server/src/kernel/save.test.c

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#include <platform.h>
#include <kernel/config.h>
#include <util/attrib.h>
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#include <util/gamedata.h>
#include <attributes/key.h>
#include "save.h"
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#include "version.h"
#include "building.h"
#include "ship.h"
#include "unit.h"
#include "group.h"
#include "ally.h"
#include "faction.h"
#include "plane.h"
#include "region.h"
#include <triggers/changefaction.h>
#include <triggers/createunit.h>
#include <triggers/timeout.h>
#include <util/attrib.h>
#include <util/event.h>
#include <util/base36.h>
#include <util/password.h>
#include <storage.h>
#include <memstream.h>
#include <CuTest.h>
#include <tests.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
static void test_readwrite_data(CuTest * tc)
{
const char *filename = "test.dat";
char path[MAX_PATH];
test_setup();
CuAssertIntEquals(tc, 0, writegame(filename));
CuAssertIntEquals(tc, 0, readgame(filename));
join_path(datapath(), filename, path, sizeof(path));
CuAssertIntEquals(tc, 0, remove(path));
test_cleanup();
}
static void test_readwrite_unit(CuTest * tc)
{
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gamedata data;
storage store;
struct unit *u;
struct region *r;
struct faction *f;
int fno;
test_setup();
r = test_create_region(0, 0, 0);
f = test_create_faction(0);
fno = f->no;
u = test_create_unit(f, r);
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unit_setname(u, " Hodor ");
CuAssertStrEquals(tc, " Hodor ", u->_name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
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write_unit(&data, u);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
renumber_faction(f, fno);
gamedata_init(&data, &store, RELEASE_VERSION);
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u = read_unit(&data);
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, f, u->faction);
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CuAssertStrEquals(tc, "Hodor", u->_name);
CuAssertPtrEquals(tc, 0, u->region);
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mstream_done(&data.strm);
gamedata_done(&data);
move_unit(u, r, NULL); /* this makes sure that u doesn't leak */
test_cleanup();
}
static void test_readwrite_faction(CuTest * tc)
{
gamedata data;
storage store;
faction *f;
test_setup();
f = test_create_faction(0);
free(f->name);
f->name = strdup(" Hodor ");
CuAssertStrEquals(tc, " Hodor ", f->name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_faction(&data, f);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
gamedata_init(&data, &store, RELEASE_VERSION);
f = read_faction(&data);
CuAssertPtrNotNull(tc, f);
CuAssertStrEquals(tc, "Hodor", f->name);
CuAssertPtrEquals(tc, 0, f->units);
factions = f;
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_region(CuTest * tc)
{
gamedata data;
storage store;
region *r;
test_setup();
r = test_create_region(0, 0, 0);
free(r->land->name);
r->land->name = strdup(" Hodor ");
CuAssertStrEquals(tc, " Hodor ", r->land->name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_region(&data, r);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
gamedata_init(&data, &store, RELEASE_VERSION);
r = read_region(&data);
CuAssertPtrNotNull(tc, r);
CuAssertStrEquals(tc, "Hodor", r->land->name);
regions = r;
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_building(CuTest * tc)
{
gamedata data;
storage store;
building *b;
region *r;
test_setup();
r = test_create_region(0, 0, 0);
b = test_create_building(r, 0);
free(b->name);
b->name = strdup(" Hodor ");
CuAssertStrEquals(tc, " Hodor ", b->name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_building(&data, b);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
r = test_create_region(0, 0, 0);
gamedata_init(&data, &store, RELEASE_VERSION);
b = read_building(&data);
CuAssertPtrNotNull(tc, b);
CuAssertStrEquals(tc, "Hodor", b->name);
CuAssertPtrEquals(tc, 0, b->region);
b->region = r;
r->buildings = b;
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_ship(CuTest * tc)
{
gamedata data;
storage store;
ship *sh;
region *r;
test_setup();
r = test_create_region(0, 0, 0);
sh = test_create_ship(r, 0);
free(sh->name);
sh->name = strdup(" Hodor ");
CuAssertStrEquals(tc, " Hodor ", sh->name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_ship(&data, sh);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
r = test_create_region(0, 0, 0);
gamedata_init(&data, &store, RELEASE_VERSION);
sh = read_ship(&data);
CuAssertPtrNotNull(tc, sh);
CuAssertStrEquals(tc, "Hodor", sh->name);
CuAssertPtrEquals(tc, 0, sh->region);
sh->region = r;
r->ships = sh;
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_attrib(CuTest *tc) {
gamedata data;
storage store;
attrib *a = NULL;
test_setup();
key_set(&a, 41, 42);
key_set(&a, 42, 43);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_attribs(data.store, a, NULL);
a_removeall(&a, NULL);
CuAssertPtrEquals(tc, 0, a);
data.strm.api->rewind(data.strm.handle);
read_attribs(&data, &a, NULL);
mstream_done(&data.strm);
gamedata_done(&data);
CuAssertIntEquals(tc, 42, key_get(a, 41));
CuAssertIntEquals(tc, 43, key_get(a, 42));
a_removeall(&a, NULL);
test_cleanup();
}
static void test_readwrite_dead_faction_group(CuTest *tc) {
faction *f, *f2;
unit * u;
group *g;
ally *al;
int fno;
gamedata data;
storage store;
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
test_cleanup();
f = test_create_faction(0);
fno = f->no;
CuAssertPtrEquals(tc, f, factions);
CuAssertPtrEquals(tc, 0, f->next);
f2 = test_create_faction(0);
CuAssertPtrEquals(tc, f2, factions->next);
u = test_create_unit(f2, test_create_region(0, 0, 0));
CuAssertPtrNotNull(tc, u);
g = join_group(u, "group");
CuAssertPtrNotNull(tc, g);
al = ally_add(&g->allies, f);
CuAssertPtrNotNull(tc, al);
CuAssertPtrEquals(tc, f, factions);
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
CuAssertPtrEquals(tc, f2, factions);
write_game(&data);
free_gamedata();
f = f2 = NULL;
data.strm.api->rewind(data.strm.handle);
read_game(&data);
CuAssertPtrEquals(tc, 0, findfaction(fno));
f2 = factions;
CuAssertPtrNotNull(tc, f2);
u = f2->units;
CuAssertPtrNotNull(tc, u);
g = get_group(u);
CuAssertPtrNotNull(tc, g);
CuAssertPtrEquals(tc, 0, g->allies);
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
faction *f;
region *r;
gamedata data;
storage store;
test_setup();
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
config_set("rules.region_owners", "1");
f = test_create_faction(0);
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test_create_unit(f, r = test_create_region(0, 0, 0));
region_set_owner(r, f, 0);
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
write_game(&data);
free_gamedata();
f = NULL;
data.strm.api->rewind(data.strm.handle);
read_game(&data);
mstream_done(&data.strm);
gamedata_done(&data);
f = factions;
CuAssertPtrEquals(tc, 0, f);
r = regions;
CuAssertPtrNotNull(tc, r);
CuAssertPtrEquals(tc, 0, region_get_owner(r));
test_cleanup();
}
static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
gamedata data;
storage store;
faction *f, *f2;
region *r;
trigger *tr;
unit * u;
test_cleanup();
f = test_create_faction(0);
f2 = test_create_faction(0);
u = test_create_unit(f2, r = test_create_region(0, 0, 0));
tr = trigger_changefaction(u, f);
add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_game(&data);
free_gamedata();
f = NULL;
data.strm.api->rewind(data.strm.handle);
read_game(&data);
mstream_done(&data.strm);
gamedata_done(&data);
f = factions;
CuAssertPtrNotNull(tc, f);
r = regions;
CuAssertPtrNotNull(tc, r);
u = r->units;
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
test_cleanup();
}
static void test_readwrite_dead_faction_createunit(CuTest *tc) {
gamedata data;
storage store;
faction *f, *f2;
region *r;
trigger *tr;
unit * u;
test_cleanup();
f = test_create_faction(0);
f2 = test_create_faction(0);
u = test_create_unit(f2, r = test_create_region(0, 0, 0));
tr = trigger_createunit(r, f, f->race, 1);
add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_game(&data);
free_gamedata();
f = NULL;
data.strm.api->rewind(data.strm.handle);
read_game(&data);
mstream_done(&data.strm);
gamedata_done(&data);
f = factions;
CuAssertPtrNotNull(tc, f);
r = regions;
CuAssertPtrNotNull(tc, r);
u = r->units;
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
test_cleanup();
}
static void test_read_password(CuTest *tc) {
gamedata data;
storage store;
faction *f;
test_setup();
f = test_create_faction(0);
faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT));
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
_test_write_password(&data, f);
data.strm.api->rewind(data.strm.handle);
_test_read_password(&data, f);
mstream_done(&data.strm);
gamedata_done(&data);
CuAssertTrue(tc, checkpasswd(f, "secret"));
test_cleanup();
}
static void test_read_password_external(CuTest *tc) {
gamedata data;
storage store;
const char *pwfile = "passwords.txt";
faction *f;
FILE * F;
test_setup();
if (remove(pwfile) != 0) {
errno = 0;
}
f = test_create_faction(0);
faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT));
CuAssertPtrNotNull(tc, f->_password);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
WRITE_TOK(data.store, "newpassword");
WRITE_TOK(data.store, "secret");
WRITE_TOK(data.store, "$brokenhash");
data.strm.api->rewind(data.strm.handle);
data.version = NOCRYPT_VERSION;
_test_read_password(&data, f);
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CuAssertStrEquals(tc, "newpassword", f->_password);
data.version = BADCRYPT_VERSION;
_test_read_password(&data, f);
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CuAssertStrEquals(tc, "secret", f->_password);
F = fopen(pwfile, "wt");
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fprintf(F, "%s:pwfile\n", itoa36(f->no));
fclose(F);
CuAssertTrue(tc, checkpasswd(f, "secret"));
_test_read_password(&data, f);
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CuAssertStrEquals(tc, "pwfile", f->_password);
CuAssertTrue(tc, checkpasswd(f, "pwfile"));
mstream_done(&data.strm);
gamedata_done(&data);
CuAssertIntEquals(tc, 0, remove(pwfile));
test_cleanup();
}
static void test_version_no(CuTest *tc) {
CuAssertIntEquals(tc, 0, version_no("0.0.0-devel"));
CuAssertIntEquals(tc, 0x10000, version_no("1.0.0-test"));
CuAssertIntEquals(tc, 0x10203, version_no("1.2.3-what.is.42"));
}
CuSuite *get_save_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_readwrite_attrib);
SUITE_ADD_TEST(suite, test_readwrite_data);
SUITE_ADD_TEST(suite, test_readwrite_unit);
SUITE_ADD_TEST(suite, test_readwrite_faction);
SUITE_ADD_TEST(suite, test_readwrite_region);
SUITE_ADD_TEST(suite, test_readwrite_building);
SUITE_ADD_TEST(suite, test_readwrite_ship);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_changefaction);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_regionowner);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_group);
SUITE_ADD_TEST(suite, test_read_password);
SUITE_ADD_TEST(suite, test_read_password_external);
SUITE_ADD_TEST(suite, test_version_no);
return suite;
}