forked from github/server
4635c46ec2
- als dice_roll nach lua exportiert - equipment kann in inventories getan werden - region::land bekommt ein inventory - terraform legt equipment in neue regionen kingdoms: - neues terrain berge.
67 lines
1.9 KiB
C
67 lines
1.9 KiB
C
/* vi: set ts=2:
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#ifndef H_KRNL_EQUIPMENT_H
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#define H_KRNL_EQUIPMENT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spell;
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typedef struct itemdata {
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const struct item_type * itype;
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char * value;
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struct itemdata * next;
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} itemdata;
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typedef struct subsetitem {
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struct equipment * set;
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float chance;
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} subsetitem;
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typedef struct subset {
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float chance;
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subsetitem * sets;
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} subset;
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typedef struct equipment {
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char * name;
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struct itemdata * items;
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char * skills[MAXSKILLS];
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struct spell_list * spells;
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struct subset * subsets;
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struct equipment * next;
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} equipment;
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extern struct equipment * create_equipment(const char * eqname);
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extern struct equipment * get_equipment(const char * eqname);
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extern void equipment_setitem(struct equipment * eq, const struct item_type * itype, const char * value);
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extern void equipment_setskill(struct equipment * eq, skill_t sk, const char * value);
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extern void equipment_addspell(struct equipment * eq, struct spell * sp);
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extern void equip_unit(struct unit * u, const struct equipment * eq);
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extern void equip_items(struct item ** items, const struct equipment * eq);
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#ifdef __cplusplus
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}
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#endif
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#endif
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