kunterbunt");
CuAssertStrEquals(tc, "Villa Kunterbunt", b->name);
}
static void test_contact(CuTest * tc)
{
region *r;
unit *u1, *u2, *u3;
building *b;
building_type *btype;
ally *al;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(0, 0);
b = new_building(btype, r, default_locale);
u1 = test_create_unit(test_create_faction(0), r);
u2 = test_create_unit(test_create_faction(0), r);
u3 = test_create_unit(test_create_faction(0), r);
set_level(u3, SK_PERCEPTION, 2);
usetsiege(u3, b);
b->besieged = 1;
CuAssertIntEquals(tc, 1, can_contact(r, u1, u2));
u_set_building(u1, b);
CuAssertIntEquals(tc, 0, can_contact(r, u1, u2));
al = ally_add(&u1->faction->allies, u2->faction);
al->status = HELP_ALL;
CuAssertIntEquals(tc, HELP_GIVE, can_contact(r, u1, u2));
u_set_building(u2, b);
CuAssertIntEquals(tc, 1, can_contact(r, u1, u2));
}
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static void test_enter_building(CuTest * tc)
{
unit *u;
region *r;
building *b;
race * rc;
test_cleanup();
test_create_world();
r = findregion(0, 0);
rc = rc_get_or_create("human");
u = test_create_unit(test_create_faction(rc), r);
b = test_create_building(r, bt_get_or_create("castle"));
rc->flags = RCF_WALK;
u->building = 0;
CuAssertIntEquals(tc, 1, enter_building(u, NULL, b->no, false));
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CuAssertPtrEquals(tc, b, u->building);
rc->flags = RCF_FLY;
u->building = 0;
CuAssertIntEquals(tc, 1, enter_building(u, NULL, b->no, false));
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CuAssertPtrEquals(tc, b, u->building);
rc->flags = RCF_SWIM;
u->building = 0;
CuAssertIntEquals(tc, 0, enter_building(u, NULL, b->no, false));
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CuAssertPtrEquals(tc, 0, u->building);
CuAssertPtrEquals(tc, 0, u->faction->msgs);
CuAssertIntEquals(tc, 0, enter_building(u, NULL, b->no, true));
CuAssertPtrNotNull(tc, u->faction->msgs);
test_cleanup();
}
static void test_enter_ship(CuTest * tc)
{
unit *u;
region *r;
ship *sh;
race * rc;
test_cleanup();
test_create_world();
r = findregion(0, 0);
rc = rc_get_or_create("human");
u = test_create_unit(test_create_faction(rc), r);
sh = test_create_ship(r, st_get_or_create("boat"));
rc->flags = RCF_WALK;
u->ship = 0;
CuAssertIntEquals(tc, 1, enter_ship(u, NULL, sh->no, false));
CuAssertPtrEquals(tc, sh, u->ship);
rc->flags = RCF_FLY;
u->ship = 0;
CuAssertIntEquals(tc, 1, enter_ship(u, NULL, sh->no, false));
CuAssertPtrEquals(tc, sh, u->ship);
rc->flags = RCF_CANSAIL;
u->ship = 0;
CuAssertIntEquals(tc, 1, enter_ship(u, NULL, sh->no, false));
CuAssertPtrEquals(tc, sh, u->ship);
rc->flags = RCF_SWIM;
u->ship = 0;
CuAssertIntEquals(tc, 0, enter_ship(u, NULL, sh->no, false));
CuAssertPtrEquals(tc, 0, u->ship);
CuAssertPtrEquals(tc, 0, u->faction->msgs);
CuAssertIntEquals(tc, 0, enter_ship(u, NULL, sh->no, true));
CuAssertPtrNotNull(tc, u->faction->msgs);
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test_cleanup();
}
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static void test_fishing_feeds_2_people(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(NULL);
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
rtype = get_resourcetype(R_SILVER);
i_change(&u->items, rtype->itype, 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 3);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
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}
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static int not_so_hungry(const unit * u)
{
return 6 * u->number;
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}
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static void test_fishing_does_not_give_goblins_money(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(NULL);
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
i_change(&u->items, rtype->itype, 42);
global.functions.maintenance = not_so_hungry;
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
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}
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static void test_fishing_gets_reset(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(NULL);
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
i_change(&u->items, rtype->itype, 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 1);
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
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}
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static void test_unit_limit(CuTest * tc)
{
set_param(&global.parameters, "rules.limit.faction", "250");
CuAssertIntEquals(tc, 250, rule_faction_limit());
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set_param(&global.parameters, "rules.limit.faction", "200");
CuAssertIntEquals(tc, 200, rule_faction_limit());
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set_param(&global.parameters, "rules.limit.alliance", "250");
CuAssertIntEquals(tc, 250, rule_alliance_limit());
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}
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extern int checkunitnumber(const faction * f, int add);
static void test_cannot_create_unit_above_limit(CuTest * tc)
{
faction *f;
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test_cleanup();
test_create_world();
f = test_create_faction(NULL);
set_param(&global.parameters, "rules.limit.faction", "4");
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CuAssertIntEquals(tc, 0, checkunitnumber(f, 4));
CuAssertIntEquals(tc, 2, checkunitnumber(f, 5));
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set_param(&global.parameters, "rules.limit.alliance", "3");
CuAssertIntEquals(tc, 0, checkunitnumber(f, 3));
CuAssertIntEquals(tc, 1, checkunitnumber(f, 4));
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}
static void test_reserve_cmd(CuTest *tc) {
unit *u1, *u2;
faction *f;
region *r;
order *ord;
const resource_type *rtype;
const struct locale *loc;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
assert(rtype && rtype->itype);
f = test_create_faction(NULL);
r = findregion(0, 0);
assert(r && f);
u1 = test_create_unit(f, r);
u2 = test_create_unit(f, r);
assert(u1 && u2);
loc = get_locale("de");
assert(loc);
ord = create_order(K_RESERVE, loc, "200 SILBER");
assert(ord);
i_change(&u1->items, rtype->itype, 100);
i_change(&u2->items, rtype->itype, 100);
CuAssertIntEquals(tc, 200, reserve_cmd(u1, ord));
CuAssertIntEquals(tc, 200, i_get(u1->items, rtype->itype));
CuAssertIntEquals(tc, 0, i_get(u2->items, rtype->itype));
test_cleanup();
}
static void test_new_units(CuTest *tc) {
unit *u;
faction *f;
region *r;
order *ord;
const struct locale *loc;
test_cleanup();
test_create_world();
f = test_create_faction(NULL);
r = findregion(0, 0);
assert(r && f);
u = test_create_unit(f, r);
assert(u && !u->next);
loc = get_locale("de");
assert(loc);
ord = create_order(K_MAKETEMP, loc, "hurr");
assert(ord);
u->orders = ord;
new_units();
CuAssertPtrNotNull(tc, u->next);
test_cleanup();
}
typedef struct guard_fixture {
unit * u;
} guard_fixture;
void setup_guard(guard_fixture *fix, bool armed) {
region *r;
faction *f;
unit * u;
test_cleanup();
test_create_world();
f = test_create_faction(NULL);
r = findregion(0, 0);
assert(r && f);
u = test_create_unit(f, r);
fset(u, UFL_GUARD);
u->status = ST_FIGHT;
if (armed) {
item_type *itype;
itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
i_change(&u->items, itype, 1);
set_level(u, SK_MELEE, 2);
}
fix->u = u;
}
static void test_update_guards(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, true);
update_guards();
CuAssertTrue(tc, fval(fix.u, UFL_GUARD));
freset(fix.u, UFL_GUARD);
update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_newbie_cannot_guard(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, true);
set_param(&global.parameters, "NewbieImmunity", "4");
CuAssertTrue(tc, IsImmune(fix.u->faction));
update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_unarmed_cannot_guard(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, false);
update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_unarmed_races_can_guard(CuTest *tc) {
guard_fixture fix;
race * rc;
setup_guard(&fix, false);
rc = rc_get_or_create(fix.u->_race->_name);
rc->flags |= RCF_UNARMEDGUARD;
update_guards();
CuAssertTrue(tc, fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_low_skill_cannot_guard(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, true);
set_level(fix.u, SK_MELEE, 1);
fix.u->status = ST_FLEE;
update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_fleeing_cannot_guard(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, true);
fix.u->status = ST_FLEE;
update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_reserve_self(CuTest *tc) {
unit *u1, *u2;
faction *f;
region *r;
order *ord;
const resource_type *rtype;
const struct locale *loc;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
assert(rtype && rtype->itype);
f = test_create_faction(NULL);
r = findregion(0, 0);
assert(r && f);
u1 = test_create_unit(f, r);
u2 = test_create_unit(f, r);
assert(u1 && u2);
loc = get_locale("de");
assert(loc);
ord = create_order(K_RESERVE, loc, "200 SILBER");
assert(ord);
i_change(&u1->items, rtype->itype, 100);
i_change(&u2->items, rtype->itype, 100);
CuAssertIntEquals(tc, 100, reserve_self(u1, ord));
CuAssertIntEquals(tc, 100, i_get(u1->items, rtype->itype));
CuAssertIntEquals(tc, 100, i_get(u2->items, rtype->itype));
test_cleanup();
}
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CuSuite *get_laws_suite(void)
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{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_new_building_can_be_renamed);
SUITE_ADD_TEST(suite, test_rename_building);
SUITE_ADD_TEST(suite, test_rename_building_twice);
SUITE_ADD_TEST(suite, test_fishing_feeds_2_people);
SUITE_ADD_TEST(suite, test_fishing_does_not_give_goblins_money);
SUITE_ADD_TEST(suite, test_fishing_gets_reset);
SUITE_ADD_TEST(suite, test_unit_limit);
SUITE_ADD_TEST(suite, test_update_guards);
SUITE_ADD_TEST(suite, test_newbie_cannot_guard);
SUITE_ADD_TEST(suite, test_unarmed_cannot_guard);
SUITE_ADD_TEST(suite, test_unarmed_races_can_guard);
SUITE_ADD_TEST(suite, test_fleeing_cannot_guard);
SUITE_ADD_TEST(suite, test_low_skill_cannot_guard);
SUITE_ADD_TEST(suite, test_reserve_self);
SUITE_ADD_TEST(suite, test_reserve_cmd);
SUITE_ADD_TEST(suite, test_new_units);
SUITE_ADD_TEST(suite, test_cannot_create_unit_above_limit);
SUITE_ADD_TEST(suite, test_contact);
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SUITE_ADD_TEST(suite, test_enter_building);
SUITE_ADD_TEST(suite, test_enter_ship);
return suite;
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}