server/src/common/kernel
Enno Rehling 3145295ad4 http://eressea.upb.de/mantis/view.php?id=869
BEWACHE nach "langen" Kampf nicht möglich; Fehlermeldungen nach "langen" Kampf

Noch ein Flag eingeführt. Hoffe, dass das klappt.
2006-03-26 21:49:37 +00:00
..
alchemy.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
alchemy.h removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used. 2005-10-25 20:44:18 +00:00
alliance.c
alliance.h
battle.c http://eressea.upb.de/mantis/view.php?id=869 2006-03-26 21:49:37 +00:00
battle.h armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar. 2005-07-31 01:07:07 +00:00
border.c - New random number generator 2006-02-19 22:43:56 +00:00
border.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
build.c The new GM tool, added to the eressea/ directory. All that remains is to 2006-03-24 07:35:51 +00:00
build.h The quest to remove resource_t from the game continues (finally) 2005-10-29 11:17:21 +00:00
building.c Massive changes: 2006-02-11 16:11:16 +00:00
building.h Massive changes: 2006-02-11 16:11:16 +00:00
calendar.c don't use MT library for release 2006-02-04 13:08:44 +00:00
calendar.h don't use MT library for release 2006-02-04 13:08:44 +00:00
curse.c avoiding a_select some more, and removing the unused compare-functions 2006-02-26 11:12:25 +00:00
curse.h avoiding a_select some more, and removing the unused compare-functions 2006-02-26 11:12:25 +00:00
equipment.c http://eressea.upb.de/mantis/view.php?id=845 2006-02-26 13:14:46 +00:00
equipment.h - dice_rand kann einfaches multiplizieren 2005-12-11 09:58:17 +00:00
eressea.c http://eressea.upb.de/mantis/view.php?id=870 2006-03-26 18:26:52 +00:00
eressea.h http://eressea.upb.de/mantis/view.php?id=869 2006-03-26 21:49:37 +00:00
faction.c - New random number generator 2006-02-19 22:43:56 +00:00
faction.h - New random number generator 2006-02-19 22:43:56 +00:00
give.c - New random number generator 2006-02-19 22:43:56 +00:00
give.h
group.c Even more flags to reduce attribute-lookups. 2005-06-12 17:57:14 +00:00
group.h
item.c - New random number generator 2006-02-19 22:43:56 +00:00
item.h - New random number generator 2006-02-19 22:43:56 +00:00
Jamfile ugroups code entfernt: 2006-01-22 23:29:15 +00:00
karma.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
karma.h The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever). 2006-02-17 22:59:03 +00:00
kernel.dsp
kernel.vcproj New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
magic.c http://eressea.upb.de/mantis/view.php?id=869 2006-03-26 21:49:37 +00:00
magic.h earn_silver Zauber in script/xml ausgelagert. 2006-02-05 15:48:52 +00:00
message.c http://eressea.upb.de/mantis/view.php?id=870 2006-03-26 18:26:52 +00:00
message.h http://eressea.upb.de/mantis/view.php?id=870 2006-03-26 18:26:52 +00:00
movement.c http://eressea.upb.de/mantis/view.php?id=869 2006-03-26 21:49:37 +00:00
movement.h http://eressea.upb.de/mantis/view.php?id=586 2005-07-01 22:54:14 +00:00
names.c - New random number generator 2006-02-19 22:43:56 +00:00
names.h
objtypes.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
order.c fixed buffersize-calculation for orders. 2006-01-29 13:52:49 +00:00
order.h Bugfixes an replace_order 2005-05-22 12:26:19 +00:00
pathfinder.c Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
pathfinder.h misc. memory leaks removed 2005-06-11 08:09:55 +00:00
plane.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
plane.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
player.c - New random number generator 2006-02-19 22:43:56 +00:00
player.h
pool.c - New random number generator 2006-02-19 22:43:56 +00:00
pool.h - New random number generator 2006-02-19 22:43:56 +00:00
race.c http://eressea.upb.de/mantis/view.php?id=859 2006-02-26 17:28:55 +00:00
race.h some time ago when races were added to xml, the global familiarrace-list was broken. fixed. 2006-02-10 21:15:08 +00:00
region.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
region.h avoiding a_select some more, and removing the unused compare-functions 2006-02-26 11:12:25 +00:00
render.h
reports.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
reports.h - New random number generator 2006-02-19 22:43:56 +00:00
resources.c - New random number generator 2006-02-19 22:43:56 +00:00
resources.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
save.c made the save function work, and not print so much (quiet now understands 2006-03-26 21:14:35 +00:00
save.h The new GM tool, added to the eressea/ directory. All that remains is to 2006-03-24 07:35:51 +00:00
ship.c removing a strdup() call and a buffer from rparagraph. 2006-01-26 23:05:40 +00:00
ship.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
skill.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
skill.h new code for 'kingdoms': 2005-11-25 22:09:59 +00:00
spell.c project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
spell.h shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes. 2006-02-17 17:47:11 +00:00
spellid.h earn_silver Zauber in script/xml ausgelagert. 2006-02-05 15:48:52 +00:00
spy.h
teleport.c - New random number generator 2006-02-19 22:43:56 +00:00
teleport.h spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
terrain.c bugfix old lua versions 2005-11-25 23:52:53 +00:00
terrain.h Compile-fixes. 2005-12-31 13:18:35 +00:00
terrainid.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
unit.c The new GM tool, added to the eressea/ directory. All that remains is to 2006-03-24 07:35:51 +00:00
unit.h http://eressea.upb.de/mantis/view.php?id=869 2006-03-26 21:49:37 +00:00
xmlreader.c http://eressea.upb.de/mantis/view.php?id=870 2006-03-26 18:26:52 +00:00
xmlreader.h project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00