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alchemy.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
alchemy.h
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removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
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2005-10-25 20:44:18 +00:00 |
alliance.c
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alliance.h
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battle.c
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http://eressea.upb.de/mantis/view.php?id=869
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2006-03-26 21:49:37 +00:00 |
battle.h
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armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar.
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2005-07-31 01:07:07 +00:00 |
border.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
border.h
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
build.c
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The new GM tool, added to the eressea/ directory. All that remains is to
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2006-03-24 07:35:51 +00:00 |
build.h
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The quest to remove resource_t from the game continues (finally)
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2005-10-29 11:17:21 +00:00 |
building.c
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Massive changes:
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2006-02-11 16:11:16 +00:00 |
building.h
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Massive changes:
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2006-02-11 16:11:16 +00:00 |
calendar.c
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don't use MT library for release
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2006-02-04 13:08:44 +00:00 |
calendar.h
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don't use MT library for release
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2006-02-04 13:08:44 +00:00 |
curse.c
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avoiding a_select some more, and removing the unused compare-functions
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2006-02-26 11:12:25 +00:00 |
curse.h
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avoiding a_select some more, and removing the unused compare-functions
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2006-02-26 11:12:25 +00:00 |
equipment.c
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http://eressea.upb.de/mantis/view.php?id=845
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2006-02-26 13:14:46 +00:00 |
equipment.h
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- dice_rand kann einfaches multiplizieren
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2005-12-11 09:58:17 +00:00 |
eressea.c
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http://eressea.upb.de/mantis/view.php?id=870
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2006-03-26 18:26:52 +00:00 |
eressea.h
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http://eressea.upb.de/mantis/view.php?id=869
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2006-03-26 21:49:37 +00:00 |
faction.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
faction.h
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
give.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
give.h
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group.c
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Even more flags to reduce attribute-lookups.
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2005-06-12 17:57:14 +00:00 |
group.h
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item.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
item.h
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
Jamfile
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ugroups code entfernt:
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2006-01-22 23:29:15 +00:00 |
karma.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
karma.h
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The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
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2006-02-17 22:59:03 +00:00 |
kernel.dsp
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kernel.vcproj
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
magic.c
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http://eressea.upb.de/mantis/view.php?id=869
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2006-03-26 21:49:37 +00:00 |
magic.h
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earn_silver Zauber in script/xml ausgelagert.
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2006-02-05 15:48:52 +00:00 |
message.c
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http://eressea.upb.de/mantis/view.php?id=870
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2006-03-26 18:26:52 +00:00 |
message.h
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http://eressea.upb.de/mantis/view.php?id=870
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2006-03-26 18:26:52 +00:00 |
movement.c
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http://eressea.upb.de/mantis/view.php?id=869
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2006-03-26 21:49:37 +00:00 |
movement.h
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http://eressea.upb.de/mantis/view.php?id=586
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2005-07-01 22:54:14 +00:00 |
names.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
names.h
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objtypes.h
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
order.c
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fixed buffersize-calculation for orders.
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2006-01-29 13:52:49 +00:00 |
order.h
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Bugfixes an replace_order
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2005-05-22 12:26:19 +00:00 |
pathfinder.c
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
pathfinder.h
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misc. memory leaks removed
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2005-06-11 08:09:55 +00:00 |
plane.c
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
plane.h
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
player.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
player.h
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pool.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
pool.h
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
race.c
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http://eressea.upb.de/mantis/view.php?id=859
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2006-02-26 17:28:55 +00:00 |
race.h
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some time ago when races were added to xml, the global familiarrace-list was broken. fixed.
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2006-02-10 21:15:08 +00:00 |
region.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
region.h
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avoiding a_select some more, and removing the unused compare-functions
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2006-02-26 11:12:25 +00:00 |
render.h
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reports.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
reports.h
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
resources.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
resources.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
save.c
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made the save function work, and not print so much (quiet now understands
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2006-03-26 21:14:35 +00:00 |
save.h
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The new GM tool, added to the eressea/ directory. All that remains is to
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2006-03-24 07:35:51 +00:00 |
ship.c
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removing a strdup() call and a buffer from rparagraph.
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2006-01-26 23:05:40 +00:00 |
ship.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
skill.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
skill.h
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new code for 'kingdoms':
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2005-11-25 22:09:59 +00:00 |
spell.c
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project eressa64: trying to run eressea natively on 64 bit hardware.
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2006-02-09 19:39:17 +00:00 |
spell.h
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shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes.
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2006-02-17 17:47:11 +00:00 |
spellid.h
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earn_silver Zauber in script/xml ausgelagert.
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2006-02-05 15:48:52 +00:00 |
spy.h
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teleport.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
teleport.h
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spawning of new braineaters moved into a separate LUA function which is not called for wdw.
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2005-10-02 16:06:12 +00:00 |
terrain.c
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bugfix old lua versions
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2005-11-25 23:52:53 +00:00 |
terrain.h
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Compile-fixes.
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2005-12-31 13:18:35 +00:00 |
terrainid.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
unit.c
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The new GM tool, added to the eressea/ directory. All that remains is to
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2006-03-24 07:35:51 +00:00 |
unit.h
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http://eressea.upb.de/mantis/view.php?id=869
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2006-03-26 21:49:37 +00:00 |
xmlreader.c
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http://eressea.upb.de/mantis/view.php?id=870
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2006-03-26 18:26:52 +00:00 |
xmlreader.h
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project eressa64: trying to run eressea natively on 64 bit hardware.
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2006-02-09 19:39:17 +00:00 |