..
common
http://eressea.upb.de/mantis/view.php?id=1437
2008-06-03 07:28:32 +00:00
doc
eressea
http://eressea.upb.de/mantis/view.php?id=1437
2008-06-03 07:28:32 +00:00
res
- equipment for new factions defined in xml, not lua.
2008-06-02 09:16:58 +00:00
scripts
http://eressea.upb.de/mantis/view.php?id=1437
2008-06-03 07:28:32 +00:00
tools
http://eressea.upb.de/mantis/view.php?id=849
2006-05-07 20:26:39 +00:00
.cproject
fixing to remove the platform-specific includes
2008-04-22 21:11:40 +00:00
.project
Eressea can now be compiled and debugged with Eclipse CDT
2008-04-20 14:48:15 +00:00
build_vs2003.bat
- filereader.c rewritten since the initial implementation is in the moving van.
2007-08-08 07:43:24 +00:00
build_vs2005.bat
unicode branch gets premake
2007-08-05 12:19:56 +00:00
config.h
- vset, vmap and graph are obsolete
2008-05-24 16:15:31 +00:00
eressea.dsw
Bugfix Undead
2003-06-15 00:01:21 +00:00
header.txt
http://eressea.upb.de/mantis/view.php?id=543
2005-06-04 01:29:45 +00:00
Jamfile
nobody really needs the mapper anymore...
2007-04-22 01:29:01 +00:00
Jamrules
floating point rules to ensure same output with release and debug
2008-05-25 23:17:39 +00:00
lua.hpp
Made Eressea compile and run with lua 5.1
2007-06-11 23:00:15 +00:00
premake.lua
- vset, vmap and graph are obsolete
2008-05-24 16:15:31 +00:00
rts.txt
Archetypes (WIP): "RECRUIT 15 knight"
2007-05-28 16:03:48 +00:00
stdafx.h
todo.txt
Simplified the combat code, removing battle::fighters and putting things in lists rather than vectors.
2006-04-13 17:16:15 +00:00