Commit graph

211 commits

Author SHA1 Message Date
Enno Rehling
aaf7443d53 removing more hardcoded items from the source. 2006-07-12 22:14:16 +00:00
Enno Rehling
c33cd598b5 - summondragon parameter list
- number of new players.
2006-04-09 09:31:16 +00:00
Enno Rehling
3fb3e7b201 New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
Enno Rehling
b7552f0d06 - New random number generator
- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
e936284347 Massive changes:
- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
3efd05206e replacing read/write_default with a function that doesn't abuse layout of the union or endianness. new savefile-format
removeing some old attributes that were never used.
2006-02-10 19:48:43 +00:00
Enno Rehling
ef2e1c8da9 project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
Enno Rehling
9466428c4d bugfix: create_mage u. Dämonen/VERGESSE
Windows: weg mit der Debug-CRT
2006-02-05 10:47:28 +00:00
Enno Rehling
4b0074cb3a don't use MT library for release 2006-02-04 13:08:44 +00:00
Enno Rehling
3a313515c0 you should be able to guard even after combat (and if UFL_MOVED is set). 2006-01-29 15:50:38 +00:00
Enno Rehling
0fe3e9ad4b Project files: Not using MT libraries in VC7 really speeds up the CRT calls. 2006-01-24 23:20:33 +00:00
Enno Rehling
7ad5ed06cb number of new players in statistics corrected. 2006-01-15 11:05:23 +00:00
Enno Rehling
6ad7a5562e code cleanup: removed all old cases of new_message being called, and the function itself. 2006-01-08 11:33:10 +00:00
Enno Rehling
77e16e0645 ick. memory corruption 2006-01-02 22:10:38 +00:00
Enno Rehling
517f8e3f81 fixed some memory leaks 2006-01-02 21:50:57 +00:00
Enno Rehling
0336a0953e - Fehler in der neuen random_terrain routine gefunden.
- Problem mit altem luabind repariert.
2006-01-01 23:29:04 +00:00
Enno Rehling
988a0078c4 Bessere Lösung für das auto-seeding: Jeder Terraintyp kriegt eine relative Häufigkeit in die XML-Daten. 2005-12-31 13:13:44 +00:00
Enno Rehling
c30cebd352 Beim erzeugen neuer Inseln keine Eisberge und Vulkane mehr machen. 2005-12-31 13:01:11 +00:00
Christian Schlittchen
e8746177bc Newlines in mistake-Meldungen mag Magellan nicht 2005-12-21 09:36:50 +00:00
Enno Rehling
d51b277d8a crashbug missing volcano_terrain 2005-12-11 15:14:03 +00:00
Enno Rehling
5cf53c332a making read_newfactions() a little less picky, and giving default passwords. I hope. 2005-12-11 15:09:57 +00:00
Enno Rehling
4635c46ec2 - dice_rand kann einfaches multiplizieren
- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen

kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
e89b1c908d crashbug mapper
bugfix random_terrain
2005-12-04 00:58:57 +00:00
Enno Rehling
38062fa990 more code that fails when there are no luxuries 2005-11-26 01:16:55 +00:00
Enno Rehling
3524cb59d2 random_terrain() function 2005-11-26 00:42:32 +00:00
Enno Rehling
7783077517 simplified the work() functions
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
f6952988e4 made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62 upgrade to luabind beta-7 devel-2
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
db9589bed1 luxusgueter raus aus dem code, rein in die CML files 2005-10-30 18:22:28 +00:00
Enno Rehling
eba19999f4 noch mehr funktionen mit new_ prefix aus pool.h bekommen den entfernt. 2005-10-30 15:42:15 +00:00
Enno Rehling
f6524ee015 kicking out a few more hardcoded item_type objects. 2005-10-29 14:48:37 +00:00
Enno Rehling
7017f27304 quick changes to remove the old pool functions that use resource_t 2005-10-29 12:08:40 +00:00
Enno Rehling
e31215f8f1 removing hardcoded itemtypes that now give warnings. 2005-10-26 20:12:28 +00:00
Enno Rehling
70b3e9ad50 autoseed had some unused code there. not sure what it's good for, really. 2005-10-25 12:46:25 +00:00
Enno Rehling
68433ad0d1 Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
4dc1339ec3 New: familiars are initialized with an equipment-set.
New: familiars can have a LUA initialization function.

Moved the spell implementations from spell.c to spells.c where they "belong".

Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
71dc067213 http://eressea.upb.de/mantis/view.php?id=733
Vertraute und Kampfzauber

separated combat spells from regular attacks to allow monsters without regular attacks to have combat spells.
2005-10-16 20:11:34 +00:00
Enno Rehling
14a3077f6e http://eressea.upb.de/mantis/view.php?id=718
Nach 150 Runden ist eine neue Partei erlaubt.
2005-10-10 04:59:54 +00:00
Enno Rehling
12906232f1 calculating score based on unmodified skill-level (faster, more accurate). 2005-10-09 20:36:44 +00:00
Enno Rehling
873404d8f4 crashbugs in randenc und rostregen 2005-10-09 19:52:21 +00:00
Enno Rehling
5dfc2f08b6 Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
Burgen fliegen aus dem Source.

XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source. 2005-10-02 21:32:20 +00:00
Enno Rehling
ec86c9a572 Prevent micro-islands from being extended. 2005-09-10 21:57:02 +00:00
Enno Rehling
bcf0b8d446 removed the old GROWING_TREES macro.
Also, made sure starting regions always have at least a few trees and horses, because I'm sick and tired of the complaints.
2005-09-10 21:09:51 +00:00
Enno Rehling
8276a63c1e http://eressea.upb.de/mantis/view.php?id=680
Einheit verhungert und Gegenstände gehen verloren

Aauflösen von Einheiten vereinheitlicht, und einige alte #defines mitsamt Code entfernt.
2005-09-08 19:03:42 +00:00
Enno Rehling
e639a1258b autoseed, creating island controlled from script.
bugfix empty orders in savefile
2005-08-07 13:48:18 +00:00
Enno Rehling
f7502f08cf item-scores were broken
removed laen shield and laen mail from the sorce and put them in the XML files - because I can.
2005-07-31 19:22:14 +00:00
Enno Rehling
62a51a8bf0 scores are now an optional module.
spoils are moved to the XMl data, and the racespoils functions are greatly reduced (less LOC -> less bugs).

phoenix feather is a wdw-only item
2005-07-31 16:07:02 +00:00
Enno Rehling
b1703d27d4 local linux fixes 2005-07-26 21:03:08 +00:00
Enno Rehling
aa9a89d603 bugfix autoseeding. this should no longer make those gigantic islands we've had before. 2005-07-26 16:37:07 +00:00