Commit graph

81 commits

Author SHA1 Message Date
Enno Rehling
4c877288d3 remove spellid.h, it represents an outdated way of doing things.
merge the enum into combatspells, and reduce it to the spells actually used here.
2015-08-06 17:57:51 +02:00
Enno Rehling
05f444bab1 Merge branch 'feature/rename-cerddor' into develop 2015-07-08 17:53:09 +02:00
Enno Rehling
d7f4fbe05d remove enum constants for curses that are no longer referred to by them (deprecated style). 2015-07-07 21:10:18 +02:00
Enno Rehling
c8ffe8da7a Bug 2115: fix cerrdor -> cerddor spelling errors. 2015-07-07 20:30:34 +02:00
Enno Rehling
cc3c5580d4 rewrite and unit tests 2015-07-07 20:23:24 +02:00
Enno Rehling
af004bb27b individual poison damage messages 2015-07-03 18:27:10 +02:00
Enno Rehling
414f6d3210 bug 2069: not all E3 magic schools have a familiar.
https://bugs.eressea.de/view.php?id=2069
quick fix: defaulting all additional schools to the illaun familiar.
2015-07-02 09:49:51 +02:00
Enno Rehling
df325b243a enable stricter conversion checking for gcc < 4.9, fix code 2015-05-15 20:35:36 +02:00
Enno Rehling
dd8449783a converting float->double in a lot of the code to prevent -Wconversion messages 2015-05-15 19:08:44 +02:00
Enno Rehling
d2af6a2f88 fix -Wconversion in spells.c 2015-05-15 07:07:21 +02:00
Enno Rehling
a46d60aa97 enable -Wconversion on gcc/clang builds
fix some of the warnings coming out of that for battle.c
2015-05-13 03:17:30 -07:00
Enno Rehling
bf5fae2ef5 Fix visual studio compilation for Solthar's curse changes (float/int conversions, uninitialized variable). 2015-05-11 23:54:21 -07:00
Steffen Mecke
d9f8479055 removed duplication in good/bad dreams code 2015-05-07 17:54:59 +02:00
Enno Rehling
a2a0bbad6a bug 2068: select familiars by race of mage, not faction.
https://bugs.eressea.de/view.php?id=2068
2015-03-13 22:14:01 +01:00
Enno Rehling
a97a7bbf1d Merge branch 'master' of github.com:eressea/server
Conflicts:
	src/kernel/item.test.c
2015-01-30 20:44:42 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Steffen Mecke
e6538439fb mallorn spell used wrong error message 2015-01-14 01:54:55 +01:00
Enno Rehling
4e94a95835 remove dead code, move weight(unit) to unit.c 2014-12-25 19:40:40 +01:00
Enno Rehling
901c70efd9 config cleanup contd.
createunit => create_unit, everywhere.
make_undead_unit in zombies.c
2014-12-25 18:40:46 +01:00
Enno Rehling
fb0eb4dce6 refactoring: moving plagues out of config.c
cleaning up the code, moving chance into the random event code, it is not used by the plague spell (reduce signature by one argument)
2014-12-16 14:18:29 +01:00
Enno Rehling
455b3dc90e ignore obsolete "lua" attributes in ancient data files.
fix a small bug in the mechanism for reading deprecated attrib_types.
2014-12-13 22:08:57 +01:00
Enno Rehling
aa01d9f21a fix clone effect message. 2014-12-11 23:22:35 +01:00
Enno Rehling
01877f5169 cleanup, fix a TODO, eliminate dead code. 2014-12-10 09:39:11 +01:00
Enno Rehling
9b56ccf53c cleaning up some alliance code, killing bitrot from WDW. 2014-12-09 14:14:35 +01:00
Enno Rehling
0fead39b41 added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
81bfb598d0 refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling
68730749fb fix astral space special direction, vortex (translation issue). 2014-09-29 21:19:07 +02:00
Enno Rehling
c0230d2662 In the game, there is only ever one special direction, and it is for the astral space.
less XML, more code.
cleaning up the special direction parsing a bit.
2014-08-28 19:50:38 +02:00
Enno Rehling
932a615837 refactoring: special directions into their own file (vortex.c).
moving spells.c out of spells.
figured that movewhere should be in move.c
2014-08-27 21:30:24 +02:00