Enno Rehling
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976b23be72
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refactor E3 to use the same raindance/harvest spells as E2.
only indirect effects are different.
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2017-04-30 21:39:08 +02:00 |
Enno Rehling
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74673f172f
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test for raindance/harvest spells, both games
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2017-04-30 21:38:30 +02:00 |
Enno Rehling
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fb8f63e73b
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also fix the test
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2017-04-30 17:48:08 +02:00 |
Enno Rehling
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6da21dbbe9
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Zaubertests in Ebenen sind unstabil.
In E3 bekommen Elfen eien Bonus im Wald.
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2017-04-30 17:42:16 +02:00 |
Enno Rehling
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df96589ea6
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add tests for earn_silver.
this is an odd one, don't want to break it.
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2017-04-30 17:25:24 +02:00 |
Enno Rehling
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4c67e0603b
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remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
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2017-03-17 22:46:10 +01:00 |
Enno Rehling
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420574c7e4
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add unit-test for casting spells, fix spell-casting (was looking for thisorder), all E3 tests pass again
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2015-08-05 10:25:25 +02:00 |
Enno Rehling
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89ea0b9946
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simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it.
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2015-07-05 14:16:17 +02:00 |
Steffen Mecke
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05ffb95c65
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deactivated write_reports in test, because it's irritating
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2015-05-07 18:28:44 +02:00 |
Steffen Mecke
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22e8e39a99
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check that analyze magic works
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2015-05-07 13:28:37 +02:00 |
Enno Rehling
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9453aff7f5
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fix running game-specific tests for E3, add them to the test suite.
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2014-12-31 21:07:42 +01:00 |
Enno Rehling
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130f6401b7
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No christmas trees in E4
- Bugfix for http://bugs.eressea.de/view.php?id=2019
- removing some old tests
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2014-08-10 23:07:25 +02:00 |