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alchemy.c
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rename _log_error to log_error and get rid of the cumbersome #define
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2012-05-16 16:52:01 -07:00 |
alchemy.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
alliance.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
alliance.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
battle.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
battle.h
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Add a test for the effect of buildings in battles, and a file to test pieces of the combat code from C in the future.
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2011-03-12 17:01:20 -08:00 |
battle_test.c
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ship and building owners encapsulated in accessors
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2012-05-17 15:23:15 -07:00 |
binarystore.c
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rename _log_error to log_error and get rid of the cumbersome #define
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2012-05-16 16:52:01 -07:00 |
binarystore.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
build.c
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gcc 4.6 is a lot more picky about unused variables, so I shall appease it.
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2012-05-20 00:16:12 -07:00 |
build.h
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begin making shipowner use ship->owner.
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2012-05-17 00:13:30 -07:00 |
building.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
building.h
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fix region owner when a building transfers
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2012-05-26 10:43:05 -07:00 |
building_test.c
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fix region owner when a building transfers
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2012-05-26 10:43:05 -07:00 |
calendar.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
calendar.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
command.c
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rename _log_warn to log_warning and get rid of the cumbersome #define
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2012-05-16 15:52:37 -07:00 |
command.h
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remove tnode from anywhere, and use a void* instead, in preparation for a new findtoken implementation. this needs to have a good testing.
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2012-05-15 15:04:23 -07:00 |
config.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
config.h
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as much as possible, replace the UFL_OWNER flag with checking the owner the canonical way.
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2012-05-17 16:40:50 -07:00 |
connection.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
connection.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
curse.c
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comparison to boolean values is bad form.
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2012-05-23 00:09:19 -07:00 |
curse.h
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begin making shipowner use ship->owner.
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2012-05-17 00:13:30 -07:00 |
curse_test.c
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make merge request sing with Eressea
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2011-03-08 21:06:38 -08:00 |
equipment.c
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unit_add_spell gets a level
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2012-05-25 21:07:26 -07:00 |
equipment.h
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equipment sets that include spells now have levels on them and store in a spellbook.
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2012-05-25 00:45:12 -07:00 |
equipment_test.c
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mages have spellbooks now
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2012-05-26 08:20:26 -07:00 |
faction.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
faction.h
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updating spell-lists is a thing of the past now
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2012-05-26 00:33:55 -07:00 |
group.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
group.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
item.c
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add some tests for pools, because I found a bug here and we don't want to have that happen again.
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2012-05-25 16:15:21 -07:00 |
item.h
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add some tests for pools, because I found a bug here and we don't want to have that happen again.
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2012-05-25 16:15:21 -07:00 |
item_test.c
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fixing something. findresourcetype, I think?
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2012-05-22 22:01:48 -07:00 |
magic.c
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repair lua spells (bad stack index)
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2012-05-29 18:45:50 -07:00 |
magic.h
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slow but working solution for getspell. rebuilding that radix tree for every call is insanity.
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2012-05-26 09:05:03 -07:00 |
magic_test.c
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slow but working solution for getspell. rebuilding that radix tree for every call is insanity.
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2012-05-26 09:05:03 -07:00 |
message.c
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remove UFL_OWNER anywhere but in save.c
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2012-05-18 22:34:04 -07:00 |
message.h
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trying to figure out why some run_tests tests are not working
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2012-05-20 03:21:38 +02:00 |
move.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
move.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
move_test.c
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comparison to boolean values is bad form.
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2012-05-23 00:09:19 -07:00 |
names.c
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dragon names always contained 2 spaces after the article
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2012-03-04 16:42:19 -08:00 |
names.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
objtypes.h
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begin making shipowner use ship->owner.
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2012-05-17 00:13:30 -07:00 |
order.c
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findparam improvements!
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2012-05-16 12:06:44 -07:00 |
order.h
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findparam improvements!
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2012-05-16 12:06:44 -07:00 |
pathfinder.c
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eliminate region_list usage from the monster pathfinder
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2011-04-25 22:20:01 -07:00 |
pathfinder.h
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eliminate region_list usage from the monster pathfinder
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2011-04-25 22:20:01 -07:00 |
plane.c
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remove tnode from anywhere, and use a void* instead, in preparation for a new findtoken implementation. this needs to have a good testing.
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2012-05-15 15:04:23 -07:00 |
plane.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
player.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
player.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
pool.c
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add some tests for pools, because I found a bug here and we don't want to have that happen again.
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2012-05-25 16:15:21 -07:00 |
pool.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
pool_test.c
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add some tests for pools, because I found a bug here and we don't want to have that happen again.
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2012-05-25 16:15:21 -07:00 |
race.c
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rename _log_error to log_error and get rid of the cumbersome #define
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2012-05-16 16:52:01 -07:00 |
race.h
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untangle the spaghetti a little bit
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2012-05-25 22:25:23 -07:00 |
region.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
region.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
render.h
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undo more CRLF screwups.
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2010-08-08 01:14:01 -07:00 |
reports.c
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add a test for f_regionid, catch missing zero-termination
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2012-05-28 23:35:27 -07:00 |
reports.h
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implement ship-ownership transfer as a function
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2012-05-17 12:23:25 -07:00 |
reports_test.c
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add a test for f_regionid, catch missing zero-termination
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2012-05-28 23:35:27 -07:00 |
resources.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
resources.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
save.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
save.h
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kill tybied in E3, make common spells the source for random choices
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2012-05-26 14:19:35 -07:00 |
ship.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
ship.h
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fix region owner when a building transfers
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2012-05-26 10:43:05 -07:00 |
ship_test.c
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fix region owner when a building transfers
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2012-05-26 10:43:05 -07:00 |
skill.c
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mages have spellbooks now
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2012-05-26 08:20:26 -07:00 |
skill.h
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use enums, fix typecasts
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2011-03-07 22:31:06 -08:00 |
spell.c
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we have one more famililar spell that got renamed
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2012-05-26 09:57:07 -07:00 |
spell.h
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spells no longer have a level (or need one)
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2012-05-26 00:57:13 -07:00 |
spell_test.c
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fix find_spell and create_spell to only create each spell once.
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2012-05-22 18:44:54 -07:00 |
spellbook.c
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this spell school was misnamed. that's trouble.
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2012-05-27 09:52:44 -07:00 |
spellbook.h
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testing spells in the example server also
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2012-05-25 19:55:47 -07:00 |
spellbook_test.c
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rename: spellbook_clear is more accurate
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2012-05-24 21:57:23 -07:00 |
spellid.h
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compiling with -pedantic on linux
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2011-03-08 08:44:20 +01:00 |
sqlite.c
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gcc 4.6 is a lot more picky about unused variables, so I shall appease it.
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2012-05-20 00:16:12 -07:00 |
teleport.c
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rename _log_error to log_error and get rid of the cumbersome #define
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2012-05-16 16:52:01 -07:00 |
teleport.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
terrain.c
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rename _log_warn to log_warning and get rid of the cumbersome #define
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2012-05-16 15:52:37 -07:00 |
terrain.h
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test that fighters get created properly.
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2011-03-15 21:04:38 -07:00 |
terrainid.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
textstore.c
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rename _log_warn to log_warning and get rid of the cumbersome #define
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2012-05-16 15:52:37 -07:00 |
textstore.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
types.h
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begin making shipowner use ship->owner.
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2012-05-17 00:13:30 -07:00 |
unit.c
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snprintf is evil and dangerous.
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2012-05-29 12:17:25 -07:00 |
unit.h
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creport will now print spellbooks
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2012-05-25 22:54:18 -07:00 |
version.h
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factions have working spellbooks
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2012-05-24 00:56:54 -07:00 |
xmlkernel.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
xmlreader.c
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only read spellbooks when they are specialized (familiars, monsters, E3 factions)
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2012-05-26 09:38:34 -07:00 |
xmlreader.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |