forked from github/server
758 lines
15 KiB
C
758 lines
15 KiB
C
/* vi: set ts=2:
|
|
*
|
|
*
|
|
* Eressea PB(E)M host Copyright (C) 1998-2003
|
|
* Christian Schlittchen (corwin@amber.kn-bremen.de)
|
|
* Katja Zedel (katze@felidae.kn-bremen.de)
|
|
* Henning Peters (faroul@beyond.kn-bremen.de)
|
|
* Enno Rehling (enno@eressea-pbem.de)
|
|
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
|
|
*
|
|
* based on:
|
|
*
|
|
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
|
|
* Atlantis v1.7 Copyright 1996 by Alex Schröder
|
|
*
|
|
* This program may not be used, modified or distributed without
|
|
* prior permission by the authors of Eressea.
|
|
* This program may not be sold or used commercially without prior written
|
|
* permission from the authors.
|
|
*/
|
|
|
|
#include <config.h>
|
|
#include "eressea.h"
|
|
#include "curse.h"
|
|
|
|
/* kernel includes */
|
|
#include "magic.h"
|
|
#include "skill.h"
|
|
#include "unit.h"
|
|
#include "region.h"
|
|
#include "race.h"
|
|
#include "faction.h"
|
|
#include "building.h"
|
|
#include "ship.h"
|
|
#include "objtypes.h"
|
|
|
|
/* util includes */
|
|
#include <util/resolve.h>
|
|
#include <util/base36.h>
|
|
#include <util/rand.h>
|
|
#include <util/goodies.h>
|
|
#include <util/variant.h>
|
|
|
|
/* libc includes */
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <limits.h>
|
|
#include <assert.h>
|
|
#include <math.h>
|
|
#include <ctype.h>
|
|
|
|
/* spells includes */
|
|
#include <spells/regioncurse.h>
|
|
#include <spells/unitcurse.h>
|
|
#include <spells/shipcurse.h>
|
|
#include <spells/buildingcurse.h>
|
|
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
#define MAXENTITYHASH 7919
|
|
curse *cursehash[MAXENTITYHASH];
|
|
|
|
void
|
|
chash(curse *c)
|
|
{
|
|
curse *old = cursehash[c->no %MAXENTITYHASH];
|
|
|
|
cursehash[c->no %MAXENTITYHASH] = c;
|
|
c->nexthash = old;
|
|
}
|
|
|
|
static void
|
|
cunhash(curse *c)
|
|
{
|
|
curse **show;
|
|
|
|
for (show = &cursehash[c->no % MAXENTITYHASH]; *show; show = &(*show)->nexthash) {
|
|
if ((*show)->no == c->no)
|
|
break;
|
|
}
|
|
if (*show) {
|
|
assert(*show == c);
|
|
*show = (*show)->nexthash;
|
|
c->nexthash = 0;
|
|
}
|
|
}
|
|
|
|
curse *
|
|
cfindhash(int i)
|
|
{
|
|
curse *old;
|
|
|
|
for (old = cursehash[i % MAXENTITYHASH]; old; old = old->nexthash)
|
|
if (old->no == i)
|
|
return old;
|
|
return NULL;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* at_curse */
|
|
void
|
|
curse_init(attrib * a) {
|
|
a->data.v = calloc(1, sizeof(curse));
|
|
}
|
|
|
|
int
|
|
curse_age(attrib * a)
|
|
{
|
|
curse * c = (curse*)a->data.v;
|
|
|
|
if (c->flag & CURSE_NOAGE) {
|
|
c->duration = 1;
|
|
} else {
|
|
c->duration = max(0, c->duration-1);
|
|
}
|
|
return (c->duration);
|
|
}
|
|
|
|
void
|
|
curse_done(attrib * a) {
|
|
curse *c = (curse *)a->data.v;
|
|
|
|
cunhash(c);
|
|
|
|
if( c->data.v && c->type->typ == CURSETYP_UNIT)
|
|
free(c->data.v);
|
|
free(c);
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
int
|
|
curse_read(attrib * a, FILE * f) {
|
|
variant mageid;
|
|
curse * c = (curse*)a->data.v;
|
|
const curse_type * ct;
|
|
|
|
char cursename[64];
|
|
|
|
if(global.data_version >= CURSEVIGOURISFLOAT_VERSION) {
|
|
fscanf(f, "%d %s %d %d %lf %d %d ", &c->no, cursename, &c->flag,
|
|
&c->duration, &c->vigour, &mageid.i, &c->effect.i);
|
|
} else {
|
|
int vigour;
|
|
fscanf(f, "%d %s %d %d %d %d %d ", &c->no, cursename, &c->flag,
|
|
&c->duration, &vigour, &mageid.i, &c->effect.i);
|
|
c->vigour = vigour;
|
|
}
|
|
ct = ct_find(cursename);
|
|
|
|
assert(ct!=NULL);
|
|
|
|
#ifdef CONVERT_DBLINK
|
|
if (global.data_version<DBLINK_VERSION) {
|
|
static const curse_type * cmonster = NULL;
|
|
if (!cmonster) cmonster=ct_find("calmmonster");
|
|
if (ct==cmonster) {
|
|
c->effect.v = uniquefaction(c->effect.i);
|
|
}
|
|
}
|
|
#endif
|
|
c->type = ct;
|
|
|
|
/* beim Einlesen sind noch nicht alle units da, muss also
|
|
* zwischengespeichert werden. */
|
|
if (mageid.i == -1){
|
|
c->magician = (unit *)NULL;
|
|
} else {
|
|
ur_add(mageid, (void**)&c->magician, resolve_unit);
|
|
}
|
|
|
|
if (c->type->read) c->type->read(f, c);
|
|
else if (c->type->typ==CURSETYP_UNIT) {
|
|
curse_unit * cc = calloc(1, sizeof(curse_unit));
|
|
|
|
c->data.v = cc;
|
|
fscanf(f, "%d ", &cc->cursedmen);
|
|
}
|
|
chash(c);
|
|
|
|
return AT_READ_OK;
|
|
}
|
|
|
|
void
|
|
curse_write(const attrib * a, FILE * f) {
|
|
int flag;
|
|
int mage_no;
|
|
curse * c = (curse*)a->data.v;
|
|
const curse_type * ct = c->type;
|
|
|
|
flag = (c->flag & ~(CURSE_ISNEW));
|
|
|
|
if (c->magician){
|
|
mage_no = c->magician->no;
|
|
} else {
|
|
mage_no = -1;
|
|
}
|
|
|
|
fprintf(f, "%d %s %d %d %f %d %d ", c->no, ct->cname, flag,
|
|
c->duration, c->vigour, mage_no, c->effect.i);
|
|
|
|
if (c->type->write) c->type->write(f, c);
|
|
else if (c->type->typ == CURSETYP_UNIT) {
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
fprintf(f, "%d ", cc->cursedmen);
|
|
}
|
|
}
|
|
|
|
attrib_type at_curse =
|
|
{
|
|
"curse",
|
|
curse_init,
|
|
curse_done,
|
|
curse_age,
|
|
curse_write,
|
|
curse_read,
|
|
ATF_CURSE
|
|
};
|
|
/* ------------------------------------------------------------- */
|
|
/* Spruch identifizieren */
|
|
|
|
#include "umlaut.h"
|
|
|
|
typedef struct cursetype_list {
|
|
struct cursetype_list * next;
|
|
const curse_type * type;
|
|
} cursetype_list;
|
|
|
|
cursetype_list * cursetypes[256];
|
|
|
|
void
|
|
ct_register(const curse_type * ct)
|
|
{
|
|
unsigned int hash = tolower(ct->cname[0]);
|
|
cursetype_list ** ctlp = &cursetypes[hash];
|
|
while (*ctlp) {
|
|
cursetype_list * ctl = *ctlp;
|
|
if (ctl->type==ct) return;
|
|
ctlp=&ctl->next;
|
|
}
|
|
*ctlp = calloc(1, sizeof(cursetype_list));
|
|
(*ctlp)->type = ct;
|
|
}
|
|
|
|
const curse_type *
|
|
ct_find(const char *c)
|
|
{
|
|
unsigned int hash = tolower(c[0]);
|
|
cursetype_list * ctl = cursetypes[hash];
|
|
while (ctl) {
|
|
size_t k = min(strlen(c), strlen(ctl->type->cname));
|
|
if (!strncasecmp(c, ctl->type->cname, k)) return ctl->type;
|
|
ctl = ctl->next;
|
|
}
|
|
/* disable this assert to be able to remoce certain curses from the game
|
|
* make sure that all locations using that curse can deal with a NULL
|
|
* return value.
|
|
*/
|
|
assert(!"unknown cursetype");
|
|
return NULL;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* get_curse identifiziert eine Verzauberung über die ID und gibt
|
|
* einen pointer auf die struct zurück.
|
|
*/
|
|
|
|
typedef struct cid {
|
|
int id;
|
|
int id2;
|
|
} twoids;
|
|
|
|
boolean
|
|
cmp_curseeffect_vptr(const curse * c, variant var)
|
|
{
|
|
return (c->effect.v==var.v);
|
|
}
|
|
|
|
boolean
|
|
cmp_curseeffect_int(const curse * c, variant var)
|
|
{
|
|
return (c->effect.i==var.i);
|
|
}
|
|
|
|
boolean
|
|
cmp_cursedata_int(const curse * c, variant data)
|
|
{
|
|
return (c->data.i==data.i);
|
|
}
|
|
|
|
boolean
|
|
cmp_curse(const attrib * a, const void * data) {
|
|
const curse * c = (const curse*)data;
|
|
if (a->type->flags & ATF_CURSE) {
|
|
if (!data || c == (curse*)a->data.v) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
boolean
|
|
cmp_cursetype(const attrib * a, const void * data)
|
|
{
|
|
const curse_type * ct = (const curse_type *)data;
|
|
if (a->type->flags & ATF_CURSE) {
|
|
if (!data || ct == ((curse*)a->data.v)->type) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
curse *
|
|
get_cursex(attrib *ap, const curse_type * ctype, variant data, boolean(*compare)(const curse *, variant))
|
|
{
|
|
attrib * a = a_select(ap, ctype, cmp_cursetype);
|
|
while (a) {
|
|
curse * c = (curse*)a->data.v;
|
|
if (compare(c, data)) return c;
|
|
a = a_select(a->next, ctype, cmp_cursetype);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
curse *
|
|
get_curse(attrib *ap, const curse_type * ctype)
|
|
{
|
|
attrib * a = a_select(ap, ctype, cmp_cursetype);
|
|
|
|
if (!a) return NULL;
|
|
return (curse*)a->data.v;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* findet einen curse global anhand seiner 'curse-Einheitnummer' */
|
|
|
|
curse *
|
|
findcurse(int cid)
|
|
{
|
|
return cfindhash(cid);
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
void
|
|
remove_curse(attrib **ap, const curse *c)
|
|
{
|
|
attrib *a = a_select(*ap, c, cmp_curse);
|
|
if (a) a_remove(ap, a);
|
|
}
|
|
|
|
void
|
|
remove_allcurse(attrib **ap, const void * data, boolean(*compare)(const attrib *, const void *))
|
|
{
|
|
attrib * a = a_select(*ap, data, compare);
|
|
while (a) {
|
|
attrib * next = a->nexttype;
|
|
a_remove(ap, a);
|
|
a = a_select(next, data, compare);
|
|
}
|
|
}
|
|
|
|
/* gibt die allgemeine Stärke der Verzauberung zurück. id2 wird wie
|
|
* oben benutzt. Dies ist nicht die Wirkung, sondern die Kraft und
|
|
* damit der gegen Antimagie wirkende Widerstand einer Verzauberung */
|
|
static double
|
|
get_cursevigour(const curse *c)
|
|
{
|
|
if (c) return c->vigour;
|
|
return 0;
|
|
}
|
|
|
|
/* setzt die Stärke der Verzauberung auf i */
|
|
static void
|
|
set_cursevigour(curse *c, double vigour)
|
|
{
|
|
assert(c && vigour > 0);
|
|
c->vigour = vigour;
|
|
}
|
|
|
|
/* verändert die Stärke der Verzauberung um +i und gibt die neue
|
|
* Stärke zurück. Sollte die Zauberstärke unter Null sinken, löst er
|
|
* sich auf.
|
|
*/
|
|
double
|
|
curse_changevigour(attrib **ap, curse *c, double vigour)
|
|
{
|
|
vigour += get_cursevigour(c);
|
|
|
|
if (vigour <= 0) {
|
|
remove_curse(ap, c);
|
|
vigour = 0;
|
|
} else {
|
|
set_cursevigour(c, vigour);
|
|
}
|
|
return vigour;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
int
|
|
curse_geteffect(const curse *c)
|
|
{
|
|
if (c) return c->effect.i;
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
static void
|
|
set_curseingmagician(struct unit *magician, struct attrib *ap_target, const curse_type *ct)
|
|
{
|
|
curse * c = get_curse(ap_target, ct);
|
|
if (c) {
|
|
c->magician = magician;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
|
|
* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
|
|
int
|
|
get_cursedmen(unit *u, curse *c)
|
|
{
|
|
int cursedmen = u->number;
|
|
|
|
if (!c) return 0;
|
|
|
|
/* je nach curse_type andere data struct */
|
|
if (c->type->typ == CURSETYP_UNIT) {
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
cursedmen = cc->cursedmen;
|
|
}
|
|
|
|
return min(u->number, cursedmen);
|
|
}
|
|
|
|
/* setzt die Anzahl der betroffenen Personen auf cursedmen */
|
|
static void
|
|
set_cursedmen(curse *c, int cursedmen)
|
|
{
|
|
if (!c) return;
|
|
|
|
/* je nach curse_type andere data struct */
|
|
if (c->type->typ == CURSETYP_UNIT) {
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
cc->cursedmen = cursedmen;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
void
|
|
curse_setflag(curse *c, int flag)
|
|
{
|
|
if (c) c->flag = (c->flag | flag);
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* Legt eine neue Verzauberung an. Sollte es schon einen Zauber
|
|
* dieses Typs geben, gibt es den bestehenden zurück.
|
|
*/
|
|
static curse *
|
|
set_curse(unit *mage, attrib **ap, const curse_type *ct, double vigour,
|
|
int duration, variant effect, int men)
|
|
{
|
|
curse *c;
|
|
attrib * a;
|
|
|
|
a = a_new(&at_curse);
|
|
a_add(ap, a);
|
|
c = (curse*)a->data.v;
|
|
|
|
c->type = ct;
|
|
c->flag = 0;
|
|
c->vigour = vigour;
|
|
c->duration = duration;
|
|
c->effect = effect;
|
|
c->magician = mage;
|
|
|
|
c->no = newunitid();
|
|
chash(c);
|
|
|
|
switch (c->type->typ) {
|
|
case CURSETYP_NORM:
|
|
break;
|
|
|
|
case CURSETYP_UNIT:
|
|
{
|
|
curse_unit *cc = calloc(1, sizeof(curse_unit));
|
|
cc->cursedmen += men;
|
|
c->data.v = cc;
|
|
break;
|
|
}
|
|
|
|
}
|
|
return c;
|
|
}
|
|
|
|
|
|
/* Mapperfunktion für das Anlegen neuer curse. Automatisch wird zum
|
|
* passenden Typ verzweigt und die relevanten Variablen weitergegeben.
|
|
*/
|
|
curse *
|
|
create_curse(unit *magician, attrib **ap, const curse_type *ct, double vigour,
|
|
int duration, variant effect, int men)
|
|
{
|
|
curse *c;
|
|
|
|
/* die Kraft eines Spruchs darf nicht 0 sein*/
|
|
assert(vigour > 0);
|
|
|
|
c = get_curse(*ap, ct);
|
|
|
|
if(c && (c->flag & CURSE_ONLYONE)){
|
|
return NULL;
|
|
}
|
|
assert(c==NULL || ct==c->type);
|
|
|
|
/* es gibt schon eins diese Typs */
|
|
if (c && ct->mergeflags != NO_MERGE) {
|
|
if(ct->mergeflags & M_DURATION){
|
|
c->duration = max(c->duration, duration);
|
|
}
|
|
if(ct->mergeflags & M_SUMDURATION){
|
|
c->duration += duration;
|
|
}
|
|
if(ct->mergeflags & M_SUMEFFECT){
|
|
c->effect.i += effect.i;
|
|
}
|
|
if(ct->mergeflags & M_MAXEFFECT){
|
|
c->effect.i = max(c->effect.i, effect.i);
|
|
}
|
|
if(ct->mergeflags & M_VIGOUR){
|
|
c->vigour = max(vigour, c->vigour);
|
|
}
|
|
if(ct->mergeflags & M_VIGOUR_ADD){
|
|
c->vigour = vigour + c->vigour;
|
|
}
|
|
if(ct->mergeflags & M_MEN){
|
|
switch (ct->typ) {
|
|
case CURSETYP_UNIT:
|
|
{
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
cc->cursedmen += men;
|
|
}
|
|
}
|
|
}
|
|
set_curseingmagician(magician, *ap, ct);
|
|
} else {
|
|
c = set_curse(magician, ap, ct, vigour, duration, effect, men);
|
|
}
|
|
return c;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* hier müssen alle c-typen, die auf Einheiten gezaubert werden können,
|
|
* berücksichtigt werden */
|
|
|
|
void
|
|
do_transfer_curse(curse *c, unit * u, unit * u2, int n)
|
|
{
|
|
int flag = c->flag;
|
|
int cursedmen = 0;
|
|
int men = 0;
|
|
boolean dogive = false;
|
|
const curse_type *ct = c->type;
|
|
|
|
switch (ct->typ) {
|
|
case CURSETYP_UNIT:
|
|
{
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
men = cc->cursedmen;
|
|
break;
|
|
}
|
|
default:
|
|
cursedmen = u->number;
|
|
}
|
|
|
|
switch (ct->spread){
|
|
case CURSE_SPREADALWAYS:
|
|
dogive = true;
|
|
men = u2->number + n;
|
|
break;
|
|
|
|
case CURSE_SPREADMODULO:
|
|
{
|
|
int i;
|
|
int u_number = u->number;
|
|
for (i=0;i<n+1 && u_number>0;i++){
|
|
if (rand()%u_number < cursedmen){
|
|
++men;
|
|
--cursedmen;
|
|
dogive = true;
|
|
}
|
|
--u_number;
|
|
}
|
|
break;
|
|
}
|
|
case CURSE_SPREADCHANCE:
|
|
if (chance(u2->number/(double)(u2->number + n))) {
|
|
men = u2->number + n;
|
|
dogive = true;
|
|
}
|
|
break;
|
|
case CURSE_SPREADNEVER:
|
|
break;
|
|
}
|
|
|
|
if (dogive == true) {
|
|
curse * cnew = set_curse(c->magician, &u2->attribs, c->type, c->vigour,
|
|
c->duration, c->effect, men);
|
|
curse_setflag(cnew, flag);
|
|
|
|
if (ct->typ == CURSETYP_UNIT) set_cursedmen(cnew, men);
|
|
}
|
|
}
|
|
|
|
void
|
|
transfer_curse(unit * u, unit * u2, int n)
|
|
{
|
|
attrib * a;
|
|
|
|
a = a_find(u->attribs, &at_curse);
|
|
while (a) {
|
|
curse *c = (curse*)a->data.v;
|
|
do_transfer_curse(c, u, u2, n);
|
|
a = a->nexttype;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
boolean
|
|
curse_active(const curse *c)
|
|
{
|
|
if (!c) return false;
|
|
if (c->flag & CURSE_ISNEW) return false;
|
|
if (c->vigour <= 0) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean
|
|
is_cursed_internal(attrib *ap, const curse_type *ct)
|
|
{
|
|
curse *c = get_curse(ap, ct);
|
|
|
|
if (!c)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
boolean
|
|
is_cursed_with(attrib *ap, curse *c)
|
|
{
|
|
attrib *a = ap;
|
|
|
|
while (a) {
|
|
if ((a->type->flags & ATF_CURSE) && (c == (curse *)a->data.v)) {
|
|
return true;
|
|
}
|
|
a = a->next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
/* cursedata */
|
|
/* ------------------------------------------------------------- */
|
|
/*
|
|
* typedef struct curse_type {
|
|
* const char *cname; (Name der Zauberwirkung, Identifizierung des curse)
|
|
* int typ;
|
|
* spread_t spread;
|
|
* unsigned int mergeflags;
|
|
* const char *info_str; Wirkung des curse, wird bei einer gelungenen Zauberanalyse angezeigt
|
|
* int (*curseinfo)(const struct locale*, const void*, int, curse*, int);
|
|
* void (*change_vigour)(curse*, double);
|
|
* int (*read)(FILE * F, curse * c);
|
|
* int (*write)(FILE * F, const curse * c);
|
|
* } curse_type;
|
|
*/
|
|
|
|
void *
|
|
resolve_curse(variant id)
|
|
{
|
|
return cfindhash(id.i);
|
|
}
|
|
|
|
void
|
|
register_curses(void)
|
|
{
|
|
register_unitcurse();
|
|
register_regioncurse();
|
|
register_shipcurse();
|
|
register_buildingcurse();
|
|
}
|
|
|
|
|
|
static const char * oldnames[MAXCURSE] = {
|
|
"fogtrap",
|
|
"antimagiczone",
|
|
"farvision",
|
|
"gbdream",
|
|
"auraboost",
|
|
"maelstrom",
|
|
"blessedharvest",
|
|
"drought",
|
|
"badlearn",
|
|
"stormwind",
|
|
"flyingship",
|
|
"nodrift",
|
|
"depression",
|
|
"magicwalls",
|
|
"strongwall",
|
|
"astralblock",
|
|
"generous",
|
|
"peacezone",
|
|
"disorientationzone",
|
|
"magicstreet",
|
|
"magicrunes",
|
|
"badmagicresistancezone",
|
|
"goodmagicresistancezone",
|
|
"slavery",
|
|
"shipdisorientation",
|
|
"calmmonster",
|
|
"oldrace",
|
|
"fumble",
|
|
"riotzone",
|
|
"nocostbuilding",
|
|
"holyground",
|
|
"godcursezone",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"speed",
|
|
"orcish",
|
|
"magicboost",
|
|
"insectfur",
|
|
"strength",
|
|
"worse",
|
|
"magicresistance",
|
|
"itemcloak",
|
|
"sparkle",
|
|
"",
|
|
"",
|
|
"",
|
|
"skillmod"
|
|
};
|
|
|
|
const char *
|
|
oldcursename(int id)
|
|
{
|
|
return oldnames[id];
|
|
}
|
|
|