forked from github/server
pointless assert triggers when new units are created and placed.
spawning dragons was causing this to fail.
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@ -890,7 +890,6 @@ void move_unit(unit * u, region * r, unit ** ulist)
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{
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assert(u && r);
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assert(u->faction || !"this unit is dead");
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if (u->region == r)
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return;
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if (!ulist)
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