Commit Graph

4765 Commits

Author SHA1 Message Date
Enno Rehling fd46b25317 Merge branch 'version-3-0'
Conflicts:
	conf/e3/config.xml
2014-08-22 07:40:43 +02:00
Enno Rehling 8d30d73bb4 fix preview script sending to testers.txt 2014-08-21 19:50:03 +02:00
Enno Rehling a84e628522 Repair MAKE, which broke when I changed MAKE TEMP.
You can now also write MAKETEMP as one word, and we treat it that way.
Added unit test coverage for MAKE order parsing.
2014-08-21 07:31:28 +02:00
Enno Rehling aed64a70fb cut the number of allocations for order-data in half.
started writing a test file for orders.
2014-08-21 07:30:50 +02:00
Enno Rehling cc0b0ad71b added a test for addfaction.
removing struct player, since it is not in use.
2014-08-20 23:42:33 +02:00
Enno Rehling 7b3a381500 increase version number to 3.1
log an error when trying to create an order for a disabled keyword
monsters might be trying to TAX in E3?
2014-08-20 19:26:37 +02:00
Enno Rehling bd8d28cfb7 reduce E3 chance to attack to zero for turn re-run 2014-08-20 11:55:17 +02:00
Enno Rehling 68fc4df74d Configurable monster attack chance, default to 40%.
E3 chance to attack is only 10%.
2014-08-20 11:54:11 +02:00
Enno Rehling fb7c8a898f add a test for get_monsters().
I want to make sure I don't break this in the future.
2014-08-20 08:18:47 +02:00
Enno Rehling 5c7b93d0ce Monster attackieren keine Einheiten in Gebäuden. 2014-08-20 08:18:26 +02:00
Enno Rehling 73d3980e72 Merge pull request #29 from badgerman/master
add a test for get_monsters().
2014-08-20 08:15:59 +02:00
Enno Rehling 7b8deeeba9 fixing my local checkout, I found some changes? 2014-08-20 07:16:04 +02:00
Enno Rehling acfe72f24e add a test for get_monsters().
I want to make sure I don't break this in the future.
2014-08-20 07:00:58 +02:00
Enno Rehling e69fb78e6b Monster attackieren keine Einheiten in Gebäuden. 2014-08-19 15:31:16 +02:00
Enno Rehling 3fde10d9e8 Configurable monster attack chance, default to 40%.
E3 chance to attack is only 10%.
2014-08-19 15:24:30 +02:00
Enno Rehling bc1a7624b7 Merge branch 'master' of https://github.com/eressea/server 2014-08-18 20:47:17 +02:00
Enno Rehling 01f35a2881 static code analysis results 2014-08-18 20:43:02 +02:00
Enno Rehling 408febe1e1 Merge branch 'master' of github.com:eressea/server 2014-08-18 20:33:11 +02:00
Enno Rehling 308b5ca358 Merge branch 'master' of https://github.com/eressea/server 2014-08-18 20:30:20 +02:00
Enno Rehling 59ccf23db6 Repair MAKE, which broke when I changed MAKE TEMP.
You can now also write MAKETEMP as one word, and we treat it that way.
Added unit test coverage for MAKE order parsing.
2014-08-17 14:47:39 +02:00
Enno Rehling a289eee06f Merge branch 'master' of github.com:eressea/server 2014-08-17 12:15:26 +02:00
Enno Rehling f8ad9e92e7 Fix some English message translations.
clean up and improve some scripts, too.
2014-08-17 11:19:04 +02:00
Enno Rehling 56ea4ec325 this file is executable 2014-08-17 08:45:09 +02:00
Enno Rehling 99124f3d6d Merge branch 'master' of https://github.com/eressea/server 2014-08-17 07:37:50 +02:00
Enno Rehling b385bfc4d2 Merge branch 'fixes-891'
Conflicts:
	src/kernel/faction.c
2014-08-17 07:23:07 +02:00
Enno Rehling 138a4c10a0 properly create missing monster faction when spawning dragons.
remove cached monster faction (static).
Conflicts:
	src/kernel/faction.c
2014-08-17 07:14:47 +02:00
Enno Rehling 8f09ab73d9 fix display of alliance status, some English translation hiccups. 2014-08-17 00:14:50 +02:00
Enno Rehling cef068fe9b cut the number of allocations for order-data in half.
started writing a test file for orders.
2014-08-16 23:26:31 +02:00
Enno Rehling bb9d59bac5 read turn file before sending 2014-08-16 18:57:06 +02:00
Enno Rehling d880de0b2a fix preview send script 2014-08-16 18:23:44 +02:00
Enno Rehling 8803a9e9a8 properly create missing monster faction when spawning dragons. 2014-08-16 13:46:34 +02:00
Enno Rehling 90ec28fed3 fix missing monster factions. 2014-08-16 13:33:47 +02:00
Enno Rehling fa52bb4192 pointless assert triggers when new units are created and placed.
spawning dragons was causing this to fail.
2014-08-16 13:19:00 +02:00
Enno Rehling 9587e9f0cd remove unused variables 2014-08-16 12:02:45 +02:00
Enno Rehling 2fd085d1e5 Merge branch 'master' of https://github.com/eressea/server 2014-08-16 11:59:20 +02:00
Enno Rehling 8cc4a53077 cron for eressea previews 2014-08-16 11:43:46 +02:00
Enno Rehling c79dd33bfb smarter processing of MAKE TEMP.
the order gets its own keyword. parsing is hard - composite commands are an anti-pattern.
this eliminates a lot of unnecessary mallocs for pushing/poping parser state.
2014-08-16 11:41:19 +02:00
Enno Rehling 41d42fa248 localization of alliance status "ALL".
fix for https://bugs.eressea.de/view.php?id=1993
2014-08-16 03:07:37 +02:00
CTD ee20269243 Kleiner Fix bei den Regionen
Es gibt Zeiten da sollte man einfach nicht Programmieren.
So ist es richtig.
2014-08-14 23:53:32 +02:00
Enno Rehling 643e2bc40f Merge branch 'CTD1-Bug-1525-and-1872' 2014-08-14 20:09:06 +02:00
Enno Rehling 61ebd1d6b7 fix accidental assignment instead of comparison. 2014-08-14 20:08:29 +02:00
Enno Rehling fa0c999d3e Merge branch 'Bug-1525-and-1872' of github.com:CTD1/eressea-server-bugfixing into CTD1-Bug-1525-and-1872 2014-08-14 20:06:14 +02:00
Enno Rehling 158d4f8d4b MSVC: compile cleanly with level 4 warnings 2014-08-14 19:39:45 +02:00
Enno Rehling 804734d013 MSVC: disable level 4 warning C4100 for tolua-generated code (unused variable)
make a single object from all generated binding code.
this setup is unusual, but easier to maintain.
2014-08-14 19:39:17 +02:00
CTD 7dd86959a9 Bewegung durch Region blockieren
Etwas größerer Umbau. Befreundete Wachen erlauben nicht mehr automatisch
die Durchreise.  Es werden sowohl die Befreundeten als auch die
Feindlichen Bewacher in der Region gezählt, und die Differenz mit
rules.guard.guard_number_stop_prob multipliziert. Bei 700 Feindlichen
und keinen freundlichen Wachen ist die Chance dann 100%. Bei 100
Feindlichen und 400 freundlichen ist sie 0.
Zusätzlich gibt rules.guard.castle_stop_prob 10% pro Burgenlevel für den
Burgenbesitzer.
rules.guard.region_type_stop_prob gibt 10% für Regionen mit weniger
Begehbaren Pfaden (Berge und Vulkane) und das doppelte für sehr schwer
passierbare Regionen (Sümpfe und Gletscher).

Für Spiele mit Wahrnehmung (E2) sollten die Werte für:
rules.guard.skill_stop_prob
rules.guard.castle_stop_prob
rules.guard.region_type_stop_prob

auf 5% Angepasst werden.
2014-08-14 12:37:59 +02:00
Enno Rehling ff73358b9c Some tiny errors that slipped through Visual Studio's warnings. 2014-08-14 09:59:33 +02:00
Enno Rehling dafe71f4b8 micro optimizations.
removing a lot of mallocs through strdup  by replacing getcommand calls with get_command, which takes a buffer. only one left.
removing mkname calls with a static buffer for keyword-tokens.
commit the schema file I had lying around.
2014-08-14 09:57:05 +02:00
Enno Rehling 9ca206ec3f remove reference to thieves and spies from this spell for non-E2 games.
this fixes https://bugs.eressea.de/view.php?id=1548
2014-08-14 07:05:12 +02:00
Enno Rehling 7eb21611ce Adjust the weight of young dragons to be less than regular dragons.
This fixes https://bugs.eressea.de/view.php?id=1677
2014-08-14 06:29:45 +02:00
Enno Rehling 38352ef3bf add the build number to saves.
this should make future debugging sessions easier, telling us what bugs were or were not fixed at the time of an incident.
added a test to make sure data file can be read/written, and at a minimum, sets global data-version.
also clean up test framework a bit, and introduce a helpful macro.
2014-08-14 05:06:36 +02:00