refactor: extract read_/write_building.

add a failing test for conversion of bad names.
This commit is contained in:
Enno Rehling 2016-11-11 21:41:25 +01:00
parent a47da05f51
commit 599c422852
4 changed files with 91 additions and 36 deletions

View file

@ -1,4 +1,4 @@
/*
/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
@ -1625,17 +1625,60 @@ int readgame(const char *filename, bool backup)
return n;
}
void write_building(gamedata *data, const building *b)
{
storage *store = data->store;
write_building_reference(b, store);
WRITE_STR(store, b->name);
WRITE_STR(store, b->display ? b->display : "");
WRITE_INT(store, b->size);
WRITE_TOK(store, b->type->_name);
write_attribs(store, b->attribs, b);
}
struct building *read_building(gamedata *data) {
char name[DISPLAYSIZE];
building *b;
storage * store = data->store;
b = (building *)calloc(1, sizeof(building));
READ_INT(store, &b->no);
bhash(b);
READ_STR(store, name, sizeof(name));
b->name = _strdup(name);
if (lomem) {
READ_STR(store, NULL, 0);
}
else {
READ_STR(store, name, sizeof(name));
b->display = _strdup(name);
}
READ_INT(store, &b->size);
READ_STR(store, name, sizeof(name));
b->type = bt_find(name);
read_attribs(data, &b->attribs, b);
// repairs, bug 2221:
if (b->type->maxsize>0 && b->size>b->type->maxsize) {
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
b->size = b->type->maxsize;
}
return b;
}
int read_game(gamedata *data) {
char name[DISPLAYSIZE];
int n, p, nread;
faction *f, **fp;
region *r;
building *b, **bp;
building **bp;
ship **shp;
unit *u;
int rmax = maxregions;
const struct building_type *bt_lighthouse = bt_find("lighthouse");
storage * store = data->store;
const struct building_type *bt_lighthouse = bt_find("lighthouse");
if (data->version >= SAVEGAMEID_VERSION) {
int gameid;
@ -1705,34 +1748,12 @@ int read_game(gamedata *data) {
bp = &r->buildings;
while (--p >= 0) {
b = (building *)calloc(1, sizeof(building));
READ_INT(store, &b->no);
*bp = b;
bp = &b->next;
bhash(b);
READ_STR(store, name, sizeof(name));
b->name = _strdup(name);
if (lomem) {
READ_STR(store, NULL, 0);
}
else {
READ_STR(store, name, sizeof(name));
b->display = _strdup(name);
}
READ_INT(store, &b->size);
READ_STR(store, name, sizeof(name));
b->type = bt_find(name);
building *b = *bp = read_building(data);
b->region = r;
read_attribs(data, &b->attribs, b);
if (b->type == bt_lighthouse) {
r->flags |= RF_LIGHTHOUSE;
}
// repairs, bug 2221:
if (b->type->maxsize>0 && b->size>b->type->maxsize) {
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
b->size = b->type->maxsize;
}
bp = &b->next;
}
/* Schiffe */
@ -1979,14 +2000,7 @@ int write_game(gamedata *data) {
WRITE_INT(store, listlen(r->buildings));
WRITE_SECTION(store);
for (b = r->buildings; b; b = b->next) {
write_building_reference(b, store);
WRITE_STR(store, b->name);
WRITE_STR(store, b->display ? b->display : "");
WRITE_INT(store, b->size);
WRITE_TOK(store, b->type->_name);
WRITE_SECTION(store);
write_attribs(store, b->attribs, b);
WRITE_SECTION(store);
write_building(data, b);
}
WRITE_INT(store, listlen(r->ships));

View file

@ -57,6 +57,9 @@ extern "C" {
void write_unit(struct gamedata *data, const struct unit *u);
struct unit *read_unit(struct gamedata *data);
void write_building(struct gamedata *data, const struct building *b);
struct building *read_building(struct gamedata *data);
int a_readint(struct attrib *a, void *owner, struct gamedata *);
void a_writeint(const struct attrib *a, const void *owner,

View file

@ -6,6 +6,7 @@
#include "save.h"
#include "version.h"
#include "building.h"
#include "unit.h"
#include "group.h"
#include "ally.h"
@ -27,6 +28,7 @@
#include <tests.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
static void test_readwrite_data(CuTest * tc)
@ -79,6 +81,39 @@ static void test_readwrite_unit(CuTest * tc)
test_cleanup();
}
static void test_readwrite_building(CuTest * tc)
{
gamedata data;
storage store;
struct building *b;
struct region *r;
test_setup();
r = test_create_region(0, 0, 0);
b = test_create_building(r, 0);
free(b->name);
b->name = strdup(" Hodor ");
CuAssertStrEquals(tc, " Hodor ", b->name);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_building(&data, b);
data.strm.api->rewind(data.strm.handle);
free_gamedata();
r = test_create_region(0, 0, 0);
gamedata_init(&data, &store, RELEASE_VERSION);
b = read_building(&data);
CuAssertPtrNotNull(tc, b);
CuAssertStrEquals(tc, "Hodor", b->name);
CuAssertPtrEquals(tc, 0, b->region);
b->region = r;
r->buildings = b;
mstream_done(&data.strm);
gamedata_done(&data);
test_cleanup();
}
static void test_readwrite_attrib(CuTest *tc) {
gamedata data;
storage store;
@ -328,6 +363,7 @@ CuSuite *get_save_suite(void)
SUITE_ADD_TEST(suite, test_readwrite_attrib);
SUITE_ADD_TEST(suite, test_readwrite_data);
SUITE_ADD_TEST(suite, test_readwrite_unit);
SUITE_ADD_TEST(suite, test_readwrite_building);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_changefaction);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_regionowner);

View file

@ -217,7 +217,9 @@ test_create_terrain(const char * name, unsigned int flags)
building * test_create_building(region * r, const building_type * btype)
{
building * b = new_building(btype ? btype : test_create_buildingtype("castle"), r, default_locale);
building * b;
assert(r);
b = new_building(btype ? btype : test_create_buildingtype("castle"), r, default_locale);
b->size = b->type->maxsize > 0 ? b->type->maxsize : 1;
return b;
}