Enno Rehling
4c32fe19ee
eliminate some dead code that was still marked with TODO.
2015-08-21 10:54:09 +02:00
Enno Rehling
083c848db1
merge with latest hotfix
2015-07-12 04:53:10 +02:00
Enno Rehling
7906d4469d
return to old mechanism of equipping the first unit, and give some basic necessities to special races.
2015-07-05 16:40:49 +02:00
Enno Rehling
4e33e59d64
more lua_pushinteger conversion for lua 5.3
2015-06-08 21:19:17 +02:00
Enno Rehling
2967cd59cf
replace pushnumber with pushinteger where applicable (prep for Lua 5.3).
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also kill an unreferenced string.
2015-06-08 20:53:40 +02:00
Enno Rehling
70eda58604
Merge branch 'develop' of github.com:eressea/server into develop
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Conflicts:
src/CMakeLists.txt
2015-05-17 17:52:41 +02:00
Enno Rehling
177d1c701f
Merge branch 'lua-test-framework' of https://github.com/badgerman/eressea into badgerman-lua-test-framework
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Conflicts:
src/kernel/region.c
src/util/log.h
2015-05-17 17:39:10 +02:00
Enno Rehling
df325b243a
enable stricter conversion checking for gcc < 4.9, fix code
2015-05-15 20:35:36 +02:00
Enno Rehling
42783ff02c
binding a magician's spellbook to Lua, with test.
2015-05-05 08:44:58 -07:00
Enno Rehling
e2421b3fe7
make lua errors show up on stderr, always (log_fatal).
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this could have been prettier. log.c could use some loving.
2015-02-23 02:47:08 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
7bfb14b4e6
Resolve naming confusion, rename object and bind_hashtable.
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They implement a dict-style thing, so let's call it that.
2015-01-17 13:34:48 +01:00
Enno Rehling
23b8f2bc8a
call init_locales after parse_json from Lua, downgrade missing string warnings during that to DEBUG (because it's quite common not to have them).
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also, these int to bool conversion warnings made a good point, even if I could not reproduce them.
2015-01-08 20:55:29 +01:00
Enno Rehling
9453aff7f5
fix running game-specific tests for E3, add them to the test suite.
2014-12-31 21:07:42 +01:00
Enno Rehling
5b9eb9080f
refactoring: move all monster-related code into monster.c
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make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
526c561b90
some minor cleanup in laws.h
2014-10-29 21:08:16 +01:00
Enno Rehling
ae9ed99cd9
fixing linux build
2014-08-29 07:47:47 +02:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
920902f8eb
replace resource_type::_name array with a single string.
2014-08-24 23:58:30 +02:00
Enno Rehling
4c00777553
make race::_name a string, not an array of strings. add a test for rc_name.
2014-08-24 23:58:29 +02:00
Enno Rehling
804734d013
MSVC: disable level 4 warning C4100 for tolua-generated code (unused variable)
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make a single object from all generated binding code.
this setup is unusual, but easier to maintain.
2014-08-14 19:39:17 +02:00
Enno Rehling
afd41286b5
config file reading based on game name and install location.
2014-08-03 20:37:05 +02:00
Enno Rehling
d9457a2488
rewrite of the Lua module system.
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At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling
44327d91f6
setting the rules directory with -r (overrides config.rules from eressea.ini)
2014-07-23 15:44:57 +02:00
Enno Rehling
bff25f3c51
move skill_t into a separate file, give it unit tests.
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name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
eb567918e5
forgot to init the bindings for game.pkg
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next problem to solve: skills
2014-06-17 23:50:13 -07:00
Enno Rehling
64e0c221ec
directions can now be read from json configuration.
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rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling
812cb98dff
begin binding locales (need to init_locales in the right place, still).
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fix indentation in some places.
add some assertions.
2014-06-14 07:52:32 -07:00
Enno Rehling
e27bde06ac
bindings for error logging, phase 1.
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better error reporting for json parse errors.
2014-06-13 13:02:03 -07:00
Enno Rehling
d503937999
working on making json config understand ships and buildings.
...
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
b84bf7ba56
add json configuration parser to lua bindings.
2014-06-12 17:39:09 -07:00
Enno Rehling
fa98528d72
remove old SQL patch code, we have sqlite now.
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rearrange the SlickEdit projects.
2014-06-11 22:21:52 -07:00
Enno Rehling
28726e2bea
update cmake to compile without sqlite3, curses or libxml2 installed.
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This is not actually recommended, but your system may not have
this,and you should still be able to contribute. also, libxml2 is on
the way out, I am beginning to really hate it.
Moving a couple of files around.
2014-06-11 20:30:34 -07:00
Enno Rehling
3c4b6b9dd4
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
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begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
19a21772e4
stop tests from crashing
2014-05-04 15:54:56 -07:00
Enno Rehling
921ab4947e
fixing xml config for e2 and e3
2014-04-24 06:24:35 -07:00
Enno Rehling
c1b840b0b2
remove -Cef, parse any arguments as a file to run.
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new xml config file, work in progress, xinclude is broken
2014-04-24 14:41:04 +02:00
Enno Rehling
fa5dc43b98
reorganizing the way configuration data is read (WIP)
2014-04-20 09:36:25 -07:00
Enno Rehling
bf2bb7449b
move bindings into src/ make the code compile from scratch again.
2014-02-22 00:32:59 -08:00
Enno Rehling
03c247c788
I am killing the core/ directory.
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Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00
Enno Rehling
77ab9133c2
use the storage submodule everywhere.
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make most magic use float instead of double.
2013-12-31 01:06:28 -08:00
Enno Rehling
b4b8c49934
use getters/setters to access unit::race
2013-05-02 03:50:24 +02:00
Enno Rehling
4e7a758a75
making server compile with new github repository layout
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todo: fix scripts and config files
2012-06-04 21:45:25 -07:00
Enno Rehling
10ff86f34e
mages have spellbooks now
2012-05-26 08:19:30 -07:00
Enno Rehling
05aba860f0
http://bugs.eressea.de/view.php?id=1855
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fixing delayed-action potions.
2011-06-04 11:20:04 -07:00
Enno
d940f29a6c
indentation rules, slightly updated
2011-03-07 08:24:48 +01:00
Enno
347a888b67
indentation rules, strictly applied
2011-03-07 08:03:10 +01:00
Enno Rehling
e8aa30c673
spell_list removal in shared code needs to be reflected in eressea.
2011-02-26 00:30:54 -08:00
Enno
0f93601454
undo CRLF crazy
2010-08-08 09:40:42 +02:00