forked from github/server
binding a magician's spellbook to Lua, with test.
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0db74d1c09
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@ -7,7 +7,8 @@ function setup()
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"races" : { "human" : {} },
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"terrains" : { "plain" : { "flags" : [ "land" ] } },
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"keywords" : { "de" : { "study": "LERNEN" } },
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"skills" : { "de": { "alchemy" : "Alchemie", "crossbow" : "Armbrust" } }
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"skills" : { "de": { "alchemy" : "Alchemie", "crossbow" : "Armbrust" } },
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"spells" : { "fireball" : { "syntax" : "u+" } }
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}]]
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eressea.game.reset()
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eressea.config.reset();
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@ -36,3 +37,17 @@ function test_study_expensive()
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assert_equal(1, u:get_skill("alchemy"))
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assert_equal(0, u:get_item("money"))
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end
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function test_unit_spells()
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local r = region.create(0, 0, "plain")
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local f = faction.create("test@example.com", "human", "de")
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local u = unit.create(f, r, 1)
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u.magic = "gray"
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u:set_skill("magic", 1)
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u:add_spell("toast")
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assert_equal(nil, u.spells)
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u:add_spell("fireball", 2)
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local sp = u.spells()
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assert_equal("fireball", sp.name)
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assert_equal(2, sp.level)
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end
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@ -560,7 +560,7 @@ static int tolua_unit_addspell(lua_State * L)
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spell *sp = find_spell(str);
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if (!sp) {
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log_error("spell %s could not be found\n", str);
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log_warning("spell %s could not be found\n", str);
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return EINVAL;
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}
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else {
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@ -763,15 +763,14 @@ static int tolua_unit_get_spells(lua_State * L)
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unit *self = (unit *) tolua_tousertype(L, 1, 0);
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sc_mage *mage = self ? get_mage(self) : 0;
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spellbook *sb = mage ? mage->spellbook : 0;
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quicklist *slist = 0;
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if (sb) {
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quicklist *slist = 0;
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quicklist **slist_ptr = &sb->spells;
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if (slist_ptr) {
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slist = *slist_ptr;
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}
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return tolua_quicklist_push(L, "spell_list", "spell", slist);
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}
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return 0;
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return tolua_quicklist_push(L, "spellbook", "spell_entry", slist);
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}
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#ifdef TODO /* spellbooks */
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@ -47,6 +47,7 @@ without prior permission by the authors of Eressea.
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#include <kernel/faction.h>
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#include <kernel/save.h>
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#include <kernel/spell.h>
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#include <kernel/spellbook.h>
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#include "creport.h"
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#include "economy.h"
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@ -988,9 +989,22 @@ static int tolua_get_spell_level(lua_State * L)
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static int tolua_get_spell_name(lua_State * L)
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{
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const struct locale *lang = default_locale;
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spell *self = (spell *)tolua_tousertype(L, 1, 0);
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lua_pushstring(L, spell_name(self, lang));
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lua_pushstring(L, self->sname);
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return 1;
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}
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static int tolua_get_spell_entry_name(lua_State * L)
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{
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spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
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lua_pushstring(L, self->sp->sname);
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return 1;
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}
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static int tolua_get_spell_entry_level(lua_State * L)
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{
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spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
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lua_pushinteger(L, self->level);
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return 1;
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}
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@ -1085,6 +1099,8 @@ int tolua_bindings_open(lua_State * L)
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tolua_bind_open(L);
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/* register user types */
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tolua_usertype(L, TOLUA_CAST "spellbook");
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tolua_usertype(L, TOLUA_CAST "spell_entry");
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tolua_usertype(L, TOLUA_CAST "spell");
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tolua_usertype(L, TOLUA_CAST "spell_list");
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tolua_usertype(L, TOLUA_CAST "order");
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@ -1112,12 +1128,16 @@ int tolua_bindings_open(lua_State * L)
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{
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tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_name);
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tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_name, 0);
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#ifdef TODO
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tolua_variable(L, TOLUA_CAST "school", tolua_get_spell_school, 0);
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tolua_variable(L, TOLUA_CAST "level", tolua_get_spell_level, 0);
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#endif
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tolua_variable(L, TOLUA_CAST "text", tolua_get_spell_text, 0);
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} tolua_endmodule(L);
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tolua_cclass(L, TOLUA_CAST "spell_entry", TOLUA_CAST "spell_entry", TOLUA_CAST "",
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NULL);
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tolua_beginmodule(L, TOLUA_CAST "spell_entry");
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{
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tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_entry_name);
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tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_entry_name, 0);
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tolua_variable(L, TOLUA_CAST "level", tolua_get_spell_entry_level, 0);
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} tolua_endmodule(L);
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tolua_module(L, TOLUA_CAST "report", 1);
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tolua_beginmodule(L, TOLUA_CAST "report");
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{
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