Enno Rehling
a9b704f6a2
Dummes Cisual Studio hat meine Datei versaut
2005-10-09 22:06:16 +00:00
Enno Rehling
3415216610
more verbose exception handling
2005-10-09 22:01:08 +00:00
Enno Rehling
af447d3034
rename nomagic -> gray
2005-10-09 21:53:18 +00:00
Enno Rehling
31e3384165
compilation errors
2005-10-09 21:48:56 +00:00
Enno Rehling
a521385b13
even more create_ spells are now scripted.
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started on another spell (earn_silver), needs enabling and testing.
2005-10-09 21:41:04 +00:00
Enno Rehling
12906232f1
calculating score based on unmodified skill-level (faster, more accurate).
2005-10-09 20:36:44 +00:00
Enno Rehling
873404d8f4
crashbugs in randenc und rostregen
2005-10-09 19:52:21 +00:00
Christian Schlittchen
9ba5ebedb9
wdw-Zauber angepasst
2005-10-09 15:13:39 +00:00
Enno Rehling
fa929a855d
Kräuterbeutel: WdL, nicht Holz, als Zutat.
2005-10-09 12:22:14 +00:00
Enno Rehling
7f0e08dd07
uninitialized variable
2005-10-09 10:07:43 +00:00
Enno Rehling
72fd99987b
typo, kompiliert nicht
2005-10-09 10:06:37 +00:00
Enno Rehling
73ed11b893
sinnvollere Fehlermeldung bei nicht-existierendem farcasting-ziel
2005-10-09 10:04:31 +00:00
Enno Rehling
a461d06aa6
Disabling multiplayer-marking again.
2005-10-09 09:10:55 +00:00
Enno Rehling
046290ebdb
Bugfix: spellnames sind nicht von sp->info abhängig.
2005-10-09 09:09:51 +00:00
Enno Rehling
46cb474885
Zaubernamen weniger deutsch & Patzerfunktion vereinheitlicht
2005-10-09 02:10:03 +00:00
Enno Rehling
e208a2ba8d
added exception handling
2005-10-09 01:19:44 +00:00
Enno Rehling
b6b5b9709b
cleaning up the spell-scripts
2005-10-08 22:02:42 +00:00
Enno Rehling
8b0518690f
always default-fumble to report failure.
2005-10-08 21:43:24 +00:00
Enno Rehling
9230a0a074
I must remember to load the spells, too
2005-10-08 21:34:00 +00:00
Enno Rehling
2cb9b7bdaa
Fallback für zwei weitere Zauber in find_spellbyid
2005-10-08 20:04:13 +00:00
Enno Rehling
ea8539cb15
Zauber trollbelt war verloren gegangen.
...
find_spellbyid bekommt ein Fallback für Zauber, die die ID gewechselt haben.
2005-10-08 19:47:13 +00:00
Enno Rehling
2e897bfbf7
race special attack spells use name instead of id.
2005-10-08 19:22:56 +00:00
Enno Rehling
594683d077
replaced spellids by spellnames
2005-10-08 18:43:00 +00:00
Enno Rehling
f34f09e7b6
order of execution for XML parser changed.
2005-10-08 18:38:26 +00:00
Enno Rehling
c7c6f169cb
Englische Namen für alle Zauber.
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Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
fed680604a
missing includes for spell.cpp
...
bugfix memset in create_mage
2005-10-08 16:14:15 +00:00
Enno Rehling
2602a8db67
Mehr const, weniger Warnungen.
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Bugfix für spelllist_add (aufsteigend sortiert)
2005-10-08 15:44:40 +00:00
Enno Rehling
1771a81c52
Neues Datenformat macht Schluss mit der Speicherung von spell-ids im Datenfile.
2005-10-08 15:25:21 +00:00
Enno Rehling
128b5d0b9a
spells, defined in XML
2005-10-08 11:45:45 +00:00
Enno Rehling
b3c4dda44a
Messages als LUA-Objekte. Damit lassen sich jetzt auch von LUA aus lokalisierte messages an Parteien versenden.
2005-10-08 11:42:45 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
...
Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
fd364ba0f9
new name: nestwarmth
2005-10-03 21:55:39 +00:00
Enno Rehling
66fbb409a0
nein, anders...
2005-10-03 21:52:09 +00:00
Enno Rehling
1d09adb884
splitting old resource registration in two parts.
2005-10-03 21:46:57 +00:00
Enno Rehling
17958f9683
Armbrust aus dem Code genommen.
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Abbruch, wenn ein Item aus dem Datenfile nicht in den XML-Resourcen ist.
2005-10-03 21:15:47 +00:00
Enno Rehling
5dfc2f08b6
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
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Burgen fliegen aus dem Source.
XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b
removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source.
2005-10-02 21:32:20 +00:00
Enno Rehling
b65917bb97
removed I_SWORD and I_RUSTY_SWORD from the source.
2005-10-02 21:11:17 +00:00
Enno Rehling
883840c460
new files added
2005-10-02 20:31:28 +00:00
Enno Rehling
afd1af92c9
changes to the Jamfile (add equipment.c)
2005-10-02 20:29:21 +00:00
Enno Rehling
49bd595d69
New code:
...
"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
5358c876d2
reanming SK_SWORD -> SK_MELEE (since all the axes use it, too and I get confused so easily)
2005-10-02 17:35:25 +00:00
Enno Rehling
74f03ab496
daemon -> demon
2005-10-02 17:34:00 +00:00
Enno Rehling
6b87faf047
First test to remove items from code: AXE and RUSTY_AXE are out.
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Rewriting the rust-spell. Now affecting armor as well (with lower chance)
2005-10-02 17:04:16 +00:00
Enno Rehling
b04b01814b
new, more informative format for the dropouts file
2005-10-02 16:25:27 +00:00
Enno Rehling
5edd84e47e
removing unused code for reading the dropouts-file.
2005-10-02 16:20:11 +00:00
Enno Rehling
9f97148163
spawning of new braineaters moved into a separate LUA function which is not called for wdw.
2005-10-02 16:06:12 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00
Christian Schlittchen
1049ef4a76
NO_RANDOM_BRAINEATER fix
2005-10-02 15:33:50 +00:00
Enno Rehling
f7a17ff3d0
http://eressea.upb.de/mantis/view.php?id=712
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rusty shields disappear because of stupid reverse_lookup code.
2005-10-02 13:31:56 +00:00