Commit Graph

71 Commits

Author SHA1 Message Date
Enno Rehling 482e619969 disable reports entirely. 2016-09-13 20:17:59 +02:00
Enno Rehling acfb06392a Everything except report.c compiles.
Not that I'm not claiming that it works.
2016-09-13 17:02:51 +02:00
Enno Rehling 20578da0e9 delete the old seen.* files
remove includes for seen.h
remove unused functions
2016-09-13 16:58:48 +02:00
Enno Rehling 5864651b28 WIP: add a simple test for summary, add a simple dtor for them (it is still leaking stuff). 2016-09-09 17:20:09 +02:00
Enno Rehling f2c02232cd http://bugs.eressea.de/view.php?id=2207
check that there are any regions that we can seed new factions into
don't run into endless loop
2016-07-30 22:01:10 +02:00
Enno Rehling f97b6c9821 bug: learn_skill was not learning the right skill
refactor: further reduce learn_skill_depr usage
2016-03-24 13:01:42 +01:00
Enno Rehling b5a4faa745 deprecate learn_skill taking a double
- introduce days-based learn_skill
- add a simple test
2016-03-24 12:51:21 +01:00
Enno Rehling 02cfacd7f8 refactorings
- learn_skill from unit.c to study.c
- add academy.c module
2016-03-09 14:52:50 +01:00
Enno Rehling 01e864273a crash with an assert if Lua code has syntax errors.
this addresses issue #474
also, correct capitalization of Lua.
2016-02-09 21:34:24 +01:00
Enno Rehling 1201a6b739 unused variable, bad version check 2016-02-09 07:06:07 +01:00
Enno Rehling 0189111876 update key attribute api
prepare to replace at_key. do not return the internals. add basic test.
2016-02-09 06:43:19 +01:00
Enno Rehling 91f894b290 teleport.c is the astral space implementation, and it is not one of the core concepts, so move it out of the kernel/ directory 2016-01-28 12:25:16 +01:00
Enno Rehling 4f7b274bf6 Merge branch 'master' into develop
Conflicts:
	res/core/messages.xml
	src/buildno.h
2016-01-01 16:38:57 +01:00
Enno Rehling e1f3b3cdcf passing order object into lua use-functions, so we can use them in error messages. 2015-12-30 21:20:59 +01:00
Enno Rehling a4cb5e2906 replace all get_param_* for global.parameters with config_get_* 2015-11-22 10:44:46 +01:00
Enno Rehling 87a47e241c CID 22479 Dereference after null check
CID 22478 Dereference after null check
CID 22477 Dereference after null check
CID 22476 Dereference after null check
CID 22475 Dereference after null check
2015-11-04 11:23:57 +01:00
Enno Rehling 09efd9c2a9 fix anything that uses the calendar module. opps. 2015-09-12 12:54:49 +02:00
Enno Rehling 9312b44f8e move seen_region logic to a separate seen.[hc] module for testing.
currently failing test:

  1) Failure (tests.report.test_lighthouse):
  ./scripts/tests/common.lua:1051: true expected but was false
2015-09-08 09:56:56 +02:00
Enno Rehling 4c32fe19ee eliminate some dead code that was still marked with TODO. 2015-08-21 10:54:09 +02:00
Enno Rehling 083c848db1 merge with latest hotfix 2015-07-12 04:53:10 +02:00
Enno Rehling 7906d4469d return to old mechanism of equipping the first unit, and give some basic necessities to special races. 2015-07-05 16:40:49 +02:00
Enno Rehling 4e33e59d64 more lua_pushinteger conversion for lua 5.3 2015-06-08 21:19:17 +02:00
Enno Rehling 2967cd59cf replace pushnumber with pushinteger where applicable (prep for Lua 5.3).
also kill an unreferenced string.
2015-06-08 20:53:40 +02:00
Enno Rehling 70eda58604 Merge branch 'develop' of github.com:eressea/server into develop
Conflicts:
	src/CMakeLists.txt
2015-05-17 17:52:41 +02:00
Enno Rehling 177d1c701f Merge branch 'lua-test-framework' of https://github.com/badgerman/eressea into badgerman-lua-test-framework
Conflicts:
	src/kernel/region.c
	src/util/log.h
2015-05-17 17:39:10 +02:00
Enno Rehling df325b243a enable stricter conversion checking for gcc < 4.9, fix code 2015-05-15 20:35:36 +02:00
Enno Rehling 42783ff02c binding a magician's spellbook to Lua, with test. 2015-05-05 08:44:58 -07:00
Enno Rehling e2421b3fe7 make lua errors show up on stderr, always (log_fatal).
this could have been prettier. log.c could use some loving.
2015-02-23 02:47:08 +01:00
Enno Rehling abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling 7bfb14b4e6 Resolve naming confusion, rename object and bind_hashtable.
They implement a dict-style thing, so let's call it that.
2015-01-17 13:34:48 +01:00
Enno Rehling 23b8f2bc8a call init_locales after parse_json from Lua, downgrade missing string warnings during that to DEBUG (because it's quite common not to have them).
also, these int to bool conversion warnings made a good point, even if I could not reproduce them.
2015-01-08 20:55:29 +01:00
Enno Rehling 9453aff7f5 fix running game-specific tests for E3, add them to the test suite. 2014-12-31 21:07:42 +01:00
Enno Rehling 5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling 1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling 526c561b90 some minor cleanup in laws.h 2014-10-29 21:08:16 +01:00
Enno Rehling ae9ed99cd9 fixing linux build 2014-08-29 07:47:47 +02:00
Enno Rehling a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling 920902f8eb replace resource_type::_name array with a single string. 2014-08-24 23:58:30 +02:00
Enno Rehling 4c00777553 make race::_name a string, not an array of strings. add a test for rc_name. 2014-08-24 23:58:29 +02:00
Enno Rehling 804734d013 MSVC: disable level 4 warning C4100 for tolua-generated code (unused variable)
make a single object from all generated binding code.
this setup is unusual, but easier to maintain.
2014-08-14 19:39:17 +02:00
Enno Rehling afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
Enno Rehling d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling 44327d91f6 setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
Enno Rehling bff25f3c51 move skill_t into a separate file, give it unit tests.
name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling eb567918e5 forgot to init the bindings for game.pkg
next problem to solve: skills
2014-06-17 23:50:13 -07:00
Enno Rehling 64e0c221ec directions can now be read from json configuration.
rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling 812cb98dff begin binding locales (need to init_locales in the right place, still).
fix indentation in some places.
add some assertions.
2014-06-14 07:52:32 -07:00
Enno Rehling e27bde06ac bindings for error logging, phase 1.
better error reporting for json parse errors.
2014-06-13 13:02:03 -07:00
Enno Rehling d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling b84bf7ba56 add json configuration parser to lua bindings. 2014-06-12 17:39:09 -07:00