Commit graph

208 commits

Author SHA1 Message Date
Enno Rehling
9ac90dd6a5 bugfix: USE snowman did not check that the unit actually owned a snowman, causing a unit to have negative snowmen in turn 629 (exploit). 2014-12-13 23:20:10 +01:00
Enno Rehling
20234ca27a lock files to prevent accidents.
preview will only run if the turn worked out.
cannot accidentally run in the game directory.
2014-12-11 12:19:04 +01:00
Enno Rehling
9c6b7af27f fix a bug in the eternath quest gates (re-running old turn sometimes needs this). 2014-12-11 09:15:19 +01:00
Enno Rehling
6438d6807e accepting Don's changes to the setup script.
back-filling test for faction.get and get_faction.
2014-11-26 18:37:07 +01:00
Enno Rehling
7b2d1991d8 add missing file, fix factions that lack a locale. 2014-11-23 21:15:09 +01:00
Enno Rehling
f92df416ff monsters need a default locale, or their report will crash (thanks, Don!)
- empty factions have not seen any region, prevent the code from crashing in that case.
- must load the rules even when only writing the reports (taxation affects guards?)
2014-11-23 15:50:22 +01:00
Enno Rehling
49493fa630 fix typo in last commit.
package is a standard lua module, not a good variable name.
log name of script.
2014-11-06 07:53:15 +01:00
Enno Rehling
143fab9653 Some changes after talking to Don.
moved locale change into its own module.
made monsters get a report by default.
reoved old creation.c code, it was dead.
2014-11-06 07:15:53 +01:00
Enno Rehling
93e20ac7a9 clean up data files after tests are finished. 2014-11-04 08:06:46 +01:00
Enno Rehling
b2140f54fd refactor, move give_cmd into give.c 2014-11-03 08:44:26 +01:00
Enno Rehling
6bd52012c0 read keywords from json configuration, use German imperative forms. 2014-10-29 19:40:09 +01:00
Enno Rehling
f9c5d58f41 read json config file if available.
missed an include, broke the build.
2014-10-29 08:30:07 +01:00
Enno Rehling
cd470d5e27 fix string concatenation operator 2014-10-16 14:33:20 +02:00
Enno Rehling
7987b82c62 remove obsolete scripts and module definitions.
a lot of these were from before the module rewrite, and duplicates of the new code.
2014-10-14 18:55:44 +02:00
Enno Rehling
61a1b6fafd useful scripts for setting up the game.
fix silver->money in the build scripts.
config.lua: load the game configuration
reports.lua: write the reports for the (initial) turn
2014-10-10 20:19:04 +02:00
Enno Rehling
206e0a2fc5 Accidentally deleted initial path logic.
This code is important for bootstrapping the LUA_PATH
2014-08-12 23:15:35 +02:00
Enno Rehling
f0ac736bd1 map script needs to set up the script folder. 2014-08-12 23:06:44 +02:00
Enno Rehling
91ec503b43 fix the mapper script.
1. move xml configuration reading to a separate module, it's compliated.
2. move the map file to the main scripts folder.
2014-08-12 22:54:55 +02:00
Enno Rehling
3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
130f6401b7 No christmas trees in E4
- Bugfix for http://bugs.eressea.de/view.php?id=2019
- removing some old tests
2014-08-10 23:07:25 +02:00
Enno Rehling
91eead0993 fix test runner 2014-08-07 13:23:11 +02:00
Enno Rehling
d2bee4e185 new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
Enno Rehling
7348ce698b add config.path parsing to a module of its own. 2014-08-06 23:47:16 +02:00
Enno Rehling
71056cc2e5 in Lua 5.2, table.getn no longer exists 2014-08-03 20:51:22 +02:00
Enno Rehling
afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
Enno Rehling
ebe078df61 replace backslash with forward for unix-style paths 2014-08-03 12:43:16 +02:00
Enno Rehling
9cb0deb4f9 Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
Enno Rehling
44c89e26ec Lua module rewrite, part deux.
rules for E3 and E4
some missing files.
2014-07-26 23:41:56 +02:00
Enno Rehling
d994caf7a3 Merge branch 'master' of https://github.com/eressea/server 2014-07-26 22:52:31 +02:00
Enno Rehling
d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling
67cf73d42c update ini files so tests will pass again 2014-07-23 16:01:56 +02:00
Enno Rehling
30e9565ae6 update config files to use game.rules from eressea.ini.
ToDo: set rules from command line with -r
2014-07-23 12:19:24 +02:00
Enno Rehling
fbe9822e9c mpve sceipts tp the roght place. 2014-07-19 23:55:41 +02:00
CTD1
aae6ac34d9 Bug 0002014: Zwergenausrüstung kann nicht hergestellt werden
Testcase auf Rasse Halbling geändert.
2014-07-15 15:37:09 +02:00
Enno Rehling
b2b35fd9d0 add a test for the E3 reduced give quota.
foreign units receive only 50% of silver given to them.

Conflicts:
	tests/pool.lua
2014-07-07 03:41:33 +02:00
Enno Rehling
88f9d247bd Revert "use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM"
E3 Tests (GIVE) did not pass.

This reverts commit 5ec3f5b83a.
2014-07-06 00:29:52 -07:00
TomBraun
9930324619 Change test for bug 0001976
Conflicts:
	scripts/tests/eressea.lua
2014-07-04 22:44:28 -07:00
Enno Rehling
5011d3f6ff some touching up to the new test here 2014-07-04 22:42:13 -07:00
TomBraun
783df84055 BUG owner of a building can't enter ship
If owner of a building want to enter a ship or other building,
he must first leave the bulding.
Commands are "leave" and "enter <ship/tower> <ID>".
For buildings was that OK but not for ships.
The building owner was inside the region after that commans
and not in the ship.
2014-07-04 22:31:09 -07:00
Enno Rehling
8fc137d780 Expose the "working" flag for buildings to Lua.
Test working vs. unpaid harbour landigns with a ship.
2014-07-04 22:12:12 -07:00
Enno Rehling
7a6b237de0 Merge branch 'master' of github.com:TomBraun/server into TomBraun-master
Conflicts:
	src/kernel/build.c
	src/kernel/item.c
2014-06-29 20:05:44 -07:00
TomBraun
50ff812bb8 Add test Iron Golems now use the corect number of iron.
Test also Iron Golems can now create dwarfen only items
(makes irongolems usable for dwarfs)
2014-06-25 13:26:34 +02:00
TomBraun
fa9ac186d7 Test a bug that crasehed the server
when Stonegolems created a new building and
the whole unite was consumed during this process
(could not enter the new building as no one was left in the unit)
2014-06-25 13:20:00 +02:00
Enno Rehling
7adb8498aa Merge branch 'fix_block_movement' of github.com:stm2/server into stm2-fix_block_movement
Conflicts:
	scripts/tests/eressea.lua
	src/kernel/move.c
2014-06-23 20:34:07 -07:00
Enno Rehling
24dc006e43 fix json config for terrains, some other stuff. 2014-06-13 17:36:05 -07:00
Enno Rehling
2033aabf60 new test suite, moving to new directory. 2014-06-13 17:35:43 -07:00
Enno Rehling
6e56c56d39 read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
Enno Rehling
d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
30c1b0e1ff new lua test framework, work in progress. 2014-06-12 17:41:03 -07:00
Steffen Mecke
dc3eea0c70 take best unit and count amulet at most once for guards blocking movement 2014-06-04 11:04:17 +02:00