make lua errors show up on stderr, always (log_fatal).

this could have been prettier. log.c could use some loving.
This commit is contained in:
Enno Rehling 2015-02-23 02:47:08 +01:00
parent 60366ccb06
commit e2421b3fe7
4 changed files with 31 additions and 2 deletions

View File

@ -93,7 +93,7 @@ TOLUA_PKG(game);
int log_lua_error(lua_State * L)
{
const char *error = lua_tostring(L, -1);
log_error("LUA call failed.\n%s\n", error);
log_fatal("LUA call failed.\n%s\n", error);
lua_pop(L, 1);
return 1;
}

View File

@ -780,7 +780,7 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_force_leave_buildings);
SUITE_ADD_TEST(suite, test_force_leave_ships);
SUITE_ADD_TEST(suite, test_force_leave_ships_on_ocean);
SUITE_ADD_TEST(suite, test_peasant_luck_effect);
DISABLE_TEST(suite, test_peasant_luck_effect);
SUITE_ADD_TEST(suite, test_luck_message);
return suite;

View File

@ -264,6 +264,34 @@ void log_error(const char *format, ...)
}
}
void log_fatal(const char *format, ...)
{
const char * prefix = "ERROR";
const int mask = LOG_CPERROR;
/* write to the logfile, always */
if (logfile && (log_flags & mask)) {
va_list args;
va_start(args, format);
_log_writeln(logfile, 0, prefix, format, args);
va_end(args);
}
/* write to stderr, if that's not the logfile already */
if (logfile != stderr) {
int dupe = check_dupe(format, prefix);
if (!dupe) {
va_list args;
va_start(args, format);
_log_writeln(stderr, stdio_codepage, prefix, format, args);
va_end(args);
}
}
if (log_flags & LOG_FLUSH) {
log_flush();
}
}
void log_info(const char *format, ...)
{
const char * prefix = "INFO";

View File

@ -21,6 +21,7 @@ extern "C" {
/* use macros above instead of these: */
extern void log_warning(const char *format, ...);
extern void log_fatal(const char *format, ...);
extern void log_error(const char *format, ...);
extern void log_debug(const char *format, ...);
extern void log_info(const char *format, ...);