server/src/kernel
2016-09-18 11:46:54 +02:00
..
alliance.c eliminate leak from alliance.test 2016-09-07 17:50:51 +02:00
alliance.h when reading alliances, duplicate ids are impossible. 2016-08-18 19:09:43 +02:00
alliance.test.c new rule: call test_setup to begin test, test_cleanup at end. 2016-08-29 14:21:28 +01:00
ally.c update key attribute api 2016-02-09 06:43:19 +01:00
ally.h fix gcc build 2015-11-24 19:15:53 +01:00
ally.test.c
build.c add some more local caching. 2016-09-11 12:48:00 +02:00
build.h
build.test.c add some more local caching. 2016-09-11 12:48:00 +02:00
building.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
building.h is_building_type should be a quicker way to test for a building type than bt_find. 2016-08-30 09:13:59 +01:00
building.test.c further reduce number of bt_find calls. 2016-08-30 09:36:09 +01:00
CMakeLists.txt fix travis build by not depending on CMake 2.8.8 2016-09-16 16:30:56 +02:00
command.c remove unused function after refactoring 2016-09-07 17:52:12 +02:00
command.h remove unused function after refactoring 2016-09-07 17:52:12 +02:00
command.test.c try to eliminate memory leak in command.test 2016-09-07 16:39:54 +01:00
config.c test and cache all the rules! 2016-09-11 15:54:03 +02:00
config.h add some more local caching. 2016-09-11 12:48:00 +02:00
config.test.c test and cache all the rules! 2016-09-11 15:54:03 +02:00
connection.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
connection.h Reparatur Irrlichter 2016-08-06 14:36:54 +02:00
curse.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
curse.h eliminate static curse variables (gbdream & more) 2016-08-29 20:31:18 +01:00
curse.test.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
equipment.c memory leak in equipment.skills 2016-09-08 06:56:16 +02:00
equipment.h free configuration data (valgrind calls it still-reachable leaks). 2016-09-07 20:46:41 +02:00
equipment.test.c test_setup/cleanup for equipment.test 2016-09-07 19:04:42 +02:00
faction.c alternative implementation for dfindhash that doesn't use as much memory. 2016-09-11 20:09:48 +02:00
faction.h alternative implementation for dfindhash that doesn't use as much memory. 2016-09-11 20:09:48 +02:00
faction.test.c alternative implementation for dfindhash that doesn't use as much memory. 2016-09-11 20:09:48 +02:00
group.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
group.h attrib.read gets a gamedata object (remove dependency on global.data_version) 2016-02-24 11:44:18 +01:00
group.test.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
item.c move static variable cleanup to kernel_done. 2016-09-07 21:22:05 +02:00
item.h move static variable cleanup to kernel_done. 2016-09-07 21:22:05 +02:00
item.test.c always create test units inside a region (so they can get destroyed in free_gamedata) 2016-09-08 09:11:17 +02:00
jsonconf.c add a test for default_order, so I can change it. 2016-04-09 18:49:25 +02:00
jsonconf.h
jsonconf.test.c expect remove and unlink to set errno when file doesn't exist, reduce misleading spam. 2016-09-11 17:19:27 +02:00
messages.c increase error-logging from unit tests. 2016-01-28 16:00:36 +01:00
messages.h
messages.test.c
objtypes.h
order.c
order.h
order.test.c
pathfinder.c test some simple facts about planes 2016-04-09 14:26:10 +02:00
pathfinder.h test some simple facts about planes 2016-04-09 14:26:10 +02:00
plane.c setting herbs will warn if they are the wrong herbs. 2016-08-18 19:04:48 +02:00
plane.h remove view functions for special planes (Regatta). 2016-09-16 18:59:24 +02:00
plane.test.c test some simple facts about planes 2016-04-09 14:26:10 +02:00
pool.c refactoring: move parsing and allies code out of config.c 2015-11-24 18:52:09 +01:00
pool.h
pool.test.c
race.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
race.h delete dead code (dbrace) 2016-08-29 13:49:39 +01:00
race.test.c fix mac build with clang 7.3 2016-08-31 09:42:36 +02:00
region.c move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
region.h setting herbs will warn if they are the wrong herbs. 2016-08-18 19:04:48 +02:00
render.h
resources.c kill static caches for floating-point variables 2015-11-22 17:32:35 +01:00
resources.h
save.c all code review nitpicks fixed. 2016-09-16 16:54:41 +02:00
save.h all code review nitpicks fixed. 2016-09-16 16:54:41 +02:00
save.test.c all code review nitpicks fixed. 2016-09-16 16:54:41 +02:00
ship.c fix memory leak in umlaut.c with reference counting (sad). 2016-09-06 19:57:07 +01:00
ship.h reduce maximum overload damage to 38% 2015-11-17 15:47:43 +01:00
ship.test.c introducing config_set and config_get so we don't have to refer to globals.parameters everywhere 2015-11-22 10:33:31 +01:00
skills.c remove unused FASTER_SKILLMOD optimization 2016-08-30 07:39:57 +01:00
skills.h
spell.c fixed: tests that try to create duplicate spells do not spam stderr. 2016-08-29 14:49:31 +01:00
spell.h remove some dead declarations 2016-03-24 13:01:41 +01:00
spell.test.c promote spell.test error logging to a tests.c API, use it for item.test 2016-08-29 15:19:17 +01:00
spellbook.c
spellbook.h
spellbook.test.c
terrain.c
terrain.h remove the SAIL_INTO flag 2016-06-10 20:55:27 +02:00
terrainid.h
types.h
unit.c fix failing unit tests, remove deleted unit from f->units list. 2016-09-18 11:46:54 +02:00
unit.h alternative implementation for dfindhash that doesn't use as much memory. 2016-09-11 20:09:48 +02:00
unit.test.c assert that f->units list is correct after remove_unit (fails) 2016-09-18 11:46:19 +02:00
version.c Fix MSVC compilation (always include platform-specific hacks). 2016-09-16 17:11:33 +02:00
version.h all code review nitpicks fixed. 2016-09-16 16:54:41 +02:00
xmlreader.c fix some calendar-related leaks and issues 2016-09-09 18:39:38 +02:00
xmlreader.h