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12 commits

Author SHA1 Message Date
Enno Rehling
976b23be72 refactor E3 to use the same raindance/harvest spells as E2.
only indirect effects are different.
2017-04-30 21:39:08 +02:00
Enno Rehling
74673f172f test for raindance/harvest spells, both games 2017-04-30 21:38:30 +02:00
Enno Rehling
fb8f63e73b also fix the test 2017-04-30 17:48:08 +02:00
Enno Rehling
6da21dbbe9 Zaubertests in Ebenen sind unstabil.
In E3 bekommen Elfen eien Bonus im Wald.
2017-04-30 17:42:16 +02:00
Enno Rehling
df96589ea6 add tests for earn_silver.
this is an odd one, don't want to break it.
2017-04-30 17:25:24 +02:00
Enno Rehling
4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00
Enno Rehling
420574c7e4 add unit-test for casting spells, fix spell-casting (was looking for thisorder), all E3 tests pass again 2015-08-05 10:25:25 +02:00
Enno Rehling
89ea0b9946 simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
Steffen Mecke
05ffb95c65 deactivated write_reports in test, because it's irritating 2015-05-07 18:28:44 +02:00
Steffen Mecke
22e8e39a99 check that analyze magic works 2015-05-07 13:28:37 +02:00
Enno Rehling
9453aff7f5 fix running game-specific tests for E3, add them to the test suite. 2014-12-31 21:07:42 +01:00
Enno Rehling
130f6401b7 No christmas trees in E4
- Bugfix for http://bugs.eressea.de/view.php?id=2019
- removing some old tests
2014-08-10 23:07:25 +02:00
Renamed from scripts/tests/spells.lua (Browse further)