forked from github/server
kill tybied in E3, make common spells the source for random choices
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2103c1725e
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62a91f4558
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@ -14,8 +14,8 @@ function test_roi()
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u.race = "elf"
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u:set_skill("magic", 10)
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u:add_item("money", 3010)
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f.magic = "tybied"
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u.magic = "tybied"
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f.magic = "gwyrrd"
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u.magic = "gwyrrd"
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u.aura = 200
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u.ship = s1
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@ -3730,6 +3730,7 @@ static void copy_spells(const spellbook * src, spellbook * dst, int maxlevel)
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}
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}
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}
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static void update_spells(void)
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{
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faction *f;
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@ -3747,15 +3748,7 @@ static void update_spells(void)
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}
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copy_spells(book, f->spellbook, maxlevel);
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if (maxlevel > f->max_spelllevel) {
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static spellbook * common_spells;
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if (!common_spells) {
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const char *common_school = get_param(global.parameters, "rules.magic.common");
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if (!common_school) common_school = "common";
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common_spells = get_spellbook(common_school);
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if (!common_spells) {
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log_error("could not find a book of common spells: '%s'\n", common_school);
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}
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}
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spellbook * common_spells = get_spellbook(magic_school[M_COMMON]);
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pick_random_spells(f, maxlevel, common_spells, COMMONSPELLS);
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}
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}
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@ -245,6 +245,14 @@ void read_spells(struct quicklist **slistp, magic_t mtype,
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}
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}
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int get_spell_level_mage(const spell * sp, void * cbdata)
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{
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sc_mage *mage = (sc_mage *)cbdata;
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spellbook *book = get_spellbook(magic_school[mage->magietyp]);
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spellbook_entry *sbe = spellbook_get(book, sp);
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return sbe ? sbe->level : 0;
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}
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static int read_mage(attrib * a, void *owner, struct storage *store)
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{
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int i, mtype;
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@ -291,9 +299,9 @@ static int read_mage(attrib * a, void *owner, struct storage *store)
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}
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}
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if (mage->magietyp==M_GRAY) {
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read_spellbook(&mage->spellbook, store);
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read_spellbook(&mage->spellbook, store, get_spell_level_mage, mage);
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} else {
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read_spellbook(0, store);
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read_spellbook(0, store, 0, mage);
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}
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return AT_READ_OK;
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}
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@ -420,15 +428,14 @@ void show_new_spells(faction * f, int level, const spellbook *book)
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for (qi = 0; ql; ql_advance(&ql, &qi, 1)) {
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spellbook_entry *sbe = (spellbook_entry *) ql_get(ql, qi);
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if (sbe->level <= level) {
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spell * sp = sbe->sp;
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if (!already_seen(f, sp)) {
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if (!already_seen(f, sbe->sp)) {
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attrib * a = a_new(&at_reportspell);
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spellbook_entry * entry = (spellbook_entry *)a->data.v;
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entry->level = level;
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entry->sp = sp;
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entry->level = sbe->level;
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entry->sp = sbe->sp;
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a_add(&f->attribs, a);
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a_add(&f->attribs, a_new(&at_seenspell))->data.v = sp;
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a_add(&f->attribs, a_new(&at_seenspell))->data.v = sbe->sp;
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}
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}
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}
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@ -1204,12 +1204,36 @@ static ally **addally(const faction * f, ally ** sfp, int aid, int state)
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return &sf->next;
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}
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void read_spellbook(spellbook **bookp, struct storage *store)
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int get_spell_level_faction(const spell * sp, void * cbdata)
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{
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int level;
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for (level=0;;++level) {
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static spellbook * common = 0;
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spellbook * book;
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faction * f = (faction *)cbdata;
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spellbook_entry * sbe;
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book = get_spellbook(magic_school[f->magiegebiet]);
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if (book) {
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sbe = spellbook_get(book, sp);
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if (sbe) return sbe->level;
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}
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if (!common) {
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common = get_spellbook(magic_school[M_COMMON]);
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}
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sbe = spellbook_get(common, sp);
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if (sbe) {
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return sbe->level;
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} else {
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log_error("read_spellbook: faction '%s' has a spell with unknown level: '%s'", factionname(f), sp->sname);
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}
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return 0;
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}
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void read_spellbook(spellbook **bookp, struct storage *store, int (*get_level)(const spell * sp, void *), void * cbdata)
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{
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for (;;) {
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spell *sp = 0;
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char spname[64];
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int level = 0;
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if (store->version < SPELLNAME_VERSION) {
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int i = store->r_int(store);
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@ -1233,6 +1257,9 @@ void read_spellbook(spellbook **bookp, struct storage *store)
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level = store->r_int(store);
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}
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if (sp) {
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if (level<=0 && get_level) {
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level = get_level(sp, cbdata);
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}
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if (!*bookp) {
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*bookp = create_spellbook(0);
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}
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@ -1395,7 +1422,7 @@ faction *readfaction(struct storage * store)
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read_groups(store, f);
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f->spellbook = 0;
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if (store->version >= REGIONOWNER_VERSION) {
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read_spellbook(FactionSpells() ? &f->spellbook : 0, store);
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read_spellbook(FactionSpells() ? &f->spellbook : 0, store, get_spell_level_faction, (void *)f);
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}
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return f;
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}
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@ -47,7 +47,7 @@ extern "C" {
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extern void read_items(struct storage *store, struct item **it);
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extern void write_items(struct storage *store, struct item *it);
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extern void read_spellbook(struct spellbook **bookp, struct storage *store);
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extern void read_spellbook(struct spellbook **bookp, struct storage *store, int (*get_level)(const struct spell * sp, void *), void * cbdata);
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extern void write_spellbook(const struct spellbook *book, struct storage *store);
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extern void write_unit(struct storage *store, const struct unit *u);
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@ -20,7 +20,7 @@ void spellbook_add(spellbook *sb, struct spell * sp, int level)
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{
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spellbook_entry * sbe = (spellbook_entry *)malloc(sizeof(spellbook_entry));
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assert(sb);
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assert(sb && level>0);
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sbe->sp = sp;
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sbe->level = level;
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ql_push(&sb->spells, sbe);
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