forked from github/server
3ae0abad4b
removing some instances of oldterrain() calls kingdoms: removing assert on missing old races kingdoms: handling missing potions gracefully
144 lines
3.1 KiB
C
144 lines
3.1 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "terrain.h"
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#include "terrainid.h"
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/* kernel includes */
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#include "curse.h"
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#include "region.h"
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#include "resources.h"
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAXTERRAINS 20
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const char * terraindata[] = {
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"ocean",
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"plain",
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"swamp",
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"desert",
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"highland",
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"mountain",
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"glacier",
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"firewall",
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"hell", /* dungeon module */
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"plain", /* former grassland */
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"fog",
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"thickfog",
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"volcano",
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"activevolcano",
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"iceberg_sleep",
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"iceberg",
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"hall1", /* museum module */
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"corridor1", /* museum module */
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"plain", /* former magicstorm */
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"wall1", /* museum module */
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NULL
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};
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static terrain_type * registered_terrains;
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const terrain_type *
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terrains(void)
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{
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return registered_terrains;
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}
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static const char *
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plain_name(const struct region * r)
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{
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/* TODO: xml defined */
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if (r_isforest(r)) return "forest";
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return r->terrain->_name;
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}
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void
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register_terrain(struct terrain_type * terrain)
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{
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assert(terrain->next==NULL),
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terrain->next = registered_terrains;
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registered_terrains = terrain;
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if (strcmp("plain", terrain->_name)==0)
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terrain->name = &plain_name;
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}
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const struct terrain_type *
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get_terrain(const char * name)
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{
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const struct terrain_type * terrain;
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for (terrain=registered_terrains;terrain;terrain=terrain->next) {
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if (strcmp(terrain->_name, name)==0) break;
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}
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return terrain;
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}
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static const terrain_type * newterrains[MAXTERRAINS];
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const struct terrain_type *
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newterrain(terrain_t t)
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{
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if (t==NOTERRAIN) return NULL;
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assert(t>=0);
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assert(t<MAXTERRAINS);
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return newterrains[t];
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}
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terrain_t
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oldterrain(const struct terrain_type * terrain)
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{
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terrain_t t;
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if (terrain==NULL) return NOTERRAIN;
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for (t=0;t!=MAXTERRAINS;++t) {
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if (newterrains[t]==terrain) return t;
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}
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log_warning(("%s is not a classic terrain", terrain->_name));
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return NOTERRAIN;
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}
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const char *
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terrain_name(const struct region * r)
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{
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if (r->terrain->name!=NULL) return r->terrain->name(r);
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return r->terrain->_name;
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}
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void
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init_terrains(void)
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{
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terrain_t t;
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for (t=0;t!=MAXTERRAINS;++t) {
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const terrain_type * newterrain = newterrains[t];
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if (newterrain!=NULL) continue;
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newterrain = get_terrain(terraindata[t]);
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if (newterrain!=NULL) {
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newterrains[t] = newterrain;
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} else {
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log_warning(("missing classic terrain %s\n", terraindata[t]));
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}
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}
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}
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