server/src/kernel
2014-12-09 14:14:35 +01:00
..
alliance.c cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
alliance.h cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
ally.c fix gcc build, ebable new test. 2014-10-31 16:51:57 +01:00
ally.h
ally.test.c fix gcc build, ebable new test. 2014-10-31 16:51:57 +01:00
build.c cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
build.h simple tests for build(). 2014-08-24 17:09:32 +02:00
build.test.c reorganized directory structure. 2014-08-27 06:40:35 +02:00
building.c cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
building.h rewrite of the Lua module system. 2014-07-26 22:52:25 +02:00
building.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
calendar.c
calendar.h
CMakeLists.txt move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
command.c refactoring: moving unitname to unit.c. 2014-12-09 05:55:16 +01:00
command.h I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
config.c added a function that sets a monster's name to NULL if it is the name of its race. 2014-12-09 07:20:36 +01:00
config.h cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
config.test.c
connection.c MSVC: compile cleanly with level 4 warnings 2014-08-14 19:39:45 +02:00
connection.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
curse.c refactoring modules, cleaning out the config.c kitchen sink. 2014-11-01 12:09:56 +01:00
curse.h refactor and kill dead code. 2014-10-18 18:37:44 +02:00
curse.test.c
equipment.c code review changes 2014-07-24 08:04:30 +02:00
equipment.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
equipment.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
faction.c refactoring: move all monster-related code into monster.c 2014-11-11 16:53:56 +01:00
faction.h refactoring: move all monster-related code into monster.c 2014-11-11 16:53:56 +01:00
faction.test.c refactoring: move all monster-related code into monster.c 2014-11-11 16:53:56 +01:00
group.c bug 2041: group alliances are lost. 2014-11-03 18:10:05 +01:00
group.h bug 2041: group alliances are lost. 2014-11-03 18:10:05 +01:00
group.test.c clean up data files after tests are finished. 2014-11-04 08:06:46 +01:00
item.c Add missing test coverage for update_guards. Fix the weapon:minskill default. 2014-10-14 18:37:45 +02:00
item.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
item.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
jsonconf.c read keywords from json configuration, use German imperative forms. 2014-10-29 19:40:09 +01:00
jsonconf.h read keywords from json configuration, use German imperative forms. 2014-10-29 19:40:09 +01:00
jsonconf.test.c fix broken test that didn't like the new init_locale() requirements. 2014-10-29 20:01:55 +01:00
messages.c refactoring: move all monster-related code into monster.c 2014-11-11 16:53:56 +01:00
messages.h
objtypes.h
order.c cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
order.h make getstrtoken() return null at EOL, kill init_tokens. 2014-08-23 09:17:58 +02:00
order.test.c fix tests that relied on translation structures being statically cached. 2014-10-23 16:14:01 +02:00
pathfinder.c
pathfinder.h
plane.c cleaning out config.c, there is too much code in there. 2014-08-31 16:50:37 +02:00
plane.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
pool.c bug 2042, pools not working. 2014-11-03 07:52:00 +01:00
pool.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
pool.test.c bug 2042, pools not working. 2014-11-03 07:52:00 +01:00
race.c added a function that sets a monster's name to NULL if it is the name of its race. 2014-12-09 07:20:36 +01:00
race.h added a function that sets a monster's name to NULL if it is the name of its race. 2014-12-09 07:20:36 +01:00
race.test.c added a function that sets a monster's name to NULL if it is the name of its race. 2014-12-09 07:20:36 +01:00
region.c Arbeitsplätze 2014-09-18 12:10:42 +02:00
region.h refactoring: special directions into their own file (vortex.c). 2014-08-27 21:30:24 +02:00
render.h
resources.c
resources.h
save.c space savings: update data files, remove names from NPC units where their name is their race. 2014-12-09 07:44:26 +01:00
save.h update to latest version of storage library. 2014-11-03 22:29:04 +01:00
save.test.c add the build number to saves. 2014-08-14 05:06:36 +02:00
ship.c
ship.h
ship.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
skills.c refactoring modules, cleaning out the config.c kitchen sink. 2014-11-01 12:09:56 +01:00
skills.h
spell.c
spell.h fix gcc build, forward-declare structs in the header. 2014-11-01 13:10:22 +01:00
spell.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
spellbook.c refactoring modules, cleaning out the config.c kitchen sink. 2014-11-01 12:09:56 +01:00
spellbook.h
spellbook.test.c move magic out of kernel, into src. 2014-11-01 12:57:01 +01:00
spellid.h I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
teleport.c refactoring: move all monster-related code into monster.c 2014-11-11 16:53:56 +01:00
teleport.h
terrain.c
terrain.h
terrainid.h
types.h
unit.c space savings: update data files, remove names from NPC units where their name is their race. 2014-12-09 07:44:26 +01:00
unit.h space savings: update data files, remove names from NPC units where their name is their race. 2014-12-09 07:44:26 +01:00
unit.test.c space savings: update data files, remove names from NPC units where their name is their race. 2014-12-09 07:44:26 +01:00
version.h space savings: update data files, remove names from NPC units where their name is their race. 2014-12-09 07:44:26 +01:00
xmlreader.c Add missing test coverage for update_guards. Fix the weapon:minskill default. 2014-10-14 18:37:45 +02:00
xmlreader.h