Enno Rehling
aaf7443d53
removing more hardcoded items from the source.
2006-07-12 22:14:16 +00:00
Enno Rehling
c33cd598b5
- summondragon parameter list
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- number of new players.
2006-04-09 09:31:16 +00:00
Enno Rehling
3fb3e7b201
New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
2006-02-25 00:12:48 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
3efd05206e
replacing read/write_default with a function that doesn't abuse layout of the union or endianness. new savefile-format
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removeing some old attributes that were never used.
2006-02-10 19:48:43 +00:00
Enno Rehling
ef2e1c8da9
project eressa64: trying to run eressea natively on 64 bit hardware.
2006-02-09 19:39:17 +00:00
Enno Rehling
9466428c4d
bugfix: create_mage u. Dämonen/VERGESSE
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Windows: weg mit der Debug-CRT
2006-02-05 10:47:28 +00:00
Enno Rehling
4b0074cb3a
don't use MT library for release
2006-02-04 13:08:44 +00:00
Enno Rehling
3a313515c0
you should be able to guard even after combat (and if UFL_MOVED is set).
2006-01-29 15:50:38 +00:00
Enno Rehling
0fe3e9ad4b
Project files: Not using MT libraries in VC7 really speeds up the CRT calls.
2006-01-24 23:20:33 +00:00
Enno Rehling
7ad5ed06cb
number of new players in statistics corrected.
2006-01-15 11:05:23 +00:00
Enno Rehling
6ad7a5562e
code cleanup: removed all old cases of new_message being called, and the function itself.
2006-01-08 11:33:10 +00:00
Enno Rehling
77e16e0645
ick. memory corruption
2006-01-02 22:10:38 +00:00
Enno Rehling
517f8e3f81
fixed some memory leaks
2006-01-02 21:50:57 +00:00
Enno Rehling
0336a0953e
- Fehler in der neuen random_terrain routine gefunden.
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- Problem mit altem luabind repariert.
2006-01-01 23:29:04 +00:00
Enno Rehling
988a0078c4
Bessere Lösung für das auto-seeding: Jeder Terraintyp kriegt eine relative Häufigkeit in die XML-Daten.
2005-12-31 13:13:44 +00:00
Enno Rehling
c30cebd352
Beim erzeugen neuer Inseln keine Eisberge und Vulkane mehr machen.
2005-12-31 13:01:11 +00:00
Christian Schlittchen
e8746177bc
Newlines in mistake-Meldungen mag Magellan nicht
2005-12-21 09:36:50 +00:00
Enno Rehling
d51b277d8a
crashbug missing volcano_terrain
2005-12-11 15:14:03 +00:00
Enno Rehling
5cf53c332a
making read_newfactions() a little less picky, and giving default passwords. I hope.
2005-12-11 15:09:57 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
e89b1c908d
crashbug mapper
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bugfix random_terrain
2005-12-04 00:58:57 +00:00
Enno Rehling
38062fa990
more code that fails when there are no luxuries
2005-11-26 01:16:55 +00:00
Enno Rehling
3524cb59d2
random_terrain() function
2005-11-26 00:42:32 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
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removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
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upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
db9589bed1
luxusgueter raus aus dem code, rein in die CML files
2005-10-30 18:22:28 +00:00
Enno Rehling
eba19999f4
noch mehr funktionen mit new_ prefix aus pool.h bekommen den entfernt.
2005-10-30 15:42:15 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
7017f27304
quick changes to remove the old pool functions that use resource_t
2005-10-29 12:08:40 +00:00
Enno Rehling
e31215f8f1
removing hardcoded itemtypes that now give warnings.
2005-10-26 20:12:28 +00:00
Enno Rehling
70b3e9ad50
autoseed had some unused code there. not sure what it's good for, really.
2005-10-25 12:46:25 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
71dc067213
http://eressea.upb.de/mantis/view.php?id=733
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Vertraute und Kampfzauber
separated combat spells from regular attacks to allow monsters without regular attacks to have combat spells.
2005-10-16 20:11:34 +00:00
Enno Rehling
14a3077f6e
http://eressea.upb.de/mantis/view.php?id=718
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Nach 150 Runden ist eine neue Partei erlaubt.
2005-10-10 04:59:54 +00:00
Enno Rehling
12906232f1
calculating score based on unmodified skill-level (faster, more accurate).
2005-10-09 20:36:44 +00:00
Enno Rehling
873404d8f4
crashbugs in randenc und rostregen
2005-10-09 19:52:21 +00:00
Enno Rehling
5dfc2f08b6
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
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Burgen fliegen aus dem Source.
XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b
removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source.
2005-10-02 21:32:20 +00:00
Enno Rehling
ec86c9a572
Prevent micro-islands from being extended.
2005-09-10 21:57:02 +00:00
Enno Rehling
bcf0b8d446
removed the old GROWING_TREES macro.
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Also, made sure starting regions always have at least a few trees and horses, because I'm sick and tired of the complaints.
2005-09-10 21:09:51 +00:00
Enno Rehling
8276a63c1e
http://eressea.upb.de/mantis/view.php?id=680
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Einheit verhungert und Gegenstände gehen verloren
Aauflösen von Einheiten vereinheitlicht, und einige alte #defines mitsamt Code entfernt.
2005-09-08 19:03:42 +00:00
Enno Rehling
e639a1258b
autoseed, creating island controlled from script.
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bugfix empty orders in savefile
2005-08-07 13:48:18 +00:00
Enno Rehling
f7502f08cf
item-scores were broken
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removed laen shield and laen mail from the sorce and put them in the XML files - because I can.
2005-07-31 19:22:14 +00:00
Enno Rehling
62a51a8bf0
scores are now an optional module.
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spoils are moved to the XMl data, and the racespoils functions are greatly reduced (less LOC -> less bugs).
phoenix feather is a wdw-only item
2005-07-31 16:07:02 +00:00
Enno Rehling
b1703d27d4
local linux fixes
2005-07-26 21:03:08 +00:00
Enno Rehling
aa9a89d603
bugfix autoseeding. this should no longer make those gigantic islands we've had before.
2005-07-26 16:37:07 +00:00