forked from github/server
Merge branch 'release-3.7.11' into upstream-master
accidentally added a test that fails for the currently broken passwort-crypting Conflicts: scripts/tests/e3/rules.lua src/attributes/reduceproduction.c src/building_action.c src/buildno.h src/kernel/region.c src/kernel/save.c src/kernel/save.test.c src/kernel/version.h src/laws.c src/magic.c src/magic.h src/wormhole.c
This commit is contained in:
commit
4bf282bdd7
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@ -929,6 +929,7 @@ function test_volcanooutbreak_message()
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assert_not_equal("", msg:render("en"))
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end
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<<<<<<< HEAD
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function test_bug2083()
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local herb_multi = 500 -- from rc_herb_trade()
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local r = region.create(0,0,"plain")
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@ -961,7 +962,13 @@ function test_bug2083()
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assert_equal(0, u:get_item("balm"))
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end
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=======
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>>>>>>> release-3.7.11
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function test_no_uruk()
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local f1 = faction.create("noreply@eressea.de", "uruk", "de")
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assert_equal(f1.race, "orc")
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end
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<<<<<<< HEAD
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=======
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>>>>>>> release-3.7.11
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 3
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#define VERSION_BUILD 4
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@ -1154,6 +1154,58 @@ void write_spellbook(const struct spellbook *book, struct storage *store)
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WRITE_TOK(store, "end");
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}
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static char * getpasswd(int fno) {
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const char *prefix = itoa36(fno);
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size_t len = strlen(prefix);
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FILE * F = fopen("passwords.txt", "r");
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char line[80];
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if (F) {
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while (!feof(F)) {
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fgets(line, sizeof(line), F);
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if (line[len]==':' && strncmp(prefix, line, len)==0) {
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size_t slen = strlen(line)-1;
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assert(line[slen]=='\n');
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line[slen] = 0;
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fclose(F);
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return _strdup(line+len+1);
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}
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}
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fclose(F);
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}
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return NULL;
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}
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static void read_password(gamedata *data, faction *f) {
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char name[128];
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READ_STR(data->store, name, sizeof(name));
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if (data->version == BADCRYPT_VERSION) {
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char * pass = getpasswd(f->no);
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if (pass) {
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faction_setpassword(f, password_hash(pass, 0, PASSWORD_DEFAULT));
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free(pass); // TODO: remove this allocation!
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}
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else {
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free(f->_password);
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f->_password = NULL;
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}
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}
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else {
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faction_setpassword(f, (data->version >= CRYPT_VERSION) ? name : password_hash(name, 0, PASSWORD_DEFAULT));
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}
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}
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void _test_read_password(gamedata *data, faction *f) {
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read_password(data, f);
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}
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static void write_password(gamedata *data, const faction *f) {
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WRITE_TOK(data->store, (const char *)f->_password);
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}
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void _test_write_password(gamedata *data, const faction *f) {
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write_password(data, f);
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}
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/** Reads a faction from a file.
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* This function requires no context, can be called in any state. The
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* faction may not already exist, however.
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@ -1220,8 +1272,7 @@ faction *readfaction(struct gamedata * data)
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set_email(&f->email, "");
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}
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READ_STR(data->store, name, sizeof(name));
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faction_setpassword(f, (data->version > CRYPT_VERSION) ? name : password_hash(name, 0, PASSWORD_DEFAULT));
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read_password(data, f);
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if (data->version < NOOVERRIDE_VERSION) {
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READ_STR(data->store, 0, 0);
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}
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@ -1328,7 +1379,7 @@ void writefaction(struct gamedata *data, const faction * f)
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WRITE_STR(data->store, f->name);
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WRITE_STR(data->store, f->banner);
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WRITE_STR(data->store, f->email);
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WRITE_TOK(data->store, f->_password);
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write_password(data, f);
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WRITE_TOK(data->store, locale_name(f->locale));
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WRITE_INT(data->store, f->lastorders);
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WRITE_INT(data->store, f->age);
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@ -83,6 +83,9 @@ extern "C" {
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struct gamedata *gamedata_open(const char *filename, const char *mode);
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void gamedata_close(struct gamedata *data);
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/* test-only functions that give access to internal implementation details (BAD) */
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void _test_write_password(struct gamedata *data, const struct faction *f);
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void _test_read_password(struct gamedata *data, struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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@ -5,9 +5,14 @@
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#include "unit.h"
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#include "faction.h"
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#include "version.h"
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#include <util/base36.h>
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#include <util/password.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <storage.h>
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#include <stdio.h>
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static void test_readwrite_data(CuTest * tc)
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@ -42,15 +47,17 @@ static void test_readwrite_unit(CuTest * tc)
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u = test_create_unit(f, r);
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join_path(datapath(), filename, path, sizeof(path));
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data = gamedata_open(path, "w");
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CuAssertPtrNotNull(tc, data); // TODO: intermittent test
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data = gamedata_open(path, "wb");
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CuAssertPtrNotNull(tc, data);
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write_unit(data, u);
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gamedata_close(data);
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free_gamedata();
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f = test_create_faction(0);
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renumber_faction(f, fno);
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data = gamedata_open(path, "r");
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data = gamedata_open(path, "rb");
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CuAssertPtrNotNull(tc, data);
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u = read_unit(data);
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gamedata_close(data);
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@ -61,10 +68,61 @@ static void test_readwrite_unit(CuTest * tc)
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test_cleanup();
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}
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static void test_read_password(CuTest *tc) {
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const char *path = "test.dat";
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gamedata *data;
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faction *f;
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f = test_create_faction(0);
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faction_setpassword(f, password_hash("secret", 0, PASSWORD_DEFAULT));
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data = gamedata_open(path, "wb");
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CuAssertPtrNotNull(tc, data);
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_test_write_password(data, f);
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gamedata_close(data);
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data = gamedata_open(path, "rb");
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CuAssertPtrNotNull(tc, data);
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_test_read_password(data, f);
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gamedata_close(data);
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CuAssertTrue(tc, checkpasswd(f, "secret"));
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CuAssertIntEquals(tc, 0, remove(path));
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}
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static void test_read_password_external(CuTest *tc) {
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const char *path = "test.dat", *pwfile = "passwords.txt";
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gamedata *data;
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faction *f;
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FILE * F;
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remove(pwfile);
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f = test_create_faction(0);
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faction_setpassword(f, password_hash("secret", 0, PASSWORD_DEFAULT));
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CuAssertPtrNotNull(tc, f->_password);
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data = gamedata_open(path, "wb");
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CuAssertPtrNotNull(tc, data);
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WRITE_TOK(data->store, (const char *)f->_password);
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WRITE_TOK(data->store, (const char *)f->_password);
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gamedata_close(data);
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data = gamedata_open(path, "rb");
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CuAssertPtrNotNull(tc, data);
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data->version = BADCRYPT_VERSION;
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_test_read_password(data, f);
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CuAssertPtrEquals(tc, 0, f->_password);
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F = fopen(pwfile, "wt");
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fprintf(F, "%s:secret\n", itoa36(f->no));
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fclose(F);
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_test_read_password(data, f);
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CuAssertPtrNotNull(tc, f->_password);
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gamedata_close(data);
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CuAssertTrue(tc, checkpasswd(f, "secret"));
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CuAssertIntEquals(tc, 0, remove(path));
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CuAssertIntEquals(tc, 0, remove(pwfile));
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}
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CuSuite *get_save_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_read_password);
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SUITE_ADD_TEST(suite, test_read_password_external);
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return suite;
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}
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@ -33,9 +33,10 @@
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
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#define ATTRIBOWNER_VERSION 350 /* all attrib_type functions know who owns the attribute */
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#define CRYPT_VERSION 351 /* passwords are encrypted */
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#define RELEASE_VERSION CRYPT_VERSION /* current datafile */
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#define BADCRYPT_VERSION 351 /* passwords are encrypted, poorly */
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#define CRYPT_VERSION 352 /* passwords are encrypted */
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#define RELEASE_VERSION ATTRIBOWNER_VERSION /* current datafile */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define MAX_VERSION BADCRYPT_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define STREAM_VERSION 2 /* internal encoding of binary files */
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