forked from github/server
3127 lines
77 KiB
C
3127 lines
77 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "economy.h"
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/* gamecode includes */
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#include "laws.h"
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#include "randenc.h"
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/* kernel includes */
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#include <kernel/alchemy.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/give.h>
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#include <kernel/item.h>
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#include <kernel/karma.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/movement.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/reports.h>
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#include <kernel/resources.h>
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#include <kernel/ship.h>
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#include <kernel/skill.h>
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#include <kernel/spy.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/event.h>
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#include <util/goodies.h>
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#include <util/message.h>
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/* libs includes */
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <limits.h>
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#include <attributes/reduceproduction.h>
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#include <attributes/racename.h>
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#include <attributes/orcification.h>
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#if GROWING_TREES
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# include <items/seed.h>
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#endif
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/* - static global symbols ------------------------------------- */
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typedef struct spende {
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struct spende *next;
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struct faction *f1, *f2;
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struct region *region;
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int betrag;
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} spende;
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static spende *spenden;
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/* ------------------------------------------------------------- */
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typedef struct request {
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struct request * next;
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struct unit *unit;
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int qty;
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int no;
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union {
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boolean goblin; /* stealing */
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const struct luxury_type * ltype; /* trading */
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} type;
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} request;
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static request workers[1024];
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static request *nextworker;
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static int working;
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static request entertainers[1024];
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static request *nextentertainer;
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static int entertaining;
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static int norders;
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static request *oa;
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int
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income(const unit * u)
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{
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switch(old_race(u->race)) {
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case RC_FIREDRAGON:
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return 150 * u->number;
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case RC_DRAGON:
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return 1000 * u->number;
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case RC_WYRM:
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return 5000 * u->number;
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}
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return 20 * u->number;
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}
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static void
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scramble(void *data, int n, size_t width)
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{
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int j;
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char temp[64];
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assert(width<=sizeof(temp));
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for (j=0;j!=n;++j) {
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int k = rand() % n;
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if (k==j) continue;
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memcpy(temp, (char*)data+j*width, width);
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memcpy((char*)data+j*width, (char*)data+k*width, width);
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memcpy((char*)data+k*width, temp, width);
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}
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}
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static void
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expandorders(region * r, request * requests)
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{
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unit *u;
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request *o;
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/* Alle Units ohne request haben ein -1, alle units mit orders haben ein
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* 0 hier stehen */
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for (u = r->units; u; u = u->next)
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u->n = -1;
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norders = 0;
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for (o = requests; o; o = o->next) {
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if (o->qty > 0) {
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norders += o->qty;
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}
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}
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if (norders > 0) {
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int i = 0;
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oa = (request *) calloc(norders, sizeof(request));
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for (o = requests; o; o = o->next) {
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if (o->qty > 0) {
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int j;
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for (j = o->qty; j; j--) {
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oa[i] = *o;
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oa[i].unit->n = 0;
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i++;
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}
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}
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}
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scramble(oa, norders, sizeof(request));
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} else {
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oa = NULL;
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}
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while (requests) {
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request * o = requests->next;
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free(requests);
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requests = o;
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}
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}
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/* ------------------------------------------------------------- */
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static void
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change_level(unit * u, skill_t sk, int bylevel)
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{
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skill * sv = get_skill(u, sk);
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assert(bylevel>0);
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if (sv==0) sv = add_skill(u, sk);
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sk_set(sv, sv->level+bylevel);
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}
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static void
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expandrecruit(region * r, request * recruitorders)
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{
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/* Rekrutierung */
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int i, n, p = rpeasants(r), h = rhorses(r), uruks = 0;
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int rfrac = p / RECRUITFRACTION;
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unit * u;
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expandorders(r, recruitorders);
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if (!norders) return;
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for (i = 0, n = 0; i != norders; i++) {
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unit * u = oa[i].unit;
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const race * rc = u->faction->race;
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int recruitcost = rc->recruitcost;
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/* check if recruiting is limited.
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* either horses or peasant fraction or not at all */
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if ((rc->ec_flags & ECF_REC_UNLIMITED)==0) {
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/* not unlimited, and everything's gone: */
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if (rc->ec_flags & ECF_REC_HORSES) {
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/* recruit from horses if not all gone */
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if (h <= 0) continue;
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} else {
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/* recruit, watch peasants if any space left */
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if (n - (uruks+1)/2 >= rfrac) continue;
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}
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}
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if (recruitcost) {
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if (get_pooled(oa[i].unit, r, R_SILVER) < recruitcost) continue;
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use_pooled(oa[i].unit, r, R_SILVER, recruitcost);
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}
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if ((rc->ec_flags & ECF_REC_UNLIMITED)==0) {
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if (rc->ec_flags & ECF_REC_HORSES) h--; /* use a horse */
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else {
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if ((rc->ec_flags & ECF_REC_ETHEREAL)==0) {
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p--; /* use a peasant */
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if (rc == new_race[RC_URUK]) uruks++;
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}
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n++;
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}
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}
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/* set_number(u, u->number + 1); */
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u->race = rc;
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u->n++;
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}
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assert(p>=0 && h>=0);
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rsetpeasants(r, p+uruks/2);
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rsethorses(r, h);
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free(oa);
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for (u = r->units; u; u = u->next) {
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if (u->n >= 0) {
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unit * unew;
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if (u->number==0) {
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set_number(u, u->n);
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u->hp = u->n * unit_max_hp(u);
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unew = u;
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} else {
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unew = create_unit(r, u->faction, u->n, u->race, 0, NULL, u);
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}
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if (unew->race == new_race[RC_URUK]) {
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change_level(unew, SK_SWORD, 1);
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change_level(unew, SK_SPEAR, 1);
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}
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if (unew->race->ec_flags & ECF_REC_HORSES) {
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change_level(unew, SK_RIDING, 1);
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}
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i = fspecial(unew->faction, FS_MILITIA);
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if (i > 0) {
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if (unew->race->bonus[SK_SPEAR] >= 0)
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change_level(unew, SK_SPEAR, i);
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if (unew->race->bonus[SK_SWORD] >= 0)
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change_level(unew, SK_SWORD, i);
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if (unew->race->bonus[SK_LONGBOW] >= 0)
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change_level(unew, SK_LONGBOW, i);
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if (unew->race->bonus[SK_CROSSBOW] >= 0)
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change_level(unew, SK_CROSSBOW, i);
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if (unew->race->bonus[SK_RIDING] >= 0)
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change_level(unew, SK_RIDING, i);
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if (unew->race->bonus[SK_AUSDAUER] >= 0)
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change_level(unew, SK_AUSDAUER, i);
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}
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if (unew!=u) {
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transfermen(unew, u, unew->number);
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destroy_unit(unew);
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}
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if (u->n < u->wants) {
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ADDMSG(&u->faction->msgs, msg_message("recruit",
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"unit region amount want", u, r, u->n, u->wants));
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}
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}
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}
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}
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static void
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recruit(unit * u, struct order * ord, request ** recruitorders)
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{
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int n;
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region * r = u->region;
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plane * pl;
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request *o;
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int recruitcost;
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const faction * f = u->faction;
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const struct race * rc = f->race;
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init_tokens(ord);
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skip_token();
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n = geti();
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if (f->no==MONSTER_FACTION) {
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/* Monster dürfen REKRUTIERE 15 dracoid machen */
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const char * str = getstrtoken();
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if (str!=NULL && *str) {
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for (rc = races;rc;rc=rc->next) {
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if (strncasecmp(LOC(f->locale, rc->_name[0]), str, strlen(str))==0)
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break;
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if (strncasecmp(LOC(f->locale, rc->_name[1]), str, strlen(str))==0)
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break;
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}
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}
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if (rc==NULL) rc = f->race;
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}
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#if GUARD_DISABLES_RECRUIT == 1
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/* this is a very special case because the recruiting unit may be empty
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* at this point and we have to look at the creating unit instead. This
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* is done in cansee, which is called indirectly by is_guarded(). */
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if (is_guarded(r, u, GUARD_RECRUIT)) {
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cmistake(u, ord, 70, MSG_EVENT);
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return;
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}
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#endif
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if (rc == new_race[RC_INSECT]) {
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if (month_season[month(0)] == 0 && rterrain(r) != T_DESERT) {
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#ifdef INSECT_POTION
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boolean usepotion = false;
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unit *u2;
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for (u2 = r->units; u2; u2 = u2->next)
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if (fval(u2, UFL_WARMTH)) {
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usepotion = true;
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break;
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}
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if (!usepotion)
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#endif
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{
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cmistake(u, ord, 98, MSG_EVENT);
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return;
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}
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}
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/* in Gletschern, Eisbergen gar nicht rekrutieren */
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if (r_insectstalled(r)) {
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cmistake(u, ord, 97, MSG_EVENT);
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return;
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}
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}
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if (is_cursed(r->attribs, C_RIOT, 0)) {
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/* Die Region befindet sich in Aufruhr */
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cmistake(u, ord, 237, MSG_EVENT);
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return;
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}
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if (!(rc->ec_flags & ECF_REC_HORSES) && fval(r, RF_ORCIFIED)) {
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#if RACE_ADJUSTMENTS
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if (rc != new_race[RC_URUK])
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#else
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if (rc != new_race[RC_ORC])
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#endif
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{
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cmistake(u, ord, 238, MSG_EVENT);
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return;
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}
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}
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recruitcost = rc->recruitcost;
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if (recruitcost) {
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pl = getplane(r);
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if (pl && fval(pl, PFL_NORECRUITS)) {
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add_message(&u->faction->msgs,
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msg_feedback(u, ord, "error_pflnorecruit", ""));
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return;
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}
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if (get_pooled(u, r, R_SILVER) < recruitcost) {
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cmistake(u, ord, 142, MSG_EVENT);
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return;
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}
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}
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if (!playerrace(u->race) || idle(u->faction)) {
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cmistake(u, ord, 139, MSG_EVENT);
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return;
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}
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/* snotlinge sollten hiermit bereits abgefangen werden, die
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* parteirasse ist uruk oder ork*/
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if (u->race != rc) {
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if (u->number != 0) {
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cmistake(u, ord, 139, MSG_EVENT);
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return;
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}
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else u->race = rc;
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}
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if (has_skill(u, SK_MAGIC)) {
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/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
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* grundsätzlich nur alleine! */
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cmistake(u, ord, 158, MSG_EVENT);
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return;
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}
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if (has_skill(u, SK_ALCHEMY)
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&& count_skill(u->faction, SK_ALCHEMY) + n >
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max_skill(u->faction, SK_ALCHEMY))
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{
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cmistake(u, ord, 156, MSG_EVENT);
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return;
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}
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if (recruitcost) n = min(n, get_pooled(u, r, R_SILVER) / recruitcost);
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u->wants = n;
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if (!n) {
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cmistake(u, ord, 142, MSG_EVENT);
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return;
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}
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o = (request *) calloc(1, sizeof(request));
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o->qty = n;
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o->unit = u;
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addlist(recruitorders, o);
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}
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/* ------------------------------------------------------------- */
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extern const char* resname(resource_t res, int i);
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static void
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give_cmd(unit * u, order * ord)
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{
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region * r = u->region;
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unit *u2;
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const char *s;
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int i, n;
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const item_type * itype;
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int notfound_error = 63;
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init_tokens(ord);
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skip_token();
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u2 = getunit(r, u->faction);
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if (!u2 && !getunitpeasants) {
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cmistake(u, ord, notfound_error, MSG_COMMERCE);
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return;
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}
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/* Damit Tarner nicht durch die Fehlermeldung enttarnt werden können */
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !cansee(u->faction,r,u2,0) && !ucontact(u2, u) && !fval(u2, UFL_TAKEALL)) {
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cmistake(u, ord, notfound_error, MSG_COMMERCE);
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return;
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}
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if (u == u2) {
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cmistake(u, ord, 8, MSG_COMMERCE);
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return;
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}
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/* UFL_TAKEALL ist ein grober Hack. Generalisierung tut not, ist aber nicht
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* wirklich einfach. */
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if (r->planep && fval(r->planep, PFL_NOGIVE) && (!u2 || !fval(u2, UFL_TAKEALL))) {
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cmistake(u, ord, 268, MSG_COMMERCE);
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return;
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}
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s = getstrtoken();
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if (findparam(s, u->faction->locale) == P_CONTROL) {
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if (!u2) {
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cmistake(u, ord, notfound_error, MSG_EVENT);
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return;
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}
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if (!u->building && !u->ship) {
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cmistake(u, ord, 140, MSG_EVENT);
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return;
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}
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if (u->building && u2->building != u->building) {
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cmistake(u, ord, 33, MSG_EVENT);
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return;
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}
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if (u->ship && u2->ship != u->ship) {
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cmistake(u, ord, 32, MSG_EVENT);
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return;
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}
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if (!fval(u, UFL_OWNER)) {
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cmistake(u, ord, 49, MSG_EVENT);
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return;
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}
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if (!alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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cmistake(u, ord, 40, MSG_EVENT);
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return;
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}
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freset(u, UFL_OWNER);
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fset(u2, UFL_OWNER);
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ADDMSG(&u->faction->msgs,
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msg_message("givecommand", "unit receipient", u, u2));
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if (u->faction != u2->faction) {
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ADDMSG(&u2->faction->msgs,
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msg_message("givecommand", "unit receipient",
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ucansee(u2->faction, u, u_unknown()), u2));
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}
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return;
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}
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if (u2 && u2->race == new_race[RC_SPELL]) {
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cmistake(u, ord, notfound_error, MSG_COMMERCE);
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return;
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}
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/* if ((u->race->ec_flags & NOGIVE) || fval(u,UFL_LOCKED)) {*/
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if (u->race->ec_flags & NOGIVE && u2!=NULL) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "race_nogive", "race", u->race));
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return;
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}
|
|
/* sperrt hier auch personenübergaben!
|
|
if (u2 && !(u2->race->ec_flags & GETITEM)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_notake", "race", u2->race));
|
|
return;
|
|
}
|
|
*/
|
|
|
|
/* Übergabe aller Kräuter */
|
|
if (findparam(s, u->faction->locale) == P_HERBS) {
|
|
boolean given = false;
|
|
if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_nogive", "race", u->race));
|
|
return;
|
|
}
|
|
if (u2 && !(u2->race->ec_flags & GETITEM)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_notake", "race", u2->race));
|
|
return;
|
|
}
|
|
if (!u2) {
|
|
if (!getunitpeasants) {
|
|
cmistake(u, ord, notfound_error, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
if (u->items) {
|
|
item **itmp=&u->items;
|
|
while (*itmp) {
|
|
const herb_type * htype = resource2herb((*itmp)->type->rtype);
|
|
if (htype && (*itmp)->number>0) {
|
|
/* give_item ändert im fall,das man alles übergibt, die
|
|
* item-liste der unit, darum continue vor pointerumsetzten */
|
|
if (give_item((*itmp)->number, (*itmp)->type, u, u2, ord)==0) {
|
|
given = true;
|
|
continue;
|
|
}
|
|
}
|
|
itmp = &(*itmp)->next;
|
|
}
|
|
}
|
|
if (!given) cmistake(u, ord, 38, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
if (findparam(s, u->faction->locale) == P_ZAUBER) {
|
|
cmistake(u, ord, 7, MSG_COMMERCE);
|
|
/* geht nimmer */
|
|
return;
|
|
}
|
|
if (findparam(s, u->faction->locale) == P_UNIT) { /* Einheiten uebergeben */
|
|
if (!(u->race->ec_flags & GIVEUNIT)) {
|
|
cmistake(u, ord, 167, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
|
|
cmistake(u, ord, 40, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
give_unit(u, u2, ord);
|
|
return;
|
|
}
|
|
if (findparam(s, u->faction->locale) == P_ANY) { /* Alle Gegenstände übergeben */
|
|
const char * s = getstrtoken();
|
|
|
|
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
|
|
cmistake(u, ord, 40, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
if (*s == 0) {
|
|
if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_nogive", "race", u->race));
|
|
return;
|
|
}
|
|
if (u2 && !(u2->race->ec_flags & GETITEM)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_notake", "race", u2->race));
|
|
return;
|
|
}
|
|
|
|
/* für alle items einmal prüfen, ob wir mehr als von diesem Typ
|
|
* reserviert ist besitzen und diesen Teil dann übergeben */
|
|
if (u->items) {
|
|
item **itmp=&u->items;
|
|
while (*itmp) {
|
|
if ((*itmp)->number > 0
|
|
&& (*itmp)->number - new_get_resvalue(u, (*itmp)->type->rtype) > 0) {
|
|
n = (*itmp)->number - new_get_resvalue(u, (*itmp)->type->rtype);
|
|
if (give_item(n, (*itmp)->type, u, u2, ord)==0) continue;
|
|
}
|
|
itmp = &(*itmp)->next;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
i = findparam(s, u->faction->locale);
|
|
if (i == P_PERSON) {
|
|
if (!(u->race->ec_flags & GIVEPERSON)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_noregroup", "race", u->race));
|
|
return;
|
|
}
|
|
n = u->number;
|
|
give_men(n, u, u2, ord);
|
|
return;
|
|
}
|
|
|
|
if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_nogive", "race", u->race));
|
|
return;
|
|
}
|
|
if (u2 && !(u2->race->ec_flags & GETITEM)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_notake", "race", u2->race));
|
|
return;
|
|
}
|
|
|
|
itype = finditemtype(s, u->faction->locale);
|
|
if (itype!=NULL) {
|
|
item * i = *i_find(&u->items, itype);
|
|
if (i!=NULL) {
|
|
n = i->number - new_get_resvalue(u, itype->rtype);
|
|
give_item(n, itype, u, u2, ord);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
n = atoip(s); /* n: anzahl */
|
|
s = getstrtoken();
|
|
|
|
if (s == NULL) {
|
|
cmistake(u, ord, 113, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
|
|
const resource_type * rtype = findresourcetype(s, u->faction->locale);
|
|
if (rtype==NULL || !fval(rtype, RTF_SNEAK))
|
|
{
|
|
cmistake(u, ord, 40, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
i = findparam(s, u->faction->locale);
|
|
if (i == P_PERSON) {
|
|
if (!(u->race->ec_flags & GIVEPERSON)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_noregroup", "race", u->race));
|
|
return;
|
|
}
|
|
give_men(n, u, u2, ord);
|
|
return;
|
|
}
|
|
|
|
if (u2!=NULL) {
|
|
if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_nogive", "race", u->race));
|
|
return;
|
|
}
|
|
if (!(u2->race->ec_flags & GETITEM)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_notake", "race", u2->race));
|
|
return;
|
|
}
|
|
}
|
|
|
|
itype = finditemtype(s, u->faction->locale);
|
|
if (itype!=NULL) {
|
|
give_item(n, itype, u, u2, ord);
|
|
return;
|
|
}
|
|
cmistake(u, ord, 123, MSG_COMMERCE);
|
|
}
|
|
|
|
static int
|
|
forget_cmd(unit * u, order * ord)
|
|
{
|
|
skill_t talent;
|
|
const char *s;
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
|
|
if ((talent = findskill(s, u->faction->locale)) != NOSKILL) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_message("forget", "unit skill", u, talent));
|
|
set_level(u, talent, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
void
|
|
report_donations(void)
|
|
{
|
|
spende * sp;
|
|
for (sp = spenden; sp; sp = sp->next) {
|
|
region * r = sp->region;
|
|
if (sp->betrag > 0) {
|
|
struct message * msg = msg_message("donation",
|
|
"from to amount", sp->f1, sp->f2, sp->betrag);
|
|
r_addmessage(r, sp->f1, msg);
|
|
r_addmessage(r, sp->f2, msg);
|
|
msg_release(msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
add_spende(faction * f1, faction * f2, int betrag, region * r)
|
|
{
|
|
spende *sp;
|
|
|
|
sp = spenden;
|
|
|
|
while (sp) {
|
|
if (sp->f1 == f1 && sp->f2 == f2 && sp->region == r) {
|
|
sp->betrag += betrag;
|
|
return;
|
|
}
|
|
sp = sp->next;
|
|
}
|
|
|
|
sp = calloc(1, sizeof(spende));
|
|
sp->f1 = f1;
|
|
sp->f2 = f2;
|
|
sp->region = r;
|
|
sp->betrag = betrag;
|
|
sp->next = spenden;
|
|
spenden = sp;
|
|
}
|
|
|
|
static boolean
|
|
maintain(building * b, boolean first)
|
|
/* first==false -> take money from wherever you can */
|
|
{
|
|
int c;
|
|
region * r = b->region;
|
|
boolean paid = true, work = first;
|
|
unit * u;
|
|
if (fval(b, BLD_MAINTAINED) || b->type==NULL || b->type->maintenance==NULL || is_cursed(b->attribs, C_NOCOST, 0)) {
|
|
fset(b, BLD_MAINTAINED);
|
|
fset(b, BLD_WORKING);
|
|
return true;
|
|
}
|
|
u = buildingowner(r, b);
|
|
if (u==NULL) return false;
|
|
for (c=0;b->type->maintenance[c].number;++c) {
|
|
const maintenance * m = b->type->maintenance+c;
|
|
int need = m->number;
|
|
|
|
if (fval(m, MTF_VARIABLE)) need = need * b->size;
|
|
if (u) {
|
|
/* first ist im ersten versuch true, im zweiten aber false! Das
|
|
* bedeutet, das in der Runde in die Region geschafften Resourcen
|
|
* nicht genutzt werden können, weil die reserviert sind! */
|
|
if (!first) need -= get_all(u, m->rtype);
|
|
else need -= new_get_pooled(u, m->rtype, GET_DEFAULT);
|
|
if (!first && need > 0) {
|
|
unit * ua;
|
|
for (ua=r->units;ua;ua=ua->next) freset(ua->faction, FL_DH);
|
|
fset(u->faction, FL_DH); /* hat schon */
|
|
for (ua=r->units;ua;ua=ua->next) {
|
|
if (!fval(ua->faction, FL_DH) && (ua->faction == u->faction || alliedunit(ua, u->faction, HELP_MONEY))) {
|
|
need -= get_all(ua, m->rtype);
|
|
fset(ua->faction, FL_DH);
|
|
if (need<=0) break;
|
|
}
|
|
}
|
|
}
|
|
if (need > 0) {
|
|
if (!fval(m, MTF_VITAL)) work = false;
|
|
else {
|
|
paid = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (paid && c>0) {
|
|
/* TODO: wieviel von was wurde bezahlt */
|
|
message * msg = NULL;
|
|
if (first) {
|
|
msg = add_message(&u->faction->msgs,
|
|
msg_message("maintenance", "unit building", u, b));
|
|
} else {
|
|
msg = add_message(&u->faction->msgs,
|
|
msg_message("maintenance_late", "building", b));
|
|
}
|
|
if (msg) msg_release(msg);
|
|
fset(b, BLD_MAINTAINED);
|
|
if (work) fset(b, BLD_WORKING);
|
|
for (c=0;b->type->maintenance[c].number;++c) {
|
|
const maintenance * m = b->type->maintenance+c;
|
|
int cost = m->number;
|
|
|
|
if (!fval(m, MTF_VITAL) && !work) continue;
|
|
if (fval(m, MTF_VARIABLE)) cost = cost * b->size;
|
|
|
|
if (!first) cost -= use_all(u, m->rtype, cost);
|
|
else cost -= new_use_pooled(u, m->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, cost);
|
|
if (!first && cost > 0) {
|
|
unit * ua;
|
|
for (ua=r->units;ua;ua=ua->next) freset(ua->faction, FL_DH);
|
|
fset(u->faction, FL_DH); /* hat schon */
|
|
for (ua=r->units;ua;ua=ua->next) {
|
|
if (!fval(ua->faction, FL_DH) && alliedunit(ua, u->faction, HELP_MONEY)) {
|
|
int give = use_all(ua, m->rtype, cost);
|
|
if (!give) continue;
|
|
cost -= give;
|
|
fset(ua->faction, FL_DH);
|
|
if (m->rtype==r_silver) add_spende(ua->faction, u->faction, give, r);
|
|
if (cost<=0) break;
|
|
}
|
|
}
|
|
}
|
|
assert(cost==0);
|
|
}
|
|
} else {
|
|
message * msg = add_message(&u->faction->msgs,
|
|
msg_message("maintenancefail", "unit building", u, b));
|
|
msg_release(msg);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
gebaeude_stuerzt_ein(region * r, building * b)
|
|
{
|
|
unit *u;
|
|
int n, i;
|
|
direction_t d;
|
|
int opfer = 0;
|
|
int road = 0;
|
|
struct message * msg;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->building == b) {
|
|
int loss = 0;
|
|
|
|
fset(u->faction, FL_MARK);
|
|
freset(u, UFL_OWNER);
|
|
leave(r,u);
|
|
n = u->number;
|
|
for (i = 0; i < n; i++) {
|
|
if (rand() % 100 >= EINSTURZUEBERLEBEN) {
|
|
++loss;
|
|
}
|
|
}
|
|
scale_number(u, u->number - loss);
|
|
opfer += loss;
|
|
}
|
|
}
|
|
|
|
/* Falls Karawanserei, Damm oder Tunnel einstürzen, wird die schon
|
|
* gebaute Straße zur Hälfte vernichtet */
|
|
if (b->type == bt_find("caravan") || b->type == bt_find("dam") || b->type == bt_find("tunnel")) {
|
|
for (d=0;d!=MAXDIRECTIONS;++d) if (rroad(r, d) > 0) {
|
|
road = 1;
|
|
/* vernichtung findet erst in destroy_building statt! */
|
|
break;
|
|
}
|
|
}
|
|
msg = msg_message("buildingcrash", "region building opfer road", r, b, opfer, road);
|
|
add_message(&r->msgs, msg);
|
|
for (u=r->units; u; u=u->next) {
|
|
faction * f = u->faction;
|
|
if (fval(f, FL_MARK)) {
|
|
freset(u->faction, FL_MARK);
|
|
add_message(&f->msgs, msg);
|
|
}
|
|
}
|
|
msg_release(msg);
|
|
destroy_building(b);
|
|
}
|
|
|
|
void
|
|
maintain_buildings(boolean crash)
|
|
{
|
|
region * r;
|
|
for (r = regions; r; r = r->next) {
|
|
building **bp = &r->buildings;
|
|
while (*bp) {
|
|
building * b = *bp;
|
|
if (!maintain(b, !crash) && crash) {
|
|
if (rand() % 100 < EINSTURZCHANCE) {
|
|
gebaeude_stuerzt_ein(r, b);
|
|
continue;
|
|
} else {
|
|
unit * u = buildingowner(r, b);
|
|
struct message * msg = msg_message("nomaintenance", "building", b);
|
|
if (u) {
|
|
add_message(&u->faction->msgs, msg);
|
|
r_addmessage(r, u->faction, msg);
|
|
}
|
|
}
|
|
}
|
|
bp=&b->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
economics(void)
|
|
{
|
|
region *r;
|
|
unit *u;
|
|
|
|
/* Geben vor Selbstmord (doquit)! Hier alle unmittelbaren Befehle.
|
|
* Rekrutieren vor allen Einnahmequellen. Bewachen JA vor Steuern
|
|
* eintreiben. */
|
|
|
|
for (r = regions; r; r = r->next) if (r->units) {
|
|
request *recruitorders = NULL;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
order * ord;
|
|
boolean destroyed = false;
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
switch (get_keyword(ord)) {
|
|
case K_DESTROY:
|
|
if (!destroyed) {
|
|
if (destroy_cmd(u, ord)!=0) ord = NULL;
|
|
destroyed = true;
|
|
}
|
|
break;
|
|
|
|
case K_GIVE:
|
|
case K_LIEFERE:
|
|
give_cmd(u, ord);
|
|
break;
|
|
|
|
case K_FORGET:
|
|
forget_cmd(u, ord);
|
|
break;
|
|
|
|
}
|
|
if (u->orders==NULL) break;
|
|
}
|
|
}
|
|
/* RECRUIT orders */
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
order * ord;
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
if (get_keyword(ord) == K_RECRUIT) {
|
|
recruit(u, ord, &recruitorders);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (recruitorders) expandrecruit(r, recruitorders);
|
|
|
|
}
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
|
|
static void
|
|
manufacture(unit * u, const item_type * itype, int want)
|
|
{
|
|
int n;
|
|
int skill;
|
|
int minskill = itype->construction->minskill;
|
|
skill_t sk = itype->construction->skill;
|
|
|
|
skill = effskill(u, sk);
|
|
skill = skillmod(itype->rtype->attribs, u, u->region, sk, skill, SMF_PRODUCTION);
|
|
|
|
if (skill < 0) {
|
|
/* an error occured */
|
|
int err = -skill;
|
|
cmistake(u, u->thisorder, err, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
|
|
if(want==0)
|
|
want=maxbuild(u, itype->construction);
|
|
|
|
n = build(u, itype->construction, 0, want);
|
|
switch (n) {
|
|
case ENEEDSKILL:
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "skill_needed", "skill", sk));
|
|
return;
|
|
case ELOWSKILL:
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "manufacture_skills", "skill minskill product",
|
|
sk, minskill, itype->rtype, 1));
|
|
return;
|
|
case ENOMATERIALS:
|
|
/* something missing from the list of materials */
|
|
strcpy(buf, "Dafür braucht man mindestens:");
|
|
{
|
|
int c, n;
|
|
const construction * cons = itype->construction;
|
|
char * ch = buf+strlen(buf);
|
|
assert(cons);
|
|
for (c=0;cons->materials[c].number; c++) {
|
|
if (c!=0)
|
|
strcat(ch++, ",");
|
|
n=cons->materials[c].number / cons->reqsize;
|
|
sprintf(ch, " %d %s", n?n:1,
|
|
locale_string(u->faction->locale,
|
|
resname(cons->materials[c].type, cons->materials[c].number!=1)));
|
|
ch = ch+strlen(ch);
|
|
}
|
|
mistake(u, u->thisorder, buf, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
}
|
|
if (n>0) {
|
|
i_change(&u->items, itype, n);
|
|
if (want==INT_MAX) want = n;
|
|
ADDMSG(&u->faction->msgs, msg_message("manufacture",
|
|
"unit region amount wanted resource", u, u->region, n, want, itype->rtype));
|
|
} else {
|
|
cmistake(u, u->thisorder, 125, MSG_PRODUCE);
|
|
}
|
|
}
|
|
|
|
typedef struct allocation {
|
|
struct allocation * next;
|
|
int want, get;
|
|
double save;
|
|
unsigned int flags;
|
|
unit * unit;
|
|
} allocation;
|
|
#define new_allocation() calloc(sizeof(allocation), 1)
|
|
#define free_allocation(a) free(a)
|
|
|
|
typedef struct allocation_list {
|
|
struct allocation_list * next;
|
|
allocation * data;
|
|
const resource_type * type;
|
|
} allocation_list;
|
|
|
|
static allocation_list * allocations;
|
|
|
|
|
|
static void
|
|
allocate_resource(unit * u, const resource_type * rtype, int want)
|
|
{
|
|
const item_type * itype = resource2item(rtype);
|
|
region * r = u->region;
|
|
int busy = u->number;
|
|
int dm = 0;
|
|
allocation_list * alist;
|
|
allocation * al;
|
|
unit *u2;
|
|
int amount, skill;
|
|
|
|
/* momentan kann man keine ressourcen abbauen, wenn man dafür
|
|
* Materialverbrauch hat: */
|
|
assert(itype!=NULL && itype->construction->materials==NULL);
|
|
|
|
if (itype == olditemtype[I_WOOD] && fval(r, RF_MALLORN)) {
|
|
cmistake(u, u->thisorder, 92, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
if (itype == olditemtype[I_MALLORN] && !fval(r, RF_MALLORN)) {
|
|
cmistake(u, u->thisorder, 91, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
if (itype == olditemtype[I_LAEN]) {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (btype != bt_find("mine")) {
|
|
cmistake(u, u->thisorder, 104, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (besieged(u)) {
|
|
cmistake(u, u->thisorder, 60, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
/* Elfen können Holzfällen durch Bewachen verhindern, wenn sie
|
|
die Holzfäller sehen. */
|
|
if (itype == olditemtype[I_WOOD] || itype == olditemtype[I_MALLORN]) {
|
|
for (u2 = r->units; u2; u2 = u2->next) {
|
|
if (getguard(u2) & GUARD_TREES
|
|
&& u2->number
|
|
&& cansee(u2->faction,r,u,0)
|
|
&& !besieged(u2)
|
|
&& !alliedunit(u2, u->faction, HELP_GUARD)
|
|
&& armedmen(u2)
|
|
) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Bergwächter können Abbau von Eisen/Laen durch Bewachen verhindern.
|
|
* Als magische Wesen 'sehen' Bergwächter alles und werden durch
|
|
* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
|
|
*/
|
|
if (itype == olditemtype[I_IRON] || itype == olditemtype[I_LAEN])
|
|
{
|
|
for (u2 = r->units; u2; u2 = u2->next ) {
|
|
if (getguard(u) & GUARD_MINING
|
|
&& !fval(u2, UFL_ISNEW)
|
|
&& u2->number
|
|
&& !alliedunit(u2, u->faction, HELP_GUARD))
|
|
{
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(itype->construction->skill!=0 || "limited resource needs a required skill for making it");
|
|
skill = eff_skill(u, itype->construction->skill, u->region);
|
|
if (skill == 0) {
|
|
skill_t sk = itype->construction->skill;
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "skill_needed", "skill", sk));
|
|
return;
|
|
}
|
|
if (skill < itype->construction->minskill) {
|
|
skill_t sk = itype->construction->skill;
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "manufacture_skills", "skill minskill product",
|
|
sk, itype->construction->minskill, itype->rtype));
|
|
return;
|
|
} else {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (itype == olditemtype[I_IRON] && btype == bt_find("mine")) {
|
|
++skill;
|
|
}
|
|
else if (itype == olditemtype[I_STONE] && btype == bt_find("quarry")) {
|
|
++skill;
|
|
}
|
|
else if (itype == olditemtype[I_WOOD] && btype == bt_find("sawmill")) {
|
|
++skill;
|
|
}
|
|
else if (itype == olditemtype[I_MALLORN] && btype == bt_find("sawmill")) {
|
|
++skill;
|
|
}
|
|
}
|
|
amount = skill * u->number;
|
|
/* nun ist amount die Gesamtproduktion der Einheit (in punkten) */
|
|
|
|
/* mit Flinkfingerring verzehnfacht sich die Produktion */
|
|
amount += skill * min(u->number, get_item(u,I_RING_OF_NIMBLEFINGER)) * 9;
|
|
|
|
/* Schaffenstrunk: */
|
|
if ((dm = get_effect(u, oldpotiontype[P_DOMORE])) != 0) {
|
|
dm = min(dm, u->number);
|
|
change_effect(u, oldpotiontype[P_DOMORE], -dm);
|
|
amount += dm * skill; /* dm Personen produzieren doppelt */
|
|
}
|
|
|
|
amount /= itype->construction->minskill;
|
|
|
|
/* Limitierung durch Parameter m. */
|
|
if (want > 0 && want < amount) amount = want;
|
|
|
|
busy = (amount + skill - 1) / skill; /* wieviel leute tun etwas? */
|
|
|
|
alist = allocations;
|
|
while (alist && alist->type!=rtype) alist = alist->next;
|
|
if (!alist) {
|
|
alist = calloc(sizeof(struct allocation_list), 1);
|
|
alist->next = allocations;
|
|
alist->type = rtype;
|
|
allocations = alist;
|
|
}
|
|
al = new_allocation();
|
|
al->want = amount;
|
|
al->save = 1.0;
|
|
al->next = alist->data;
|
|
al->unit = u;
|
|
alist->data = al;
|
|
if (itype==olditemtype[I_IRON]) {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (btype==bt_find("mine"))
|
|
al->save *= 0.5;
|
|
if (u->race == new_race[RC_DWARF]) {
|
|
#if RACE_ADJUSTMENTS
|
|
al->save *= 0.75;
|
|
#else
|
|
al->save *= 0.5;
|
|
#endif
|
|
}
|
|
} else if (itype==olditemtype[I_STONE]) {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (btype==bt_find("quarry"))
|
|
al->save = al->save*0.5;
|
|
#if RACE_ADJUSTMENTS
|
|
if (u->race == new_race[RC_TROLL])
|
|
al->save = al->save*0.75;
|
|
#endif
|
|
} else if (itype==olditemtype[I_MALLORN]) {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (btype==bt_find("sawmill"))
|
|
al->save *= 0.5;
|
|
} else if (itype==olditemtype[I_WOOD]) {
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
if (btype==bt_find("sawmill"))
|
|
al->save *= 0.5;
|
|
}
|
|
}
|
|
|
|
typedef struct allocator {
|
|
const struct resource_type * type;
|
|
void (*allocate)(const struct allocator *, region *, allocation *);
|
|
|
|
struct allocator * next;
|
|
} allocator;
|
|
|
|
static struct allocator * allocators;
|
|
|
|
static const allocator *
|
|
get_allocator(const struct resource_type * type)
|
|
{
|
|
const struct allocator * alloc = allocators;
|
|
while (alloc && alloc->type!=type) alloc = alloc->next;
|
|
return alloc;
|
|
}
|
|
|
|
static allocator *
|
|
make_allocator(const struct resource_type * type, void (*allocate)(const struct allocator *, region *, allocation *))
|
|
{
|
|
allocator * alloc = (allocator *)malloc(sizeof(allocator));
|
|
alloc->type = type;
|
|
alloc->allocate = allocate;
|
|
return alloc;
|
|
}
|
|
|
|
static void
|
|
add_allocator(allocator * alloc)
|
|
{
|
|
alloc->next = allocators;
|
|
allocators = alloc;
|
|
}
|
|
|
|
enum {
|
|
AFL_DONE = 1<<0,
|
|
AFL_LOWSKILL = 1<<1
|
|
};
|
|
|
|
static int
|
|
required(int want, double save)
|
|
{
|
|
int norders = (int)(want * save);
|
|
if (norders < want*save) ++norders;
|
|
return norders;
|
|
}
|
|
|
|
#if NEW_RESOURCEGROWTH
|
|
static void
|
|
leveled_allocation(const allocator * self, region * r, allocation * alist)
|
|
{
|
|
const resource_type * rtype = self->type;
|
|
const item_type * itype = resource2item(rtype);
|
|
rawmaterial * rm = rm_get(r, rtype);
|
|
int need;
|
|
boolean first = true;
|
|
|
|
if (rm!=NULL) {
|
|
do {
|
|
int avail = rm->amount;
|
|
int norders = 0;
|
|
allocation * al;
|
|
|
|
if(avail <= 0) {
|
|
for (al=alist;al;al=al->next) {
|
|
al->get = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
assert(avail>0);
|
|
|
|
for (al=alist;al;al=al->next) if (!fval(al, AFL_DONE)) {
|
|
int req = required(al->want-al->get, al->save);
|
|
assert(al->get<=al->want && al->get >= 0);
|
|
if (eff_skill(al->unit, itype->construction->skill, r)
|
|
>= rm->level+itype->construction->minskill-1) {
|
|
if (req) {
|
|
norders += req;
|
|
} else {
|
|
fset(al, AFL_DONE);
|
|
}
|
|
} else {
|
|
fset(al, AFL_DONE);
|
|
if (first) fset(al, AFL_LOWSKILL);
|
|
}
|
|
}
|
|
need = norders;
|
|
|
|
avail = min(avail, norders);
|
|
if (need>0) {
|
|
int use = 0;
|
|
for (al=alist;al;al=al->next) if (!fval(al, AFL_DONE)) {
|
|
if (avail > 0) {
|
|
int want = required(al->want-al->get, al->save);
|
|
int x = avail*want/norders;
|
|
/* Wenn Rest, dann würfeln, ob ich was bekomme: */
|
|
if (rand() % norders < (avail*want) % norders)
|
|
++x;
|
|
avail -= x;
|
|
use += x;
|
|
norders -= want;
|
|
need -= x;
|
|
al->get = min(al->want, al->get+(int)(x/al->save));
|
|
}
|
|
}
|
|
if (use) {
|
|
assert(use<=rm->amount);
|
|
rm->type->use(rm, r, use);
|
|
}
|
|
assert(avail==0 || norders==0);
|
|
}
|
|
first = false;
|
|
} while (need>0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
attrib_allocation(const allocator * self, region * r, allocation * alist)
|
|
{
|
|
allocation * al;
|
|
const resource_type * rtype = self->type;
|
|
int avail = 0;
|
|
int norders = 0;
|
|
attrib * a = a_find(rtype->attribs, &at_resourcelimit);
|
|
resource_limit * rdata = (resource_limit*)a->data.v;
|
|
|
|
for (al=alist;al;al=al->next) {
|
|
norders += required(al->want, al->save);
|
|
}
|
|
|
|
if (rdata->limit) {
|
|
avail = rdata->limit(r, rtype);
|
|
if (avail < 0) avail = 0;
|
|
}
|
|
else avail = rdata->value;
|
|
|
|
avail = min(avail, norders);
|
|
for (al=alist;al;al=al->next) {
|
|
if (avail > 0) {
|
|
int want = required(al->want, al->save);
|
|
int x = avail*want/norders;
|
|
/* Wenn Rest, dann würfeln, ob ich was bekomme: */
|
|
if (rand() % norders < (avail*want) % norders)
|
|
++x;
|
|
avail -= x;
|
|
norders -= want;
|
|
al->get = min(al->want, (int)(x/al->save));
|
|
if (rdata->use) {
|
|
int use = required(al->get, al->save);
|
|
if (use) rdata->use(r, rtype, use);
|
|
}
|
|
}
|
|
}
|
|
assert(avail==0 || norders==0);
|
|
}
|
|
|
|
static void
|
|
split_allocations(region * r)
|
|
{
|
|
allocation_list ** p_alist=&allocations;
|
|
freset(r, RF_DH);
|
|
while (*p_alist) {
|
|
allocation_list * alist = *p_alist;
|
|
const resource_type * rtype = alist->type;
|
|
const allocator * alloc = get_allocator(rtype);
|
|
const item_type * itype = resource2item(rtype);
|
|
allocation ** p_al = &alist->data;
|
|
|
|
freset(r, RF_DH);
|
|
alloc->allocate(alloc, r, alist->data);
|
|
|
|
while (*p_al) {
|
|
allocation * al = *p_al;
|
|
if (al->get) {
|
|
assert(itype || !"not implemented for non-items");
|
|
i_change(&al->unit->items, itype, al->get);
|
|
produceexp(al->unit, itype->construction->skill, al->unit->number);
|
|
#if NEW_RESOURCEGROWTH
|
|
fset(r, RF_DH);
|
|
#endif
|
|
}
|
|
if (al->want==INT_MAX) al->want = al->get;
|
|
if (fval(al, AFL_LOWSKILL)) {
|
|
add_message(&al->unit->faction->msgs,
|
|
msg_message("produce_lowskill", "unit region resource",
|
|
al->unit, al->unit->region, rtype));
|
|
} else {
|
|
add_message(&al->unit->faction->msgs,
|
|
msg_message("produce", "unit region amount wanted resource",
|
|
al->unit, al->unit->region, al->get, al->want, rtype));
|
|
}
|
|
*p_al=al->next;
|
|
free_allocation(al);
|
|
}
|
|
*p_alist=alist->next;
|
|
free(alist);
|
|
}
|
|
allocations = NULL;
|
|
}
|
|
|
|
static void
|
|
create_potion(unit * u, const potion_type * ptype, int want)
|
|
{
|
|
int built;
|
|
|
|
if(want==0)
|
|
want=maxbuild(u, ptype->itype->construction);
|
|
built = build(u, ptype->itype->construction, 0, want);
|
|
switch (built) {
|
|
case ELOWSKILL:
|
|
case ENEEDSKILL:
|
|
/* no skill, or not enough skill points to build */
|
|
cmistake(u, u->thisorder, 50, MSG_PRODUCE);
|
|
break;
|
|
case ECOMPLETE:
|
|
assert(0);
|
|
break;
|
|
case ENOMATERIALS:
|
|
/* something missing from the list of materials */
|
|
strcpy(buf, "Dafür braucht man mindestens:");
|
|
{
|
|
int c, n;
|
|
const construction * cons = ptype->itype->construction;
|
|
char * ch = buf+strlen(buf);
|
|
assert(cons);
|
|
for (c=0;cons->materials[c].number; c++) {
|
|
if (c!=0)
|
|
strcat(ch++, ",");
|
|
n=cons->materials[c].number / cons->reqsize;
|
|
sprintf(ch, " %d %s", n?n:1,
|
|
locale_string(u->faction->locale,
|
|
resname(cons->materials[c].type, cons->materials[c].number!=1)));
|
|
ch = ch+strlen(ch);
|
|
}
|
|
strcat(ch,".");
|
|
mistake(u, u->thisorder, buf, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
i_change(&u->items, ptype->itype, built);
|
|
if (want==INT_MAX) want = built;
|
|
ADDMSG(&u->faction->msgs, msg_message("manufacture",
|
|
"unit region amount wanted resource", u, u->region, built, want, ptype->itype->rtype));
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
create_item(unit * u, const item_type * itype, int want)
|
|
{
|
|
if (fval(itype->rtype, RTF_LIMITED)) {
|
|
#if GUARD_DISABLES_PRODUCTION == 1
|
|
if(is_guarded(u->region, u, GUARD_PRODUCE)) {
|
|
cmistake(u, u->thisorder, 70, MSG_EVENT);
|
|
return;
|
|
}
|
|
#endif
|
|
allocate_resource(u, itype->rtype, want);
|
|
} else {
|
|
const potion_type * ptype = resource2potion(itype->rtype);
|
|
if (ptype!=NULL) create_potion(u, ptype, want);
|
|
else if (itype->construction && itype->construction->materials) manufacture(u, itype, want);
|
|
else cmistake(u, u->thisorder, 125, MSG_PRODUCE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
make_cmd(unit * u, struct order * ord)
|
|
{
|
|
region * r = u->region;
|
|
const building_type * btype;
|
|
const ship_type * stype;
|
|
param_t p;
|
|
int m;
|
|
const item_type * itype;
|
|
const char *s;
|
|
const struct locale * lang = u->faction->locale;
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
|
|
m = atoi(s);
|
|
sprintf(buf, "%d", m);
|
|
if (!strcmp(buf, s)) {
|
|
/* first came a want-paramter */
|
|
s = getstrtoken();
|
|
} else {
|
|
m = INT_MAX;
|
|
}
|
|
|
|
p = findparam(s, u->faction->locale);
|
|
|
|
/* MACHE TEMP kann hier schon gar nicht auftauchen, weil diese nicht in
|
|
* thisorder abgespeichert werden - und auf den ist getstrtoken() beim
|
|
* aufruf von make geeicht */
|
|
|
|
if (p == P_ROAD) {
|
|
direction_t d;
|
|
if(r->planep && fval(r->planep, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 275, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
d = finddirection(getstrtoken(), u->faction->locale);
|
|
if (d!=NODIRECTION) {
|
|
if(r->planep && fval(r->planep, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 94, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
build_road(r, u, m, d);
|
|
} else cmistake(u, ord, 71, MSG_PRODUCE);
|
|
return;
|
|
} else if (p == P_SHIP) {
|
|
if(r->planep && fval(r->planep, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 276, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
continue_ship(r, u, m);
|
|
return;
|
|
} else if (p == P_HERBS) {
|
|
herbsearch(r, u, m);
|
|
return;
|
|
}
|
|
|
|
/* since the string can match several objects, like in 'academy' and
|
|
* 'academy of arts', we need to figure out what the player meant.
|
|
* This is not 100% safe.
|
|
*/
|
|
stype = findshiptype(s, lang);
|
|
btype = findbuildingtype(s, lang);
|
|
itype = finditemtype(s, lang);
|
|
|
|
if (itype!=NULL && (btype!=NULL || stype!=NULL)) {
|
|
if (itype->construction==NULL) {
|
|
/* if the item cannot be made, we probably didn't mean to make it */
|
|
itype = NULL;
|
|
} else if (stype!=NULL) {
|
|
const char * sname = LOC(lang, stype->name[0]);
|
|
const char * iname = LOC(lang, resourcename(itype->rtype, 0));
|
|
if (strlen(iname)<strlen(sname)) stype = NULL;
|
|
else itype = NULL;
|
|
} else {
|
|
const char * bname = LOC(lang, btype->_name);
|
|
const char * iname = LOC(lang, resourcename(itype->rtype, 0));
|
|
if (strlen(iname)<strlen(bname)) btype = NULL;
|
|
else itype = NULL;
|
|
}
|
|
}
|
|
|
|
if (btype!=NULL && stype!=NULL) {
|
|
const char * bname = LOC(lang, btype->_name);
|
|
const char * sname = LOC(lang, stype->name[0]);
|
|
if (strlen(sname)<strlen(bname)) btype = NULL;
|
|
else stype = NULL;
|
|
}
|
|
|
|
if (stype != NOSHIP) {
|
|
if(r->planep && fval(r->planep, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 276, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
create_ship(r, u, stype, m, ord);
|
|
return;
|
|
}
|
|
|
|
if (btype != NOBUILDING) {
|
|
if(r->planep && fval(r->planep, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 94, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
build_building(u, btype, m, ord);
|
|
return;
|
|
}
|
|
|
|
if (itype!=NULL) {
|
|
create_item(u, itype, m);
|
|
return;
|
|
}
|
|
|
|
cmistake(u, ord, 125, MSG_PRODUCE);
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
static void
|
|
free_luxuries(struct attrib * a)
|
|
{
|
|
i_freeall((item*)a->data.v);
|
|
}
|
|
|
|
const attrib_type at_luxuries = {
|
|
"luxuries", NULL, free_luxuries, NULL, NULL, NULL
|
|
};
|
|
|
|
static void
|
|
expandbuying(region * r, request * buyorders)
|
|
{
|
|
int max_products;
|
|
unit *u;
|
|
static struct trade {
|
|
const luxury_type * type;
|
|
int number;
|
|
int multi;
|
|
} *trades, *trade;
|
|
static int ntrades=0;
|
|
int i, j;
|
|
const luxury_type * ltype;
|
|
|
|
if (ntrades==0) {
|
|
for (ltype=luxurytypes;ltype;ltype=ltype->next)
|
|
++ntrades;
|
|
trades = gc_add(calloc(sizeof(struct trade), ntrades));
|
|
for (i=0, ltype=luxurytypes;i!=ntrades;++i, ltype=ltype->next)
|
|
trades[i].type = ltype;
|
|
}
|
|
for (i=0;i!=ntrades;++i) {
|
|
trades[i].number = 0;
|
|
trades[i].multi = 1;
|
|
}
|
|
|
|
if (!buyorders) return;
|
|
|
|
/* Initialisation. multiplier ist der Multiplikator auf den
|
|
* Verkaufspreis. Für max_products Produkte kauft man das Produkt zum
|
|
* einfachen Verkaufspreis, danach erhöht sich der Multiplikator um 1.
|
|
* counter ist ein Zähler, der die gekauften Produkte zählt. money
|
|
* wird für die debug message gebraucht. */
|
|
|
|
max_products = rpeasants(r) / TRADE_FRACTION;
|
|
|
|
/* Kauf - auch so programmiert, daß er leicht erweiterbar auf mehrere
|
|
* Güter pro Monat ist. j sind die Befehle, i der Index des
|
|
* gehandelten Produktes. */
|
|
if (max_products>0) {
|
|
expandorders(r, buyorders);
|
|
if (!norders) return;
|
|
|
|
for (j = 0; j != norders; j++) {
|
|
int price, multi;
|
|
ltype = oa[j].type.ltype;
|
|
trade = trades;
|
|
while (trade->type!=ltype) ++trade;
|
|
multi = trade->multi;
|
|
if (trade->number + 1 > max_products) ++multi;
|
|
price = ltype->price * multi;
|
|
|
|
if (get_pooled(oa[j].unit, r, R_SILVER) >= price) {
|
|
unit * u = oa[j].unit;
|
|
|
|
/* litems zählt die Güter, die verkauft wurden, u->n das Geld, das
|
|
* verdient wurde. Dies muß gemacht werden, weil der Preis ständig sinkt,
|
|
* man sich also das verdiente Geld und die verkauften Produkte separat
|
|
* merken muß. */
|
|
attrib * a = a_find(u->attribs, &at_luxuries);
|
|
if (a==NULL) a = a_add(&u->attribs, a_new(&at_luxuries));
|
|
i_change((item**)&a->data.v, ltype->itype, 1);
|
|
i_change(&oa[j].unit->items, ltype->itype, 1);
|
|
use_pooled(u, r, R_SILVER, price);
|
|
if (u->n < 0)
|
|
u->n = 0;
|
|
u->n += price;
|
|
|
|
rsetmoney(r, rmoney(r) + price);
|
|
|
|
/* Falls mehr als max_products Bauern ein Produkt verkauft haben, steigt
|
|
* der Preis Multiplikator für das Produkt um den Faktor 1. Der Zähler
|
|
* wird wieder auf 0 gesetzt. */
|
|
if (++trade->number > max_products) {
|
|
trade->number = 0;
|
|
++trade->multi;
|
|
}
|
|
}
|
|
}
|
|
free(oa);
|
|
|
|
/* Ausgabe an Einheiten */
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
attrib * a = a_find(u->attribs, &at_luxuries);
|
|
item * itm;
|
|
if (a==NULL) continue;
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"buy%u:unit%i:money", u, u->n));
|
|
for (itm=(item*)a->data.v; itm; itm=itm->next) {
|
|
if (itm->number) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"buyamount%u:unit%i:amount%X:resource", u, itm->number, itm->type->rtype));
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
}
|
|
}
|
|
}
|
|
|
|
attrib_type at_trades = {
|
|
"trades",
|
|
DEFAULT_INIT,
|
|
DEFAULT_FINALIZE,
|
|
DEFAULT_AGE,
|
|
NO_WRITE,
|
|
NO_READ
|
|
};
|
|
|
|
static void
|
|
buy(unit * u, request ** buyorders, struct order * ord)
|
|
{
|
|
region * r = u->region;
|
|
int n, k;
|
|
request *o;
|
|
attrib * a;
|
|
const item_type * itype = NULL;
|
|
const luxury_type * ltype = NULL;
|
|
if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
/* Im Augenblick kann man nur 1 Produkt kaufen. expandbuying ist aber
|
|
* schon dafür ausgerüstet, mehrere Produkte zu kaufen. */
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
n = geti();
|
|
if (!n) {
|
|
cmistake(u, ord, 26, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
if (besieged(u)) {
|
|
/* Belagerte Einheiten können nichts kaufen. */
|
|
cmistake(u, ord, 60, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
if (u->race == new_race[RC_INSECT]) {
|
|
/* entweder man ist insekt, oder... */
|
|
if (rterrain(r) != T_SWAMP && rterrain(r) != T_DESERT && !rbuildings(r)) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
} else {
|
|
/* ...oder in der Region muß es eine Burg geben. */
|
|
building * b;
|
|
static const struct building_type * bt_castle;
|
|
if (!bt_castle) bt_castle = bt_find("castle");
|
|
for (b=r->buildings;b;b=b->next) {
|
|
if (b->type==bt_castle && b->size>=2) break;
|
|
}
|
|
if (b==NULL) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
|
|
k = u->number * 10 * eff_skill(u, SK_TRADE, r);
|
|
|
|
/* hat der Händler bereits gehandelt, muss die Menge der bereits
|
|
* verkauften/gekauften Güter abgezogen werden */
|
|
a = a_find(u->attribs, &at_trades);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, a_new(&at_trades));
|
|
} else {
|
|
k -= a->data.i;
|
|
}
|
|
|
|
n = min(n, k);
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 102, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
assert(n>=0);
|
|
/* die Menge der verkauften Güter merken */
|
|
a->data.i += n;
|
|
|
|
itype = finditemtype(getstrtoken(), u->faction->locale);
|
|
if (itype!=NULL) {
|
|
ltype = resource2luxury(itype->rtype);
|
|
if (ltype==NULL) {
|
|
cmistake(u, ord, 124, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
if (r_demand(r, ltype)) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, ord, "luxury_notsold", ""));
|
|
return;
|
|
}
|
|
o = (request *) calloc(1, sizeof(request));
|
|
o->type.ltype = ltype; /* sollte immer gleich sein */
|
|
|
|
o->unit = u;
|
|
o->qty = n;
|
|
addlist(buyorders, o);
|
|
|
|
if (n) fset(u, UFL_TRADER);
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
/* Steuersätze in % bei Burggröße */
|
|
static int tax_per_size[7] =
|
|
{0, 6, 12, 18, 24, 30, 36};
|
|
|
|
static void
|
|
expandselling(region * r, request * sellorders, int limit)
|
|
{
|
|
int money, price, j, max_products;
|
|
/* int m, n = 0; */
|
|
int maxsize = 0, maxeffsize = 0;
|
|
int taxcollected = 0;
|
|
int hafencollected = 0;
|
|
unit *maxowner = (unit *) NULL;
|
|
building *maxb = (building *) NULL;
|
|
building *b;
|
|
unit *u;
|
|
unit *hafenowner;
|
|
static int *counter;
|
|
static int ncounter = 0;
|
|
|
|
if (ncounter==0) {
|
|
const luxury_type * ltype;
|
|
for (ltype=luxurytypes;ltype;ltype=ltype->next) ++ncounter;
|
|
counter=(int*)gc_add(calloc(sizeof(int), ncounter));
|
|
} else {
|
|
memset(counter, 0, sizeof(int)*ncounter);
|
|
}
|
|
|
|
if (!sellorders) /* NEIN, denn Insekten können in || !r->buildings) */
|
|
return; /* Sümpfen und Wüsten auch so handeln */
|
|
|
|
/* Stelle Eigentümer der größten Burg fest. Bekommt Steuern aus jedem
|
|
* Verkauf. Wenn zwei Burgen gleicher Größe bekommt gar keiner etwas. */
|
|
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
if (b->size > maxsize && buildingowner(r, b) != NULL
|
|
&& b->type == bt_find("castle")) {
|
|
maxb = b;
|
|
maxsize = b->size;
|
|
maxowner = buildingowner(r, b);
|
|
} else if (b->size == maxsize && b->type == bt_find("castle")) {
|
|
maxb = (building *) NULL;
|
|
maxowner = (unit *) NULL;
|
|
}
|
|
}
|
|
|
|
hafenowner = owner_buildingtyp(r, bt_find("harbour"));
|
|
|
|
if (maxb != (building *) NULL && maxowner != (unit *) NULL) {
|
|
maxeffsize = buildingeffsize(maxb, false);
|
|
if (maxeffsize == 0) {
|
|
maxb = (building *) NULL;
|
|
maxowner = (unit *) NULL;
|
|
}
|
|
}
|
|
/* Die Region muss genug Geld haben, um die Produkte kaufen zu können. */
|
|
|
|
money = rmoney(r);
|
|
|
|
/* max_products sind 1/100 der Bevölkerung, falls soviele Produkte
|
|
* verkauft werden - counter[] - sinkt die Nachfrage um 1 Punkt.
|
|
* multiplier speichert r->demand für die debug message ab. */
|
|
|
|
max_products = rpeasants(r) / TRADE_FRACTION;
|
|
if (max_products <= 0) return;
|
|
|
|
if (rterrain(r) == T_DESERT && buildingtype_exists(r, bt_find("caravan"))) {
|
|
max_products = rpeasants(r) * 2 / TRADE_FRACTION;
|
|
}
|
|
/* Verkauf: so programmiert, dass er leicht auf mehrere Gueter pro
|
|
* Runde erweitert werden kann. */
|
|
|
|
expandorders(r, sellorders);
|
|
if (!norders) return;
|
|
|
|
for (j = 0; j != norders; j++) {
|
|
static const luxury_type * search=NULL;
|
|
const luxury_type * ltype = oa[j].type.ltype;
|
|
int multi = r_demand(r, ltype);
|
|
static int i=-1;
|
|
int use = 0;
|
|
if (search!=ltype) {
|
|
i=0;
|
|
for (search=luxurytypes;search!=ltype;search=search->next) ++i;
|
|
}
|
|
if (counter[i]>=limit) continue;
|
|
if (counter[i]+1 > max_products && multi > 1) --multi;
|
|
price = ltype->price * multi;
|
|
|
|
if (money >= price) {
|
|
int abgezogenhafen = 0;
|
|
int abgezogensteuer = 0;
|
|
unit * u = oa[j].unit;
|
|
attrib * a = a_find(u->attribs, &at_luxuries);
|
|
if (a==NULL) a = a_add(&u->attribs, a_new(&at_luxuries));
|
|
i_change((item**)&a->data.v, ltype->itype, 1);
|
|
++use;
|
|
if (u->n < 0)
|
|
u->n = 0;
|
|
|
|
if (hafenowner != NULL) {
|
|
if (hafenowner->faction != u->faction) {
|
|
abgezogenhafen = price / 10;
|
|
hafencollected += abgezogenhafen;
|
|
price -= abgezogenhafen;
|
|
money -= abgezogenhafen;
|
|
}
|
|
}
|
|
if (maxb != NULL) {
|
|
if (maxowner->faction != u->faction) {
|
|
abgezogensteuer = price * tax_per_size[maxeffsize] / 100;
|
|
taxcollected += abgezogensteuer;
|
|
price -= abgezogensteuer;
|
|
money -= abgezogensteuer;
|
|
}
|
|
}
|
|
u->n += price;
|
|
change_money(u, price);
|
|
|
|
/* r->money -= price; --- dies wird eben nicht ausgeführt, denn die
|
|
* Produkte können auch als Steuern eingetrieben werden. In der Region
|
|
* wurden Silberstücke gegen Luxusgüter des selben Wertes eingetauscht!
|
|
* Falls mehr als max_products Kunden ein Produkt gekauft haben, sinkt
|
|
* die Nachfrage für das Produkt um 1. Der Zähler wird wieder auf 0
|
|
* gesetzt. */
|
|
|
|
if (++counter[i] > max_products) {
|
|
int d = r_demand(r, ltype);
|
|
if (d > 1)
|
|
r_setdemand(r, ltype, d-1);
|
|
counter[i] = 0;
|
|
}
|
|
}
|
|
if (use>0) {
|
|
#ifdef NDEBUG
|
|
new_use_pooled(oa[j].unit, ltype->itype->rtype, GET_DEFAULT, use);
|
|
#else
|
|
/* int i = */ new_use_pooled(oa[j].unit, ltype->itype->rtype, GET_DEFAULT, use);
|
|
/* assert(i==use); */
|
|
#endif
|
|
}
|
|
}
|
|
free(oa);
|
|
|
|
/* Steuern. Hier werden die Steuern dem Besitzer der größten Burg gegeben. */
|
|
|
|
if (maxowner) {
|
|
if (taxcollected > 0) {
|
|
change_money(maxowner, (int) taxcollected);
|
|
add_income(maxowner, IC_TRADETAX, taxcollected, taxcollected);
|
|
/* TODO: Meldung
|
|
* sprintf(buf, "%s verdient %d Silber durch den Handel in %s.",
|
|
* unitname(maxowner), (int) taxcollected, regionname(r)); */
|
|
}
|
|
}
|
|
if (hafenowner) {
|
|
if (hafencollected > 0) {
|
|
change_money(hafenowner, (int) hafencollected);
|
|
add_income(hafenowner, IC_TRADETAX, hafencollected, hafencollected);
|
|
}
|
|
}
|
|
/* Berichte an die Einheiten */
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
attrib * a = a_find(u->attribs, &at_luxuries);
|
|
item * itm;
|
|
if (a==NULL) continue;
|
|
for (itm=(item*)a->data.v; itm; itm=itm->next) {
|
|
if (itm->number) {
|
|
ADDMSG(&u->faction->msgs, msg_message("sellamount",
|
|
"unit amount resource", u, itm->number, itm->type->rtype));
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
add_income(u, IC_TRADE, u->n, u->n);
|
|
}
|
|
}
|
|
|
|
static boolean
|
|
sell(unit * u, request ** sellorders, struct order * ord)
|
|
{
|
|
boolean unlimited = true;
|
|
const item_type * itype;
|
|
const luxury_type * ltype=NULL;
|
|
int n;
|
|
region * r = u->region;
|
|
const char *s;
|
|
|
|
if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return false;
|
|
}
|
|
/* sellorders sind KEIN array, weil für alle items DIE SELBE resource
|
|
* (das geld der region) aufgebraucht wird. */
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
|
|
if (findparam(s, u->faction->locale) == P_ANY) {
|
|
unlimited = false;
|
|
n = rpeasants(r) / TRADE_FRACTION;
|
|
if (rterrain(r) == T_DESERT && buildingtype_exists(r, bt_find("caravan")))
|
|
n *= 2;
|
|
if (n==0) {
|
|
cmistake(u, ord, 303, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
} else {
|
|
n = atoi(s);
|
|
if (n==0) {
|
|
cmistake(u, ord, 27, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
/* Belagerte Einheiten können nichts verkaufen. */
|
|
|
|
if (besieged(u)) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, ord, "error60", ""));
|
|
return false;
|
|
}
|
|
/* In der Region muß es eine Burg geben. */
|
|
|
|
if (u->race == new_race[RC_INSECT]) {
|
|
if (rterrain(r) != T_SWAMP && rterrain(r) != T_DESERT && !rbuildings(r)) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
} else {
|
|
/* ...oder in der Region muß es eine Burg geben. */
|
|
building * b;
|
|
static const struct building_type * bt_castle;
|
|
if (!bt_castle) bt_castle = bt_find("castle");
|
|
for (b=r->buildings;b;b=b->next) {
|
|
if (b->type==bt_castle && b->size>=2) break;
|
|
}
|
|
if (b==NULL) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Ein Händler kann nur 10 Güter pro Talentpunkt verkaufen. */
|
|
|
|
n = min(n, u->number * 10 * eff_skill(u, SK_TRADE, r));
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 54, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
s=getstrtoken();
|
|
itype = finditemtype(s, u->faction->locale);
|
|
if (itype!=NULL) ltype = resource2luxury(itype->rtype);
|
|
if (ltype==NULL) {
|
|
cmistake(u, ord, 126, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
else {
|
|
attrib * a;
|
|
request *o;
|
|
int k, available;
|
|
|
|
if (!r_demand(r, ltype)) {
|
|
cmistake(u, ord, 263, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
available = new_get_pooled(u, itype->rtype, GET_DEFAULT);
|
|
|
|
/* Wenn andere Einheiten das selbe verkaufen, muß ihr Zeug abgezogen
|
|
* werden damit es nicht zweimal verkauft wird: */
|
|
for (o=*sellorders;o;o=o->next) {
|
|
if (o->type.ltype==ltype && o->unit->faction == u->faction) {
|
|
int fpool = o->qty - new_get_pooled(o->unit, itype->rtype, GET_RESERVE);
|
|
available -= max(0, fpool);
|
|
}
|
|
}
|
|
|
|
n = min(n, available);
|
|
|
|
if (n <= 0) {
|
|
cmistake(u, ord, 264, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
/* Hier wird request->type verwendet, weil die obere limit durch
|
|
* das silber gegeben wird (region->money), welches für alle
|
|
* (!) produkte als summe gilt, als nicht wie bei der
|
|
* produktion, wo für jedes produkt einzeln eine obere limite
|
|
* existiert, so dass man arrays von orders machen kann. */
|
|
|
|
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
|
|
k = u->number * 10 * eff_skill(u, SK_TRADE, r);
|
|
|
|
/* hat der Händler bereits gehandelt, muss die Menge der bereits
|
|
* verkauften/gekauften Güter abgezogen werden */
|
|
a = a_find(u->attribs, &at_trades);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, a_new(&at_trades));
|
|
} else {
|
|
k -= a->data.i;
|
|
}
|
|
|
|
n = min(n, k);
|
|
assert(n>=0);
|
|
/* die Menge der verkauften Güter merken */
|
|
a->data.i += n;
|
|
o = (request *) calloc(1, sizeof(request));
|
|
o->unit = u;
|
|
o->qty = n;
|
|
o->type.ltype = ltype;
|
|
addlist(sellorders, o);
|
|
|
|
if (n) fset(u, UFL_TRADER);
|
|
return unlimited;
|
|
}
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
static void
|
|
expandstealing(region * r, request * stealorders)
|
|
{
|
|
int i;
|
|
|
|
expandorders(r, stealorders);
|
|
if (!norders) return;
|
|
|
|
/* Für jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
|
|
* Beklauen-Orders ist. Jedes Opfer muß einzeln behandelt werden.
|
|
*
|
|
* u ist die beklaute unit. oa.unit ist die klauende unit.
|
|
*/
|
|
|
|
for (i = 0; i != norders && oa[i].unit->n <= oa[i].unit->wants; i++) {
|
|
unit *u = findunitg(oa[i].no, r);
|
|
int n = 0;
|
|
if (u && u->region==r) n = get_all(u, r_silver);
|
|
#ifndef GOBLINKILL
|
|
if (oa[i].type.goblin) { /* Goblin-Spezialklau */
|
|
int uct = 0;
|
|
unit *u2;
|
|
assert(effskill(oa[i].unit, SK_STEALTH)>=4 || !"this goblin\'s talent is too low");
|
|
for (u2 = r->units; u2; u2 = u2->next)
|
|
if (u2->faction == u->faction)
|
|
uct += u2->number;
|
|
n -= uct * 2 * MAINTENANCE;
|
|
}
|
|
#endif
|
|
if (n>10 && rplane(r) && (rplane(r)->flags & PFL_NOALLIANCES)) {
|
|
/* In Questen nur reduziertes Klauen */
|
|
n = 10;
|
|
}
|
|
if (n > 0) {
|
|
n = min(n, oa[i].unit->wants);
|
|
use_all(u, r_silver, n);
|
|
oa[i].unit->n = n;
|
|
change_money(oa[i].unit, n);
|
|
ADDMSG(&u->faction->msgs, msg_message("stealeffect", "unit region amount", u, u->region, n));
|
|
}
|
|
add_income(oa[i].unit, IC_STEAL, oa[i].unit->wants, oa[i].unit->n);
|
|
}
|
|
free(oa);
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
static void
|
|
plant(region *r, unit *u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const herb_type * htype;
|
|
|
|
if (rterrain(r) == T_OCEAN) {
|
|
return;
|
|
}
|
|
if (rherbtype(r) == NULL) {
|
|
cmistake(u, u->thisorder, 108, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
|
|
/* Skill prüfen */
|
|
skill = eff_skill(u, SK_HERBALISM, r);
|
|
htype = rherbtype(r);
|
|
if (skill < 6) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 6, htype->itype->rtype, 1));
|
|
return;
|
|
}
|
|
/* Wasser des Lebens prüfen */
|
|
if (get_pooled(u, r, R_TREES) == 0) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
|
oldresourcetype[R_TREES]));
|
|
return;
|
|
}
|
|
n = new_get_pooled(u, htype->itype->rtype, GET_DEFAULT);
|
|
/* Kräuter prüfen */
|
|
if (n==0) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
|
htype->itype->rtype));
|
|
return;
|
|
}
|
|
|
|
n = min(skill*u->number, n);
|
|
n = min(raw, n);
|
|
/* Für jedes Kraut Talent*10% Erfolgschance. */
|
|
for(i = n; i>0; i--) {
|
|
if (rand()%10 < skill) planted++;
|
|
}
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
new_use_pooled(u, oldresourcetype[R_TREES], GET_DEFAULT, 1);
|
|
new_use_pooled(u, htype->itype->rtype, GET_DEFAULT, n);
|
|
rsetherbs(r, rherbs(r)+planted);
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"plant%u:unit%r:region%i:amount%X:herb", u, r, planted, htype->itype->rtype));
|
|
}
|
|
|
|
#if GROWING_TREES
|
|
static void
|
|
planttrees(region *r, unit *u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const item_type * itype;
|
|
|
|
if (rterrain(r) == T_OCEAN) {
|
|
return;
|
|
}
|
|
|
|
/* Mallornbäume kann man nur in Mallornregionen züchten */
|
|
if (fval(r, RF_MALLORN)) {
|
|
itype = &it_mallornseed;
|
|
} else {
|
|
itype = &it_seed;
|
|
}
|
|
|
|
/* Skill prüfen */
|
|
skill = eff_skill(u, SK_HERBALISM, r);
|
|
if (skill < 6) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
|
|
return;
|
|
}
|
|
if (fval(r, RF_MALLORN) && skill < 7 ) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 7, itype->rtype, 1));
|
|
return;
|
|
}
|
|
|
|
n = new_get_pooled(u, itype->rtype, GET_DEFAULT);
|
|
/* Samen prüfen */
|
|
if (n==0) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
|
itype->rtype));
|
|
return;
|
|
}
|
|
|
|
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
|
n = min(raw, n);
|
|
n = min(skill*u->number, n);
|
|
|
|
/* Für jeden Samen Talent*10% Erfolgschance. */
|
|
for(i = n; i>0; i--) {
|
|
if (rand()%10 < skill) planted++;
|
|
}
|
|
rsettrees(r, 0, rtrees(r, 0)+planted);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
new_use_pooled(u, itype->rtype, GET_DEFAULT, n);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("plant",
|
|
"unit region amount herb", u, r, planted, itype->rtype));
|
|
}
|
|
|
|
/* züchte bäume */
|
|
static void
|
|
breedtrees(region *r, unit *u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const item_type * itype;
|
|
int current_season = season(turn);
|
|
|
|
/* Bäume züchten geht nur im Frühling */
|
|
if (current_season != SEASON_SPRING){
|
|
planttrees(r, u, raw);
|
|
return;
|
|
}
|
|
|
|
if (rterrain(r) == T_OCEAN) {
|
|
return;
|
|
}
|
|
|
|
/* Mallornbäume kann man nur in Mallornregionen züchten */
|
|
if (fval(r, RF_MALLORN)) {
|
|
itype = &it_mallornseed;
|
|
} else {
|
|
itype = &it_seed;
|
|
}
|
|
|
|
/* Skill prüfen */
|
|
skill = eff_skill(u, SK_HERBALISM, r);
|
|
if (skill < 12) {
|
|
planttrees(r, u, raw);
|
|
return;
|
|
}
|
|
n = new_get_pooled(u, itype->rtype, GET_DEFAULT);
|
|
/* Samen prüfen */
|
|
if (n==0) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
|
itype->rtype));
|
|
return;
|
|
}
|
|
|
|
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
|
n = min(raw, n);
|
|
n = min(skill*u->number, n);
|
|
|
|
/* Für jeden Samen Talent*5% Erfolgschance. */
|
|
for(i = n; i>0; i--) {
|
|
if (rand()%100 < skill*5) planted++;
|
|
}
|
|
rsettrees(r, 1, rtrees(r, 1)+planted);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
new_use_pooled(u, itype->rtype, GET_DEFAULT, n);
|
|
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"plant%u:unit%r:region%i:amount%X:herb", u, r, planted, itype->rtype));
|
|
}
|
|
|
|
#endif
|
|
|
|
static void
|
|
plant_cmd(unit *u, struct order * ord)
|
|
{
|
|
region * r = u->region;
|
|
int m;
|
|
const char *s;
|
|
param_t p;
|
|
const item_type * itype = NULL;
|
|
|
|
if (r->land==NULL) {
|
|
/* TODO: error message here */
|
|
return;
|
|
}
|
|
|
|
/* pflanze [<anzahl>] <parameter> */
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
m = atoi(s);
|
|
sprintf(buf, "%d", m);
|
|
if (!strcmp(buf, s)) {
|
|
/* first came a want-paramter */
|
|
s = getstrtoken();
|
|
} else {
|
|
m = INT_MAX;
|
|
}
|
|
|
|
if(!s[0]){
|
|
p = P_ANY;
|
|
} else {
|
|
p = findparam(s, u->faction->locale);
|
|
itype = finditemtype(s, u->faction->locale);
|
|
}
|
|
|
|
if (p==P_HERBS){
|
|
plant(r, u, m);
|
|
return;
|
|
}
|
|
#if GROWING_TREES
|
|
else if (p==P_TREES){
|
|
breedtrees(r, u, m);
|
|
return;
|
|
}
|
|
else if (itype!=NULL){
|
|
if (itype==&it_mallornseed || itype==&it_seed) {
|
|
breedtrees(r, u, m);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/* züchte pferde */
|
|
static void
|
|
breedhorses(region *r, unit *u)
|
|
{
|
|
int n, c;
|
|
int gezuechtet = 0;
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
|
|
if (btype!=bt_find("stables")) {
|
|
cmistake(u, u->thisorder, 122, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
if (get_item(u, I_HORSE) < 2) {
|
|
cmistake(u, u->thisorder, 107, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
n = min(u->number * eff_skill(u, SK_HORSE_TRAINING, r), get_item(u, I_HORSE));
|
|
|
|
for (c = 0; c < n; c++) {
|
|
if (rand() % 100 < eff_skill(u, SK_HORSE_TRAINING, r)) {
|
|
change_item(u, I_HORSE, 1);
|
|
gezuechtet++;
|
|
}
|
|
}
|
|
|
|
if (gezuechtet > 0) {
|
|
produceexp(u, SK_HORSE_TRAINING, u->number);
|
|
}
|
|
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"raised%u:unit%i:amount", u, gezuechtet));
|
|
}
|
|
|
|
static void
|
|
breed_cmd(unit *u, struct order * ord)
|
|
{
|
|
int m;
|
|
const char *s;
|
|
param_t p;
|
|
region *r = u->region;
|
|
|
|
/* züchte [<anzahl>] <parameter> */
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
|
|
m = atoi(s);
|
|
sprintf(buf, "%d", m);
|
|
if (!strcmp(buf, s)) {
|
|
/* first came a want-paramter */
|
|
s = getstrtoken();
|
|
} else {
|
|
m = INT_MAX;
|
|
}
|
|
|
|
if(!s[0]){
|
|
p = P_ANY;
|
|
} else {
|
|
p = findparam(s, u->faction->locale);
|
|
}
|
|
|
|
switch (p) {
|
|
case P_HERBS:
|
|
plant(r, u, m);
|
|
return;
|
|
#if GROWING_TREES
|
|
case P_TREES:
|
|
breedtrees(r, u, m);
|
|
return;
|
|
#endif
|
|
default:
|
|
breedhorses(r, u);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static const char *
|
|
rough_amount(int a, int m)
|
|
|
|
{
|
|
int p = (a * 100)/m;
|
|
|
|
if (p < 10) {
|
|
return "sehr wenige";
|
|
} else if (p < 30) {
|
|
return "wenige";
|
|
} else if (p < 60) {
|
|
return "relativ viele";
|
|
} else if (p < 90) {
|
|
return "viele";
|
|
}
|
|
return "sehr viele";
|
|
}
|
|
|
|
static void
|
|
research_cmd(unit *u, struct order * ord)
|
|
{
|
|
region *r = u->region;
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
/*
|
|
const char *s = getstrtoken();
|
|
|
|
if (findparam(s, u->faction->locale) == P_HERBS) { */
|
|
|
|
if (eff_skill(u, SK_HERBALISM, r) < 7) {
|
|
cmistake(u, ord, 227, MSG_EVENT);
|
|
return;
|
|
}
|
|
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
|
|
if (rherbs(r) > 0) {
|
|
const herb_type *rht = rherbtype(r);
|
|
|
|
if (rht != NULL) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"researchherb%u:unit%r:region%s:amount%X:herb", u, r,
|
|
rough_amount(rherbs(r), 100), rht->itype->rtype));
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"researchherb_none%u:unit%r:region", u, r));
|
|
}
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"researchherb_none%u:unit%r:region", u, r));
|
|
}
|
|
}
|
|
|
|
static int
|
|
wahrnehmung(region * r, faction * f)
|
|
{
|
|
unit *u;
|
|
int w = 0;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->faction == f) {
|
|
if (eff_skill(u, SK_OBSERVATION, r) > w) {
|
|
w = eff_skill(u, SK_OBSERVATION, r);
|
|
}
|
|
}
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
static void
|
|
steal_cmd(unit * u, struct order * ord, request ** stealorders)
|
|
{
|
|
int n, i, id;
|
|
boolean goblin = false;
|
|
request * o;
|
|
unit * u2 = NULL;
|
|
region * r = u->region;
|
|
faction * f = NULL;
|
|
|
|
if (rterrain(r) == T_OCEAN && u->race != new_race[RC_AQUARIAN]) {
|
|
cmistake(u, ord, 242, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (r->planep && fval(r->planep, PFL_NOATTACK)) {
|
|
cmistake(u, ord, 270, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
id = read_unitid(u->faction, r);
|
|
u2 = findunitr(r, id);
|
|
|
|
if (u2 && u2->region==u->region) {
|
|
f = u2->faction;
|
|
} else {
|
|
f = dfindhash(id);
|
|
}
|
|
|
|
for (u2=r->units;u2;u2=u2->next) {
|
|
if (u2->faction == f && cansee(u->faction, r, u2, 0)) break;
|
|
}
|
|
|
|
if (!u2) {
|
|
cmistake(u, ord, 63, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (u2->faction->age < NewbieImmunity()) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, ord, "newbie_immunity_error",
|
|
"turns", NewbieImmunity()));
|
|
return;
|
|
}
|
|
|
|
if (u->faction->alliance!=NULL && u->faction->alliance == u2->faction->alliance) {
|
|
cmistake(u, ord, 47, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
assert(u->region==u2->region);
|
|
if (!can_contact(r, u, u2)) {
|
|
add_message(&u->faction->msgs, msg_feedback(u, ord, "error60", ""));
|
|
return;
|
|
}
|
|
|
|
n = eff_skill(u, SK_STEALTH, r) - wahrnehmung(r, f);
|
|
|
|
if (n == 0) {
|
|
/* Wahrnehmung == Tarnung */
|
|
if (u->race != new_race[RC_GOBLIN] || eff_skill(u, SK_STEALTH, r) <= 3) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"stealfail%u:unit%u:target", u, u2));
|
|
add_message(&u2->faction->msgs, new_message(u2->faction,
|
|
"stealdetect%u:unit", u2));
|
|
return;
|
|
} else {
|
|
add_message(&u2->faction->msgs, new_message(u2->faction,
|
|
"thiefdiscover%u:unit%u:target", u, u2));
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"stealfatal%u:unit%u:target", u, u2));
|
|
n = 1;
|
|
goblin = true;
|
|
}
|
|
} else if (n < 0) {
|
|
/* Wahrnehmung > Tarnung */
|
|
if (u->race != new_race[RC_GOBLIN] || eff_skill(u, SK_STEALTH, r) <= 3) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"stealfatal%u:unit%u:target", u, u2));
|
|
|
|
add_message(&u2->faction->msgs, new_message(u2->faction,
|
|
"thiefdiscover%u:unit%u:target", u, u2));
|
|
return;
|
|
} else { /* Goblin-Spezialdiebstahl, Meldung an Beklauten */
|
|
add_message(&u2->faction->msgs, new_message(u2->faction,
|
|
"thiefdiscover%u:unit%u:target", u, u2));
|
|
n = 1;
|
|
goblin = true;
|
|
}
|
|
}
|
|
n = max(0, n);
|
|
|
|
i = min(u->number, get_item(u,I_RING_OF_NIMBLEFINGER));
|
|
if (i > 0) {
|
|
n *= STEALINCOME * (u->number + i * 9);
|
|
} else {
|
|
n *= u->number * STEALINCOME;
|
|
}
|
|
|
|
u->wants = n;
|
|
|
|
/* wer dank unsichtbarkeitsringen klauen kann, muss nicht unbedingt ein
|
|
* guter dieb sein, schliesslich macht man immer noch sehr viel laerm */
|
|
|
|
o = (request *) calloc(1, sizeof(request));
|
|
o->unit = u;
|
|
o->qty = 1; /* Betrag steht in u->wants */
|
|
o->no = u2->no;
|
|
o->type.goblin = goblin; /* Merken, wenn Goblin-Spezialklau */
|
|
addlist(stealorders, o);
|
|
|
|
/* Nur soviel PRODUCEEXP wie auch tatsaechlich gemacht wurde */
|
|
|
|
produceexp(u, SK_STEALTH, min(n, u->number));
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
|
|
static void
|
|
expandentertainment(region * r)
|
|
{
|
|
unit *u;
|
|
int m = entertainmoney(r);
|
|
request *o;
|
|
|
|
for (o = &entertainers[0]; o != nextentertainer; ++o) {
|
|
double part = m / (double) entertaining;
|
|
u = o->unit;
|
|
if (entertaining <= m)
|
|
u->n = o->qty;
|
|
else
|
|
u->n = (int) (o->qty * part);
|
|
change_money(u, u->n);
|
|
rsetmoney(r, rmoney(r) - u->n);
|
|
m -= u->n;
|
|
entertaining -= o->qty;
|
|
|
|
/* Nur soviel PRODUCEEXP wie auch tatsächlich gemacht wurde */
|
|
produceexp(u, SK_ENTERTAINMENT, min(u->n, u->number));
|
|
add_income(u, IC_ENTERTAIN, o->qty, u->n);
|
|
}
|
|
}
|
|
|
|
void
|
|
entertain_cmd(unit * u, struct order * ord)
|
|
{
|
|
region * r = u->region;
|
|
int max_e;
|
|
request *o;
|
|
static int entertainbase = 0;
|
|
static int entertainperlevel = 0;
|
|
|
|
if (!entertainbase) {
|
|
const char * str = get_param(global.parameters, "entertain.base");
|
|
entertainbase = str?atoi(str):0;
|
|
}
|
|
if (!entertainperlevel) {
|
|
const char * str = get_param(global.parameters, "entertain.perlevel");
|
|
entertainperlevel = str?atoi(str):0;
|
|
}
|
|
if (fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 58, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (!effskill(u, SK_ENTERTAINMENT)) {
|
|
cmistake(u, ord, 58, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (besieged(u)) {
|
|
cmistake(u, ord, 60, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
|
|
cmistake(u, ord, 28, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
u->wants = u->number * (entertainbase + effskill(u, SK_ENTERTAINMENT)
|
|
* entertainperlevel);
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
max_e = geti();
|
|
if (max_e != 0) {
|
|
u->wants = min(u->wants,max_e);
|
|
}
|
|
o = nextentertainer++;
|
|
o->unit = u;
|
|
o->qty = u->wants;
|
|
entertaining += o->qty;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
|
|
static void
|
|
expandwork(region * r)
|
|
{
|
|
int n, earnings;
|
|
/* n: verbleibende Einnahmen */
|
|
/* m: maximale Arbeiter */
|
|
int m = maxworkingpeasants(r);
|
|
int p_wage = wage(r,NULL,false);
|
|
int verdienst = 0;
|
|
request *o;
|
|
|
|
for (o = &workers[0]; o != nextworker; ++o) {
|
|
unit * u = o->unit;
|
|
int workers;
|
|
|
|
if (u->number == 0) continue;
|
|
|
|
if (m>=working) workers = u->number;
|
|
else {
|
|
workers = u->number * m / working;
|
|
if (rand() % working < (u->number * m) % working) workers++;
|
|
}
|
|
|
|
assert(workers>=0);
|
|
|
|
u->n = workers * wage(u->region, u, false);
|
|
|
|
m -= workers;
|
|
assert(m>=0);
|
|
|
|
change_money(u, u->n);
|
|
working -= o->unit->number;
|
|
add_income(u, IC_WORK, o->qty, u->n);
|
|
}
|
|
|
|
n = m * p_wage;
|
|
|
|
/* Der Rest wird von den Bauern verdient. n ist das uebriggebliebene
|
|
* Geld. */
|
|
#if AFFECT_SALARY
|
|
{
|
|
attrib * a = a_find(r->attribs, &at_salary);
|
|
if (a) verdienst = a->data.i;
|
|
}
|
|
#endif
|
|
|
|
earnings = min(n, rpeasants(r) * p_wage) + verdienst;
|
|
/* Mehr oder weniger durch Trank "Riesengrass" oder "Faulobstschnaps" */
|
|
|
|
if (verdienst) {
|
|
sprintf(buf, "%d Bauern verdienen ein Silber %s durch %s.",
|
|
abs(verdienst), (verdienst > 0) ? "mehr" : "weniger",
|
|
(verdienst > 0) ? "Riesengras" : "Faulobstschnaps");
|
|
}
|
|
rsetmoney(r, rmoney(r) + earnings);
|
|
}
|
|
|
|
static void
|
|
work(unit * u, order * ord)
|
|
{
|
|
region * r = u->region;
|
|
request *o;
|
|
int w;
|
|
|
|
if(fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 313, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (besieged(u)) {
|
|
cmistake(u, ord, 60, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
w = wage(r,u,false);
|
|
u->wants = u->number * w;
|
|
o = nextworker++;
|
|
o->unit = u;
|
|
o->qty = u->number * w;
|
|
working += u->number;
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
static void
|
|
expandtax(region * r, request * taxorders)
|
|
{
|
|
unit *u;
|
|
int i;
|
|
|
|
expandorders(r, taxorders);
|
|
if (!norders) return;
|
|
|
|
for (i = 0; i != norders && rmoney(r) > TAXFRACTION; i++) {
|
|
change_money(oa[i].unit, TAXFRACTION);
|
|
oa[i].unit->n += TAXFRACTION;
|
|
rsetmoney(r, rmoney(r) -TAXFRACTION);
|
|
}
|
|
free(oa);
|
|
|
|
for (u = r->units; u; u = u->next)
|
|
if (u->n >= 0)
|
|
add_income(u, IC_TAX, u->wants, u->n);
|
|
}
|
|
|
|
void
|
|
tax_cmd(unit * u, struct order * ord, request ** taxorders)
|
|
{
|
|
/* Steuern werden noch vor der Forschung eingetrieben */
|
|
region * r = u->region;
|
|
unit *u2;
|
|
int n;
|
|
request *o;
|
|
int max;
|
|
|
|
if (!humanoidrace(u->race) && u->faction != findfaction(MONSTER_FACTION)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (besieged(u)) {
|
|
cmistake(u, ord, 60, MSG_INCOME);
|
|
return;
|
|
}
|
|
n = armedmen(u);
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 48, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
max = geti();
|
|
|
|
if (max == 0) max = INT_MAX;
|
|
if (!playerrace(u->race)) {
|
|
u->wants = min(income(u), max);
|
|
} else {
|
|
u->wants = min(n * eff_skill(u, SK_TAXING, r) * 20, max);
|
|
}
|
|
|
|
u2 = is_guarded(r, u, GUARD_TAX);
|
|
if (u2) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, ord, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
|
|
/* die einnahmen werden in fraktionen von 10 silber eingeteilt: diese
|
|
* fraktionen werden dann bei eintreiben unter allen eintreibenden
|
|
* einheiten aufgeteilt. */
|
|
|
|
o = (request *) calloc(1, sizeof(request));
|
|
o->qty = u->wants / TAXFRACTION;
|
|
o->unit = u;
|
|
addlist(taxorders, o);
|
|
return;
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
|
|
void
|
|
produce(void)
|
|
{
|
|
region *r;
|
|
request *taxorders, *sellorders, *stealorders, *buyorders;
|
|
unit *u;
|
|
int todo;
|
|
|
|
/* das sind alles befehle, die 30 tage brauchen, und die in thisorder
|
|
* stehen! von allen 30-tage befehlen wird einfach der letzte verwendet
|
|
* (dosetdefaults).
|
|
*
|
|
* kaufen vor einnahmequellen. da man in einer region dasselbe produkt
|
|
* nicht kaufen und verkaufen kann, ist die reihenfolge wegen der
|
|
* produkte egal. nicht so wegen dem geld.
|
|
*
|
|
* lehren vor lernen. */
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
boolean limited = true;
|
|
|
|
assert(rmoney(r) >= 0);
|
|
assert(rpeasants(r) >= 0);
|
|
|
|
buyorders = 0;
|
|
sellorders = 0;
|
|
nextworker = &workers[0];
|
|
working = 0;
|
|
nextentertainer = &entertainers[0];
|
|
entertaining = 0;
|
|
taxorders = 0;
|
|
stealorders = 0;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->race == new_race[RC_SPELL] || fval(u, UFL_LONGACTION))
|
|
continue;
|
|
|
|
if (u->race == new_race[RC_INSECT] && r_insectstalled(r) &&
|
|
!is_cursed(u->attribs, C_KAELTESCHUTZ,0))
|
|
continue;
|
|
|
|
if (attacked(u) && u->thisorder==NULL) {
|
|
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
|
|
continue;
|
|
}
|
|
|
|
if (!TradeDisabled()) {
|
|
order * ord;
|
|
for (ord = u->orders;ord;ord=ord->next) {
|
|
switch (get_keyword(ord)) {
|
|
case K_BUY:
|
|
buy(u, &buyorders, ord);
|
|
break;
|
|
case K_SELL:
|
|
/* sell returns true if the sale is not limited
|
|
* by the region limit */
|
|
limited &= !sell(u, &sellorders, ord);
|
|
break;
|
|
}
|
|
}
|
|
if (fval(u, UFL_TRADER)) {
|
|
attrib * a = a_find(u->attribs, &at_trades);
|
|
if (a && a->data.i) {
|
|
produceexp(u, SK_TRADE, u->number);
|
|
}
|
|
set_order(&u->thisorder, NULL);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
todo = get_keyword(u->thisorder);
|
|
if (todo == NOKEYWORD) continue;
|
|
|
|
if (rterrain(r) == T_OCEAN && u->race != new_race[RC_AQUARIAN]
|
|
&& !(u->race->flags & RCF_SWIM)
|
|
&& todo != K_STEAL && todo != K_SPY && todo != K_SABOTAGE)
|
|
continue;
|
|
|
|
switch (todo) {
|
|
case K_MAKE:
|
|
make_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_ENTERTAIN:
|
|
entertain_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_WORK:
|
|
if (playerrace(u->race)) work(u, u->thisorder);
|
|
else if (playerrace(u->faction->race)) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "race_cantwork", "race", u->race));
|
|
}
|
|
break;
|
|
|
|
case K_TAX:
|
|
tax_cmd(u, u->thisorder, &taxorders);
|
|
break;
|
|
|
|
case K_STEAL:
|
|
steal_cmd(u, u->thisorder, &stealorders);
|
|
break;
|
|
|
|
case K_SPY:
|
|
spy_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_SABOTAGE:
|
|
sabotage_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_BREED:
|
|
breed_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_PLANT:
|
|
plant_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_RESEARCH:
|
|
research_cmd(u, u->thisorder);
|
|
break;
|
|
}
|
|
}
|
|
|
|
split_allocations(r);
|
|
/* Entertainment (expandentertainment) und Besteuerung (expandtax) vor den
|
|
* Befehlen, die den Bauern mehr Geld geben, damit man aus den Zahlen der
|
|
* letzten Runde berechnen kann, wieviel die Bauern für Unterhaltung
|
|
* auszugeben bereit sind. */
|
|
if (entertaining) expandentertainment(r);
|
|
expandwork(r);
|
|
if (taxorders) expandtax(r, taxorders);
|
|
|
|
/* An erster Stelle Kaufen (expandbuying), die Bauern so Geld bekommen, um
|
|
* nachher zu beim Verkaufen (expandselling) den Spielern abkaufen zu
|
|
* können. */
|
|
|
|
if (buyorders) expandbuying(r, buyorders);
|
|
|
|
if (sellorders) {
|
|
int limit = rpeasants(r) / TRADE_FRACTION;
|
|
if (rterrain(r) == T_DESERT && buildingtype_exists(r, bt_find("caravan")))
|
|
limit *= 2;
|
|
expandselling(r, sellorders, limited?limit:INT_MAX);
|
|
}
|
|
|
|
/* Die Spieler sollen alles Geld verdienen, bevor sie beklaut werden
|
|
* (expandstealing). */
|
|
|
|
if (stealorders) expandstealing(r, stealorders);
|
|
|
|
assert(rmoney(r) >= 0);
|
|
assert(rpeasants(r) >= 0);
|
|
|
|
}
|
|
}
|
|
|
|
void
|
|
init_economy(void)
|
|
{
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_HORSE]), attrib_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_WOOD]), attrib_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_MALLORN]), attrib_allocation));
|
|
#if NEW_RESOURCEGROWTH
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_STONE]), leveled_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_IRON]), leveled_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_LAEN]), leveled_allocation));
|
|
#if GROWING_TREES
|
|
add_allocator(make_allocator(&rt_seed, attrib_allocation));
|
|
add_allocator(make_allocator(&rt_mallornseed, attrib_allocation));
|
|
#endif
|
|
#else
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_STONE]), attrib_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_IRON]), attrib_allocation));
|
|
add_allocator(make_allocator(item2resource(olditemtype[I_LAEN]), attrib_allocation));
|
|
#endif
|
|
}
|
|
|