server/scripts/tests
Enno Rehling 9185b2af28 simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
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e2 simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
e3 simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
config.lua fix json config for terrains, some other stuff. 2014-06-13 17:36:05 -07:00
faction.lua fix broken tests (they were fixed in master, but not in develop?) 2015-03-07 14:11:32 +01:00
init.lua repairing lua tests 2015-02-13 16:03:05 +01:00
locale.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
movement.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
pool.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
regions.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
settings.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
study.lua binding a magician's spellbook to Lua, with test. 2015-05-05 08:44:58 -07:00