server/src/gamecode/laws_test.c

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/* this file should only be included by laws.c, never compiled on its own
* (it does not even include all the headers needed to do so).
**/
#include <cutest/CuTest.h>
static void test_new_building_can_be_renamed(CuTest * tc) {
region * r;
building * b;
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building_type * btype;
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test_cleanup();
test_create_world();
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btype = bt_find("castle");
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r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
CuAssertTrue(tc, !renamed_building(b));
}
static void test_rename_building(CuTest * tc) {
region * r;
building * b;
unit * u;
faction * f;
building_type * btype;
test_cleanup();
test_create_world();
btype = bt_find("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
u->building = b;
fset(u, UFL_OWNER);
rename_building(u, NULL, b, "Villa Nagel");
CuAssertStrEquals(tc, "Villa Nagel", b->name);
}
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static void test_fishing_feeds_2_people(CuTest * tc) {
region * r;
faction * f;
unit * u;
ship * sh;
test_cleanup();
test_create_world();
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), NULL, r);
u->ship = sh;
i_change(&u->items, it_find("money"), 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, it_find("money")));
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, it_find("money")));
scale_number(u, 3);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, it_find("money")));
}
static int not_so_hungry(const unit * u) {
return 6 * u->number;
}
static void test_fishing_does_not_give_goblins_money(CuTest * tc) {
region * r;
faction * f;
unit * u;
ship * sh;
test_cleanup();
test_create_world();
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), NULL, r);
u->ship = sh;
i_change(&u->items, it_find("money"), 42);
global.functions.maintenance = not_so_hungry;
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, it_find("money")));
}
static void test_fishing_gets_reset(CuTest * tc) {
region * r;
faction * f;
unit * u;
ship * sh;
test_cleanup();
test_create_world();
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), NULL, r);
u->ship = sh;
i_change(&u->items, it_find("money"), 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, it_find("money")));
scale_number(u, 1);
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, it_find("money")));
}
static void test_unit_limit(CuTest * tc) {
set_param(&global.parameters, "rules.limit.faction", "250");
CuAssertIntEquals(tc, 250, rule_faction_limit());
set_param(&global.parameters, "rules.limit.faction", "200");
CuAssertIntEquals(tc, 200, rule_faction_limit());
set_param(&global.parameters, "rules.limit.alliance", "250");
CuAssertIntEquals(tc, 250, rule_alliance_limit());
}
extern int checkunitnumber(const faction *f, int add);
static void test_cannot_create_unit_above_limit(CuTest * tc) {
faction * f;
test_cleanup();
test_create_world();
f = test_create_faction(rc_find("human"));
set_param(&global.parameters, "rules.limit.faction", "4");
CuAssertIntEquals(tc, 0, checkunitnumber(f, 4));
CuAssertIntEquals(tc, 2, checkunitnumber(f, 5));
set_param(&global.parameters, "rules.limit.alliance", "3");
CuAssertIntEquals(tc, 0, checkunitnumber(f, 3));
CuAssertIntEquals(tc, 1, checkunitnumber(f, 4));
}
CuSuite* get_laws_suite(void)
{
CuSuite* suite = CuSuiteNew();
SUITE_ADD_TEST(suite, &test_new_building_can_be_renamed);
SUITE_ADD_TEST(suite, &test_rename_building);
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SUITE_ADD_TEST(suite, &test_fishing_feeds_2_people);
SUITE_ADD_TEST(suite, &test_fishing_does_not_give_goblins_money);
SUITE_ADD_TEST(suite, &test_fishing_gets_reset);
SUITE_ADD_TEST(suite, &test_unit_limit);
SUITE_ADD_TEST(suite, &test_cannot_create_unit_above_limit);
return suite;
}