server/src/scripts/eressea.lua
Enno Rehling 689dedae6d - equipment for new factions defined in xml, not lua.
- added possibility to give equipment to factions, not only the first unit
- 4 adamantine for new factions
- removed obsolete SHORTPWDS define
2008-06-02 09:16:58 +00:00

119 lines
2.4 KiB
Lua

-- the locales that this gameworld supports.
local locales = { "de", "en" }
function loadscript(name)
local script = scriptpath .. "/" .. name
print("- loading " .. script)
if pcall(dofile, script)==0 then
print("Could not load " .. script)
end
end
loadscript("default.lua")
function change_locales()
-- local localechange = { }
local localechange = { en = { "won" } }
for loc, flist in pairs(localechange) do
for index, name in pairs(flist) do
f = get_faction(atoi36(name))
if f ~= nil then
f.locale = loc
print("LOCALECHANGE ", f, loc)
end
end
end
end
function load_scripts()
scripts = {
"spells.lua",
"extensions.lua",
"familiars.lua",
"eressea/eternath.lua",
"eressea/wedding-jadee.lua",
"eressea/ponnuki.lua",
"eressea/items.lua",
"eressea/10years.lua",
"eressea/xmas2004.lua",
"eressea/xmas2005.lua",
"eressea/xmas2006.lua",
"eressea/embassy.lua",
"eressea/tunnels.lua",
"eressea/ents.lua"
}
for index, value in pairs(scripts) do
loadscript(value)
end
end
function process(orders)
-- initialize starting equipment for new players
if open_game(get_turn())~=0 then
print("could not read game")
return -1
end
init_summary()
-- kill multi-players (external script)
-- loadscript("eressea/multis.lua")
-- run the turn:
set_encoding("utf8")
if read_orders(orders) ~= 0 then
print("could not read " .. orders)
return -1
end
plan_monsters()
local nmrs = get_nmrs(1)
if nmrs >= 80 then
print("Shit. More than 80 factions with 1 NMR (" .. nmrs .. ")")
write_summary()
return -1
end
print (nmrs .. " Factions with 1 NMR")
process_orders()
-- create new monsters:
spawn_dragons()
spawn_undead()
spawn_braineaters(0.25)
spawn_ents()
-- post-turn updates:
update_xmas2006()
update_embassies()
update_guards()
update_scores()
change_locales()
-- use newfactions file to place out new players
autoseed(basepath .. "/newfactions", false)
write_files(locales)
file = "" .. get_turn() .. ".dat"
if write_game(file, "binary")~=0 then
print("could not write game")
return -1
end
end
--
-- main body of script
--
-- orderfile: contains the name of the orders.
load_scripts()
if orderfile==nil then
print "you must specify an orderfile"
else
process(orderfile)
end