forked from github/server
remove more cvector usage
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342e7ee249
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de13d0d412
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@ -1087,7 +1087,6 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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static int rule_armor = -1;
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/* Schild */
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void **si;
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side *ds = df->side;
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int hp;
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@ -1247,7 +1246,10 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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if ((du->race->battle_flags & BF_INV_NONMAGIC) && !magic) rda = 0;
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else {
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int qi;
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quicklist * ql;
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unsigned int i = 0;
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if (du->race->battle_flags & BF_RES_PIERCE) i |= WTF_PIERCE;
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if (du->race->battle_flags & BF_RES_CUT) i |= WTF_CUT;
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if (du->race->battle_flags & BF_RES_BASH) i |= WTF_BLUNT;
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@ -1255,21 +1257,21 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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if (i && awtype && fval(awtype, i)) rda /= 2;
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/* Schilde */
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for (si = b->meffects.begin; si != b->meffects.end; ++si) {
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meffect *meffect = *si;
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if (meffect_protection(b, meffect, ds) != 0) {
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for (qi=0,ql=b->meffects;ql;ql_advance(&ql, &qi, 1)) {
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meffect *me = (meffect *)ql_get(ql, qi);
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if (meffect_protection(b, me, ds) != 0) {
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assert(0 <= rda); /* rda sollte hier immer mindestens 0 sein */
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/* jeder Schaden wird um effect% reduziert bis der Schild duration
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* Trefferpunkte aufgefangen hat */
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if (meffect->typ == SHIELD_REDUCE) {
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hp = rda * (meffect->effect/100);
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if (me->typ == SHIELD_REDUCE) {
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hp = rda * (me->effect/100);
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rda -= hp;
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meffect->duration -= hp;
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me->duration -= hp;
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}
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/* gibt Rüstung +effect für duration Treffer */
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if (meffect->typ == SHIELD_ARMOR) {
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rda = MAX(rda - meffect->effect, 0);
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meffect->duration--;
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if (me->typ == SHIELD_ARMOR) {
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rda = MAX(rda - me->effect, 0);
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me->duration--;
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}
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}
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}
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@ -1756,10 +1758,10 @@ do_combatspell(troop at)
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unit *mage = fi->unit;
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battle *b = fi->side->battle;
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region *r = b->region;
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int level;
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quicklist * ql;
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int level, qi;
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double power;
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int fumblechance = 0;
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void **mg;
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order * ord;
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int sl;
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const struct locale * lang = mage->faction->locale;
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@ -1784,8 +1786,8 @@ do_combatspell(troop at)
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return;
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}
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for (mg = b->meffects.begin; mg != b->meffects.end; ++mg) {
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meffect *mblock = *mg;
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for (qi=0,ql=b->meffects;ql;ql_advance(&ql, &qi, 1)) {
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meffect *mblock = (meffect *)ql_get(ql, qi);
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if (mblock->typ == SHIELD_BLOCK) {
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if (meffect_blocked(b, mblock, fi->side) != 0) {
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fumblechance += mblock->duration;
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@ -3607,7 +3609,6 @@ static void
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free_battle(battle * b)
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{
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side *s;
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meffect *meffect;
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int max_fac_no = 0;
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if (bdebug) {
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@ -3633,11 +3634,8 @@ free_battle(battle * b)
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free_side(s);
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}
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ql_free(b->leaders);
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cv_foreach(meffect, b->meffects) {
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free(meffect);
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}
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cv_next(meffect);
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cv_kill(&b->meffects);
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ql_foreach(b->meffects, free);
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ql_free(b->meffects);
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}
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static int *
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@ -101,9 +101,9 @@ extern "C" {
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int nfighters;
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side sides[MAXSIDES];
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int nsides;
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cvector meffects;
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int max_tactics;
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int turn;
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struct quicklist *meffects;
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int max_tactics;
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int turn;
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boolean has_tactics_turn;
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int keeploot;
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boolean reelarrow;
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