forked from github/server
fix gcc build, forward-declare structs in the header.
MSVC allows structs to be declared in a function signature, gcc wants to know about them earlier.
This commit is contained in:
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1af315ebf2
commit
27f94783bc
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@ -23,6 +23,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct potion_type;
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struct unit;
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struct region;
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struct item_type;
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struct order;
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enum {
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/* Stufe 1 */
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P_FAST,
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10
src/gmtool.h
10
src/gmtool.h
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@ -14,10 +14,12 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct lua_State;
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struct selection;
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struct state;
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struct region;
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struct lua_State;
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struct selection;
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struct state;
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struct region;
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struct terrain_type;
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int gmmain(int argc, char *argv[]);
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int curses_readline(struct lua_State *L, char *buffer, size_t size,
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@ -25,6 +25,13 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct attrib;
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struct attrib_type;
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struct faction;
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struct region;
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struct storage;
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struct unit;
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extern int nextborder;
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typedef struct connection {
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@ -24,34 +24,36 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spell;
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struct spell;
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struct item;
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struct unit;
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typedef struct itemdata {
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const struct item_type *itype;
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char *value;
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struct itemdata *next;
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} itemdata;
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typedef struct subsetitem {
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struct equipment *set;
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float chance;
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} subsetitem;
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typedef struct subset {
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float chance;
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subsetitem *sets;
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} subset;
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typedef struct equipment {
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char *name;
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struct itemdata *items;
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char *skills[MAXSKILLS];
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struct spellbook *spellbook;
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struct subset *subsets;
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struct equipment *next;
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void (*callback) (const struct equipment *, struct unit *);
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} equipment;
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typedef struct itemdata {
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const struct item_type *itype;
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char *value;
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struct itemdata *next;
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} itemdata;
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typedef struct subsetitem {
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struct equipment *set;
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float chance;
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} subsetitem;
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typedef struct subset {
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float chance;
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subsetitem *sets;
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} subset;
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typedef struct equipment {
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char *name;
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struct itemdata *items;
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char *skills[MAXSKILLS];
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struct spellbook *spellbook;
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struct subset *subsets;
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struct equipment *next;
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void (*callback) (const struct equipment *, struct unit *);
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} equipment;
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extern struct equipment *create_equipment(const char *eqname);
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extern struct equipment *get_equipment(const char *eqname);
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@ -26,13 +26,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct unit;
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struct attrib;
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struct attrib_type;
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struct region;
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struct resource_type;
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struct locale;
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struct troop;
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struct unit;
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struct attrib;
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struct attrib_type;
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struct region;
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struct resource_type;
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struct locale;
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struct troop;
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struct item;
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struct order;
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typedef struct item {
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struct item *next;
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@ -22,6 +22,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct region;
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struct plane;
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struct storage;
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#define PFL_NOCOORDS 1 /* not in use */
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#define PFL_NORECRUITS 2
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#define PFL_NOALLIANCES 4
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@ -22,6 +22,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct unit;
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struct resource_type;
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struct region;
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/* bitfield values for get/use/change operations */
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#define GET_SLACK 0x01
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#define GET_RESERVE 0x02
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@ -22,6 +22,13 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct attrib;
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struct item;
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struct storage;
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struct spell;
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struct spellbook;
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struct unit;
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typedef struct gamedata {
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struct storage *store;
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int version;
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@ -22,7 +22,14 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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struct castorder;
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struct castorder;
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struct unit;
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struct region;
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struct spell;
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struct spell_component;
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struct quicklist;
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struct attrib_type;
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typedef int (*spell_f)(struct castorder * co);
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typedef void(*fumble_f)(const struct castorder * co);
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27
src/laws.h
27
src/laws.h
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@ -22,17 +22,24 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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extern int writepasswd(void);
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void demographics(void);
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void update_guards(void);
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void update_subscriptions(void);
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void deliverMail(struct faction *f, struct region *r, struct unit *u,
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const char *s, struct unit *receiver);
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struct unit;
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struct region;
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struct building;
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struct faction;
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struct order;
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struct attrib_type;
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bool renamed_building(const struct building * b);
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int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name);
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void get_food(struct region * r);
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extern int can_contact(const struct region *r, const struct unit *u, const struct unit *u2);
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int writepasswd(void);
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void demographics(void);
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void update_guards(void);
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void update_subscriptions(void);
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void deliverMail(struct faction *f, struct region *r, struct unit *u,
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const char *s, struct unit *receiver);
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bool renamed_building(const struct building * b);
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int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name);
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void get_food(struct region * r);
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int can_contact(const struct region *r, const struct unit *u, const struct unit *u2);
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/* eressea-specific. put somewhere else, please. */
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void processorders(void);
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@ -26,6 +26,8 @@ extern "C" {
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#endif
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struct unit;
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struct region;
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struct region_list;
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struct ship;
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struct building_type;
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@ -20,15 +20,19 @@
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extern "C" {
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#endif
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struct locale;
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struct message;
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extern struct message *cinfo_ship(const void *obj, objtype_t typ,
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const struct curse *c, int self);
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extern void register_shipcurse(void);
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extern struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
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float power, int duration);
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int levitate_ship(struct ship *sh, struct unit *mage, float power,
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int duration);
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struct locale;
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struct message;
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struct ship;
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struct unit;
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struct curse;
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struct message *cinfo_ship(const void *obj, objtype_t typ,
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const struct curse *c, int self);
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void register_shipcurse(void);
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struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
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float power, int duration);
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int levitate_ship(struct ship *sh, struct unit *mage, float power,
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int duration);
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#ifdef __cplusplus
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}
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