Commit graph

24 commits

Author SHA1 Message Date
Enno Rehling
17e5d6ab78 convert to lua 5.3 2020-05-03 15:20:35 +02:00
Enno Rehling
950a7b7f9c fix tests that try to disable mallorn. 2020-02-08 21:49:42 +01:00
Enno Rehling
855a989971 documentation for how orders work
remove unit names from tests.
2020-02-02 18:48:33 +01:00
Enno Rehling
d949d9a6d0 Bug 2623: Untote dürfen nicht in heilige Regionen ziehen.
Code style fixes.
2019-12-29 14:28:55 +01:00
Enno Rehling
f02c4cbaeb disable magic resistant to prevent 2% intermittent test. 2019-10-05 20:59:55 +02:00
Enno Rehling
17fbd0d67d Bug 2612 Zauberreparatur. 2019-09-29 17:56:56 +02:00
Enno Rehling
c7a38e4bdd logic change in last commit: all familiars have an at_mage at creation. 2018-11-22 22:22:40 +01:00
Enno Rehling
d2389fa87b Bug 2517: Vertraute ohne eigene Zauber reparieren
Trennung von caster und mage in spells.c
2018-11-17 21:31:05 +01:00
Enno Rehling
b181618b53 BUG 1877: change non-spell familiars.
1. mages can have actions when familiars cast spells.
2. familiar spells do not increase magician's costs.
3. improve separation of caster and mage.
2018-11-15 20:51:42 +01:00
Steffen Mecke
c15b4c8fbf refactor terminate (calculate_armor/resistance) 2018-09-12 15:11:34 +02:00
Steffen Mecke
aed7432bb2 fix magic resistance (bug 2480) 2018-09-04 16:41:46 +02:00
Enno Rehling
9dd38a6593 convert E2 familiars from XML to Lua 2018-05-15 06:58:07 +02:00
Enno Rehling
14f59e4bfe functional tests for pull_astral spell. 2018-05-06 19:02:47 +02:00
Enno Rehling
cd2624de8a stop reallocation spell parameters.
fix involuntary tree growth in test, message check.
2018-05-06 15:49:34 +02:00
Enno Rehling
1c535b8dda rough test of familiar spell 2018-01-26 17:45:40 +01:00
Enno Rehling
8efc7f1829 BUG 2391: Friedenslied erlaubt Flucht aus der Region. 2017-12-09 10:44:02 +01:00
Enno Rehling
6c18604bce Failing acceptance test for bug 2391. 2017-12-09 10:24:31 +01:00
Enno Rehling
5dea221b8b quick fix for intermittent spells 2017-05-06 10:56:44 +02:00
Enno Rehling
74673f172f test for raindance/harvest spells, both games 2017-04-30 21:38:30 +02:00
Enno Rehling
6da21dbbe9 Zaubertests in Ebenen sind unstabil.
In E3 bekommen Elfen eien Bonus im Wald.
2017-04-30 17:42:16 +02:00
Enno Rehling
df96589ea6 add tests for earn_silver.
this is an odd one, don't want to break it.
2017-04-30 17:25:24 +02:00
Enno Rehling
4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00
Enno Rehling
cf08cdf3fb configuration type-fixes: int to bool where appropriate (possibly incomplete)
rename some rules to make it more obvious that they are flags or other integer values.
2015-09-11 10:04:08 +02:00
Enno Rehling
b00d7b6d5a increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00