Enno Rehling
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9f539b8c12
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CRLF confusion?
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2011-03-06 23:07:04 -08:00 |
Enno Rehling
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fb7a642d47
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
Enno Rehling
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7a983c80cf
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* there are no boats
* skill should only use 4 bytes
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2011-03-06 22:06:30 -08:00 |
Enno Rehling
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1be42e9d50
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Make all tests for Eressea pass again, using the config module.
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2011-03-06 21:49:01 -08:00 |
Enno Rehling
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fb94908014
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export resources and shiptypes as part of configuration.
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2011-03-06 21:12:55 -08:00 |
Enno Rehling
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36e53069e0
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use quicklist to store ship types.
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2011-03-06 21:11:17 -08:00 |
Enno Rehling
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3677e899af
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Do not assert on unknown skills, but log them as an error.
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2011-03-06 19:56:20 -08:00 |
Enno Rehling
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d75ee1a057
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Make the code compile on Visual Studio again, fixing type conversion warnings and C99-isms.
Signed-off-by: Enno Rehling <enno@eressea.de>
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2011-03-06 19:29:20 -08:00 |
Enno Rehling
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d672510f06
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two little remarks
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2011-03-06 12:43:39 +01:00 |
Enno Rehling
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623c0dce84
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empty ships sink
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2011-03-06 12:43:18 +01:00 |
Enno Rehling
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cb4f7a03c6
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configurable ship damage
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2011-03-06 12:43:18 +01:00 |
Enno Rehling
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8c42643528
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added Atlantis ship types
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2011-03-06 12:43:18 +01:00 |
Enno Rehling
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8c129f1576
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skill.id had wrong type
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2011-03-05 19:39:02 +01:00 |
Enno Rehling
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53aec0d438
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do not silently fail on unknown skill
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2011-03-05 19:39:02 +01:00 |
Enno Rehling
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b0f1445d68
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removed all unused items
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2011-03-04 20:44:30 +01:00 |
Enno Rehling
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a11d49b406
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added a parenthesis to remove a warning
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2011-03-04 20:44:30 +01:00 |
Enno Rehling
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258b33e639
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updates windows after search
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2011-03-03 15:10:20 +01:00 |
Enno Rehling
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7fd2852f3b
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fixed error with option window dimensions in gmtool
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2011-03-03 15:10:20 +01:00 |
Enno Rehling
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168e1d08d4
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stop warning about duplicate spells.
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2011-02-28 21:28:26 -08:00 |
Enno Rehling
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2af300431d
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fix a crash in battles caused by quicklist changes
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2011-03-01 04:55:58 +01:00 |
Enno Rehling
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42eb0ef0ed
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remove cvector.[hc] completely
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2011-02-27 20:49:38 -08:00 |
Enno Rehling
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de13d0d412
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remove more cvector usage
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2011-02-27 12:22:34 -08:00 |
Enno Rehling
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342e7ee249
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remove TROLLSAVE code
remove more cvector usage
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2011-02-27 12:14:33 -08:00 |
Enno Rehling
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1fbe46ddfe
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test for emptiness of a list (it's super-simple)
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2011-02-27 12:14:16 -08:00 |
Enno Rehling
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b40f3d19b0
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Store fighters in a quicklist, not a cvector.
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2011-02-27 12:04:49 -08:00 |
Enno Rehling
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e6f6061819
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quicklist.replace makes changes to the content
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2011-02-27 11:49:01 -08:00 |
Enno Rehling
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09f2286b82
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use malloc. change indentation.
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2011-02-27 11:24:51 -08:00 |
Enno Rehling
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37326e4f34
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move file
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2011-02-27 03:18:02 -08:00 |
Enno Rehling
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10e64c59e1
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Some old files that weren't in use. Goodbye.
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2011-02-27 02:57:28 -08:00 |
Enno Rehling
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2e547d6ae8
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put spoils code into the open source parts of the code.
reduce number of races in Meropis
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2011-02-27 00:36:38 -08:00 |
Enno Rehling
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12c3324850
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When running --tests, messages cannot be created (externally defined), so that isn't an error we are interested in.
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2011-02-27 00:11:34 -08:00 |
Enno Rehling
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ca2556c618
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fix a segmentation fault when file cannot be opened
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2011-02-26 23:52:28 -08:00 |
Enno Rehling
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59f3ebef68
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fix some tests
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2011-02-27 08:51:17 +01:00 |
Enno Rehling
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cc9e95a2ab
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spells.lua is a bad file for example and meropis, it tests things that not every game has.
lua_pushinteger() must be new, I've never used it before.
all tests in meropis and example pass.
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2011-02-26 23:21:12 -08:00 |
Enno Rehling
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916e5389c7
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include the correct header on linux
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2011-02-27 08:01:23 +01:00 |
Enno Rehling
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c810b72845
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Some test requires that a cart exists.
Meropis gets its own list of items.
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2011-02-26 22:57:42 -08:00 |
Enno Rehling
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611fe8e2a1
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adding a os module for os-specific functions (mkdir in this case).
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2011-02-26 22:56:14 -08:00 |
Enno Rehling
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665d4aec4d
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Test framework broken, we were adding the wrong spell with the right name.
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2011-02-26 10:07:49 -08:00 |
Enno Rehling
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4fa45d6449
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tcc support added
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2011-02-26 10:21:10 +01:00 |
Enno Rehling
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2e67e9c290
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gcc wants us to define this struct, and that's correct
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2011-02-26 09:33:20 +01:00 |
Enno Rehling
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b2d6203cec
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1. spell_list was pretty much used everywhere in the code, and is now also a quicklist.
2. Cleaned up the bindings for quicklist to Lua.
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2011-02-26 00:26:14 -08:00 |
Enno Rehling
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b28fa19d01
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Even if equipment is not very frequently used, there's no need for it to use spell_list structs.
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2011-02-25 18:16:14 -08:00 |
Enno Rehling
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fd2b30a0ff
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messagetype_list, another special-cased list type, bites the dust and is replaced by the quicklist.
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2011-02-25 08:04:25 -08:00 |
Enno Rehling
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c278a3b71f
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cursetype_list, another special-cased list type, bites the dust and is replaced by the quicklist.
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2011-02-25 07:56:00 -08:00 |
Enno Rehling
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5e21579036
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another special-cased list type bites the dust and is replaced by the quicklist.
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2011-02-25 07:47:35 -08:00 |
Enno Rehling
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5497875c93
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Funny. It turns out that building_list is totally not a thing and never was.
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2011-02-25 07:41:51 -08:00 |
Enno Rehling
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14dff6cdfa
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seen_factions is a quicklist, and the faction_list struct is a thing of the past.
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2011-02-25 07:27:44 -08:00 |
Enno Rehling
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efca8cee43
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The list of alliance members is now also a quicklist, and the lua binding for faction_list iteration can disappear.
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2011-02-25 07:23:02 -08:00 |
Enno Rehling
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d2994d816a
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the oceannames has never been used. git history does not forget, so deleting is fine.
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2011-02-24 23:25:54 -08:00 |
Enno Rehling
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831de3dd55
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the report's address list is now a quicklist. A bit faster perhaps, and less memory? One less reason to have the faction_list struct, at least.
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2011-02-24 22:29:21 -08:00 |