forked from github/server
make laws_tests more stand-alone
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parent
e01c6bb8b1
commit
5bf42bd8e9
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@ -97,10 +97,7 @@
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<ClCompile Include="gmtool.c" />
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<ClCompile Include="gamecode\items.c" />
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<ClCompile Include="gamecode\laws.c" />
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<ClCompile Include="gamecode\laws_test.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="gamecode\laws_test.c" />
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<ClCompile Include="gamecode\market.c" />
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<ClCompile Include="gamecode\market_test.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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@ -205,7 +205,7 @@ enum {
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FOOD_IS_FREE = 4
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};
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static void get_food(region * r)
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void get_food(region * r)
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{
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plane *pl = rplane(r);
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unit *u;
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@ -1614,7 +1614,7 @@ static int display_cmd(unit * u, struct order *ord)
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return 0;
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}
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static boolean renamed_building(const building * b)
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boolean renamed_building(const building * b)
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{
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const struct locale *lang = locales;
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for (; lang; lang = nextlocale(lang)) {
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@ -1645,7 +1645,7 @@ static int rename_cmd(unit * u, order * ord, char **s, const char *s2)
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return 0;
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}
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static int
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int
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rename_building(unit * u, order * ord, building * b, const char *name)
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{
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unit *owner = b ? building_owner(b) : 0;
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@ -4410,7 +4410,3 @@ int init_data(const char *filename, const char *catalog)
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}
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return 0;
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}
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#ifndef DISABLE_TESTS
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#include "laws_test.c"
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#endif
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@ -34,6 +34,10 @@ extern "C" {
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const char *s, struct unit *receiver);
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int init_data(const char *filename, const char *catalog);
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boolean renamed_building(const struct building * b);
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int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name);
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void get_food(struct region * r);
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/* eressea-specific. put somewhere else, please. */
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void processorders(void);
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extern struct attrib_type at_germs;
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@ -1,7 +1,24 @@
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/* this file should only be included by laws.c, never compiled on its own
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* (it does not even include all the headers needed to do so).
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**/
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#include <platform.h>
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#include <kernel/types.h>
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#include "laws.h"
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#include <kernel/config.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <cutest/CuTest.h>
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#include <tests.h>
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static void test_new_building_can_be_renamed(CuTest * tc)
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{
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11
src/tests.c
11
src/tests.c
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@ -8,10 +8,9 @@
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#include <util/quicklist_test.c>
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#include <kernel/move_test.c>
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#include <kernel/curse_test.c>
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#include <gamecode/laws_test.c>
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CuSuite *get_curse_suite(void);
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CuSuite *get_market_suite(void);
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CuSuite *get_laws_suite(void);
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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@ -102,12 +101,12 @@ void test_create_world(void)
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building_type *btype;
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ship_type *stype;
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t_plain = calloc(1, sizeof(terrain_type));
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t_plain = (terrain_type*)calloc(1, sizeof(terrain_type));
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t_plain->_name = strdup("plain");
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t_plain->flags = LAND_REGION | FOREST_REGION | WALK_INTO;
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register_terrain(t_plain);
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t_ocean = calloc(1, sizeof(terrain_type));
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t_ocean = (terrain_type*)calloc(1, sizeof(terrain_type));
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t_ocean->_name = strdup("ocean");
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t_ocean->flags = SEA_REGION | SAIL_INTO | SWIM_INTO;
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register_terrain(t_ocean);
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@ -115,10 +114,10 @@ void test_create_world(void)
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island[0] = test_create_region(0, 0, t_plain);
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island[1] = test_create_region(1, 0, t_plain);
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for (i = 0; i != 2; ++i) {
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direction_t j;
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int j;
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region *r = island[i];
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for (j = 0; j != MAXDIRECTIONS; ++j) {
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region *rn = r_connect(r, j);
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region *rn = r_connect(r, (direction_t)j);
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if (!rn) {
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rn = test_create_region(r->x + delta_x[j], r->y + delta_y[j], t_ocean);
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}
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