forked from github/server
converting float->double in a lot of the code to prevent -Wconversion messages
This commit is contained in:
parent
062237b0d1
commit
dd8449783a
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@ -25,6 +25,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <storage.h>
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#include <limits.h>
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#include <assert.h>
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static void
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write_movement(const attrib * a, const void *owner, struct storage *store)
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{
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@ -65,7 +68,9 @@ void set_movement(attrib ** alist, int type)
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static int age_speedup(attrib * a)
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{
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if (a->data.sa[0] > 0) {
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a->data.sa[0] = a->data.sa[0] - a->data.sa[1];
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assert(a->data.sa[0] - a->data.sa[1] >= SHRT_MIN);
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assert(a->data.sa[0] - a->data.sa[1] <= SHRT_MAX);
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a->data.sa[0] = (short)(a->data.sa[0] - a->data.sa[1]);
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}
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return (a->data.sa[0] > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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@ -1771,7 +1771,7 @@ void do_combatmagic(battle * b, combatmagic_t was)
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}
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}
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static int cast_combatspell(troop at, const spell * sp, int level, float force)
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static int cast_combatspell(troop at, const spell * sp, int level, double force)
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{
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castorder co;
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@ -1794,7 +1794,7 @@ static void do_combatspell(troop at)
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region *r = b->region;
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quicklist *ql;
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int level, qi;
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float power;
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double power;
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int fumblechance = 0;
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order *ord;
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int sl;
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@ -1867,7 +1867,7 @@ static void do_extra_spell(troop at, const att * a)
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log_error("spell '%s' has no function.\n", sp->sname);
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}
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else {
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float force = (float)a->level * MagicPower();
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double force = a->level * MagicPower();
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assert(a->level > 0);
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cast_combatspell(at, sp, a->level, force);
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}
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@ -131,7 +131,7 @@ static bool limited_give(const item_type * type)
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int give_quota(const unit * src, const unit * dst, const item_type * type,
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int n)
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{
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float divisor;
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double divisor;
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if (!limited_give(type)) {
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return n;
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10
src/items.c
10
src/items.c
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@ -81,7 +81,7 @@ use_speedsail(struct unit *u, const struct item_type *itype, int amount,
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struct order *ord)
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{
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curse *c;
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float effect;
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double effect;
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ship *sh = u->ship;
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if (!sh) {
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cmistake(u, ord, 20, MSG_MOVE);
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@ -120,7 +120,7 @@ struct order *ord)
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}
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for (i = 0; i != amount; ++i) {
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int effect, duration = 2;
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float force;
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double force;
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spell *sp = find_spell("antimagiczone");
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attrib **ap = &r->attribs;
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unused_arg(ord);
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@ -132,7 +132,7 @@ struct order *ord)
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/* Hält Sprüche bis zu einem summierten Gesamtlevel von power aus.
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* Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone
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* um seine Stufe */
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force = (float)effect * 20; /* Stufe 5 =~ 100 */
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force = effect * 20; /* Stufe 5 =~ 100 */
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/* Regionszauber auflösen */
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while (*ap && force > 0) {
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@ -163,8 +163,8 @@ struct order *ord)
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}
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if (force > 0) {
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create_curse(u, &r->attribs, ct_find("antimagiczone"), (float)force, duration,
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(float)effect, 0);
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create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration,
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effect, 0);
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}
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}
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use_pooled(u, rt_crystal, GET_DEFAULT, amount);
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@ -101,7 +101,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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else {
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unit *u2;
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region *r = u->region;
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short road, n = (short)nmax;
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int road, n = nmax;
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if (nmax > SHRT_MAX) {
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n = SHRT_MAX;
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@ -131,7 +131,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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if (willdo > SHRT_MAX)
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road = 0;
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else
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road = road - (short)willdo;
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road = (short)(road - willdo);
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rsetroad(r, d, road);
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ADDMSG(&u->faction->msgs, msg_message("destroy_road",
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"unit from to", u, r, r2));
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@ -360,7 +360,7 @@ void build_road(region * r, unit * u, int size, direction_t d)
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/* n is now modified by several special effects, so we have to
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* minimize it again to make sure the road will not grow beyond
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* maximum. */
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rsetroad(r, d, rroad(r, d) + (short)n);
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rsetroad(r, d, rroad(r, d) + n);
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if (u_race(u) == get_race(RC_STONEGOLEM)) {
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int golemsused = n / GOLEM_STONE;
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@ -853,7 +853,7 @@ int forbiddenid(int id)
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++len;
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forbid = calloc(len, sizeof(int));
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for (i = 0; i != len; ++i) {
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forbid[i] = strtol(forbidden[i], NULL, 36);
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forbid[i] = atoi36(forbidden[i]);
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}
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}
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for (i = 0; i != len; ++i)
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@ -392,15 +392,13 @@ bool remove_curse(attrib ** ap, const curse * c)
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/* gibt die allgemeine Stärke der Verzauberung zurück. id2 wird wie
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* oben benutzt. Dies ist nicht die Wirkung, sondern die Kraft und
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* damit der gegen Antimagie wirkende Widerstand einer Verzauberung */
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static float get_cursevigour(const curse * c)
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static double get_cursevigour(const curse * c)
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{
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if (c)
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return c->vigour;
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return 0;
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return c ? c->vigour : 0;
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}
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/* setzt die Stärke der Verzauberung auf i */
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static void set_cursevigour(curse * c, float vigour)
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static void set_cursevigour(curse * c, double vigour)
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{
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assert(c && vigour > 0);
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c->vigour = vigour;
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@ -410,7 +408,7 @@ static void set_cursevigour(curse * c, float vigour)
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* Stärke zurück. Sollte die Zauberstärke unter Null sinken, löst er
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* sich auf.
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*/
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float curse_changevigour(attrib ** ap, curse * c, float vigour)
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double curse_changevigour(attrib ** ap, curse * c, double vigour)
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{
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vigour += get_cursevigour(c);
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@ -426,7 +424,7 @@ float curse_changevigour(attrib ** ap, curse * c, float vigour)
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/* ------------------------------------------------------------- */
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float curse_geteffect(const curse * c)
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double curse_geteffect(const curse * c)
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{
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if (c == NULL)
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return 0;
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@ -437,7 +435,7 @@ float curse_geteffect(const curse * c)
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int curse_geteffect_int(const curse * c)
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{
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float effect = curse_geteffect(c);
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double effect = curse_geteffect(c);
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if (effect - (int)effect != 0) {
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log_error("curse has an integer attribute with float value: '%s' = %lf",
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c->type->cname, effect);
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@ -491,7 +489,7 @@ static void set_cursedmen(curse * c, int cursedmen)
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* dieses Typs geben, gibt es den bestehenden zurück.
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*/
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static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
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float vigour, int duration, float effect, int men)
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double vigour, int duration, double effect, int men)
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{
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curse *c;
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attrib *a;
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@ -528,7 +526,7 @@ static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
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* passenden Typ verzweigt und die relevanten Variablen weitergegeben.
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*/
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curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
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float vigour, int duration, float effect, int men)
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double vigour, int duration, double effect, int men)
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{
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curse *c;
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@ -785,7 +783,7 @@ message *cinfo_simple(const void *obj, objtype_t typ, const struct curse * c,
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* die Kraft des Curse um die halbe Stärke der Antimagie reduziert.
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* Zurückgegeben wird der noch unverbrauchte Rest von force.
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*/
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float destr_curse(curse * c, int cast_level, float force)
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double destr_curse(curse * c, int cast_level, double force)
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{
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if (cast_level < c->vigour) { /* Zauber ist nicht stark genug */
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double probability = 0.1 + (cast_level - c->vigour) * 0.2;
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@ -793,7 +791,7 @@ float destr_curse(curse * c, int cast_level, float force)
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if (chance(probability)) {
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force -= c->vigour;
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if (c->type->change_vigour) {
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c->type->change_vigour(c, -((float)cast_level + 1) / 2);
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c->type->change_vigour(c, -(cast_level + 1) / 2);
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}
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else {
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c->vigour -= cast_level + 1 / 2;
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@ -194,9 +194,9 @@ extern "C" {
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const struct curse_type *type; /* Zeiger auf ein curse_type-struct */
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int flags; /* WARNING: these are XORed with type->flags! */
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int duration; /* Dauer der Verzauberung. Wird jede Runde vermindert */
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float vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */
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double vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */
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struct unit *magician; /* Pointer auf den Magier, der den Spruch gewirkt hat */
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float effect;
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double effect;
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variant data; /* pointer auf spezielle curse-unterstructs */
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} curse;
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int mergeflags;
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struct message *(*curseinfo) (const void *, objtype_t, const struct curse *,
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int);
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void(*change_vigour) (curse *, float);
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void(*change_vigour) (curse *, double);
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int(*read) (struct storage * store, curse * c, void *target);
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int(*write) (struct storage * store, const struct curse * c,
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const void *target);
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*/
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curse *create_curse(struct unit *magician, struct attrib **ap,
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const curse_type * ctype, float vigour, int duration, float ceffect,
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const curse_type * ctype, double vigour, int duration, double ceffect,
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int men);
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/* Verzweigt automatisch zum passenden struct-typ. Sollte es schon
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* einen Zauber dieses Typs geben, so wird der neue dazuaddiert. Die
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@ -260,10 +260,10 @@ extern "C" {
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* gesetzt. Gibt immer den ersten Treffer von ap aus zurück.
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*/
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int curse_geteffect_int(const struct curse *c);
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float curse_geteffect(const struct curse *c);
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double curse_geteffect(const struct curse *c);
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/* verändert die Stärke der Verzauberung um i */
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float curse_changevigour(struct attrib **ap, curse * c, float i);
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double curse_changevigour(struct attrib **ap, curse * c, double delta);
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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@ -297,7 +297,7 @@ extern "C" {
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void curse_done(struct attrib *a);
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int curse_age(struct attrib *a);
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float destr_curse(struct curse *c, int cast_level, float force);
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double destr_curse(struct curse *c, int cast_level, double force);
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int resolve_curse(variant data, void *address);
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bool is_cursed_with(const struct attrib *ap, const struct curse *c);
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@ -537,11 +537,12 @@ attrib_type at_travelunit = {
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NO_READ
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};
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void rsetroad(region * r, direction_t d, short val)
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void rsetroad(region * r, direction_t d, int val)
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{
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connection *b;
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region *r2 = rconnect(r, d);
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assert(val>=SHRT_MIN && val<=SHRT_MAX);
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if (!r2) {
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return;
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}
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@ -561,7 +562,7 @@ void rsetroad(region * r, direction_t d, short val)
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}
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}
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short rroad(const region * r, direction_t d)
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int rroad(const region * r, direction_t d)
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{
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connection *b;
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region *r2 = rconnect(r, d);
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@ -187,8 +187,8 @@ extern "C" {
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void setluxuries(struct region *r, const struct luxury_type *sale);
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int get_maxluxuries(void);
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short rroad(const struct region *r, direction_t d);
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void rsetroad(struct region *r, direction_t d, short value);
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int rroad(const struct region *r, direction_t d);
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void rsetroad(struct region *r, direction_t d, int value);
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bool is_coastregion(struct region *r);
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48
src/laws.c
48
src/laws.c
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@ -98,7 +98,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <limits.h>
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/* chance that a peasant dies of starvation: */
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#define PEASANT_STARVATION_CHANCE 0.9F
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#define PEASANT_STARVATION_CHANCE 0.9
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/* Pferdevermehrung */
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#define HORSEGROWTH 4
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/* Wanderungschance pro Pferd */
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@ -257,7 +257,7 @@ static void calculate_emigration(region * r)
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}
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static float peasant_growth_factor(void)
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static double peasant_growth_factor(void)
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{
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return get_param_flt(global.parameters, "rules.peasants.growth.factor", 0.0001F * PEASANTGROWTH);
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}
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@ -265,7 +265,7 @@ static float peasant_growth_factor(void)
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#ifdef SLOWLUCK
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int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
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int n, births=0;
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float factor = peasant_growth_factor();
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double factor = peasant_growth_factor();
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for (n = peasants; n && luck; --n) {
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int chances = 0;
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@ -287,7 +287,7 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
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return births;
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}
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#else
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static float peasant_luck_factor(void)
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static double peasant_luck_factor(void)
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{
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return get_param_flt(global.parameters, "rules.peasants.peasantluck.factor", PEASANTLUCK);
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}
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@ -296,12 +296,10 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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{
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int births = 0;
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double mean;
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if (luck == 0) return 0;
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mean = _min(luck, peasants) * peasant_luck_factor()
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* peasant_growth_factor() * ((peasants / (double)maxp < .9) ? 1 :
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PEASANTFORCE);
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mean = peasant_luck_factor() * peasant_growth_factor() * _min(luck, peasants);
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mean *= ((peasants / (double)maxp < .9) ? 1 : PEASANTFORCE);
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births = RAND_ROUND(normalvariate(mean, variance * mean));
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if (births <= 0)
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@ -349,7 +347,7 @@ static void peasants(region * r)
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/* Es verhungert maximal die unterernährten Bevölkerung. */
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n = _min(peasants - satiated, rpeasants(r));
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dead += (int)(0.5F + n * PEASANT_STARVATION_CHANCE);
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dead += (int)(0.5 + n * PEASANT_STARVATION_CHANCE);
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if (dead > 0) {
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message *msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
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@ -433,7 +431,7 @@ static void horses(region * r)
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horses = rhorses(r);
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if (horses > 0) {
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if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
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rsethorses(r, (int)(horses * 0.9F));
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rsethorses(r, (int)(horses * 0.9));
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}
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else if (maxhorses) {
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int i;
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@ -445,7 +443,7 @@ static void horses(region * r)
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if (a_find(r->attribs, &at_horseluck))
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growth *= 2;
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/* printf("Horses: <%d> %d -> ", growth, horses); */
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i = (int)(0.5F + (horses * 0.0001F) * growth);
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i = (int)(0.5 + (horses * 0.0001) * growth);
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/* printf("%d\n", horses); */
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rsethorses(r, horses + i);
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}
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@ -2281,7 +2279,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
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int a, at_count;
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char buf[2048], *bufp = buf;
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size_t size = sizeof(buf) - 1;
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int bytes;
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size_t bytes;
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if (u && u_race(u) != rc)
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return false;
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@ -2297,7 +2295,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
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info = LOC(f->locale, mkname("raceinfo", "no_info"));
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}
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bytes = (int)strlcpy(bufp, info, size);
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bytes = strlcpy(bufp, info, size);
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if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
||||
|
@ -2345,28 +2343,28 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
}
|
||||
}
|
||||
if (rc->battle_flags & BF_EQUIPMENT) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_equipment"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_equipment"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_PIERCE) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_pierce"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_pierce"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_CUT) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_cut"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_cut"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_BASH) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_bash"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_bash"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
|
||||
bytes =
|
||||
_snprintf(bufp, size, " %d %s", at_count, LOC(f->locale,
|
||||
(size_t)_snprintf(bufp, size, " %d %s", at_count, LOC(f->locale,
|
||||
(at_count == 1) ? "stat_attack" : "stat_attacks"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
@ -2374,21 +2372,21 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
for (a = 0; a < RACE_ATTACKS; a++) {
|
||||
if (rc->attack[a].type != AT_NONE) {
|
||||
if (a != 0)
|
||||
bytes = (int)strlcpy(bufp, ", ", size);
|
||||
bytes = strlcpy(bufp, ", ", size);
|
||||
else
|
||||
bytes = (int)strlcpy(bufp, ": ", size);
|
||||
bytes = strlcpy(bufp, ": ", size);
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
||||
switch (rc->attack[a].type) {
|
||||
case AT_STANDARD:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_standard"), rc->def_damage);
|
||||
break;
|
||||
case AT_NATURAL:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_natural"), rc->attack[a].data.dice);
|
||||
break;
|
||||
case AT_SPELL:
|
||||
|
@ -2396,11 +2394,11 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
case AT_DRAIN_ST:
|
||||
case AT_DRAIN_EXP:
|
||||
case AT_DAZZLE:
|
||||
bytes = _snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
|
||||
bytes = (size_t)_snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
|
||||
break;
|
||||
case AT_STRUCTURAL:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_structural"), rc->attack[a].data.dice);
|
||||
break;
|
||||
default:
|
||||
|
@ -3130,7 +3128,7 @@ static building *age_building(building * b)
|
|||
else if (mage != NULL) {
|
||||
int sk = effskill(mage, SK_MAGIC);
|
||||
c->duration = _max(c->duration, sk / 2);
|
||||
c->vigour = _max(c->vigour, sk);
|
||||
c->vigour = _max(c->vigour, (float)sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
18
src/magic.c
18
src/magic.c
|
@ -117,12 +117,12 @@ static float MagicRegeneration(void)
|
|||
return value;
|
||||
}
|
||||
|
||||
float MagicPower(void)
|
||||
double MagicPower(void)
|
||||
{
|
||||
static float value = -1.0;
|
||||
static double value = -1.0;
|
||||
if (value < 0) {
|
||||
const char *str = get_param(global.parameters, "magic.power");
|
||||
value = str ? (float)atof(str) : 1.0f;
|
||||
value = str ? atof(str) : 1.0;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
@ -1012,7 +1012,7 @@ float
|
|||
spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order *ord)
|
||||
{
|
||||
curse *c;
|
||||
float force = (float)cast_level;
|
||||
double force = cast_level;
|
||||
int elf_power;
|
||||
const struct resource_type *rtype;
|
||||
|
||||
|
@ -1041,7 +1041,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
|
|||
if (curse_active(c)) {
|
||||
unit *mage = c->magician;
|
||||
force -= curse_geteffect(c);
|
||||
curse_changevigour(&r->attribs, c, (float)-cast_level);
|
||||
curse_changevigour(&r->attribs, c, -cast_level);
|
||||
cmistake(u, ord, 185, MSG_MAGIC);
|
||||
if (mage != NULL && mage->faction != NULL) {
|
||||
if (force > 0) {
|
||||
|
@ -1340,7 +1340,7 @@ static void do_fumble(castorder * co)
|
|||
const spell *sp = co->sp;
|
||||
int level = co->level;
|
||||
int duration;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
ADDMSG(&u->faction->msgs,
|
||||
msg_message("patzer", "unit region spell", u, r, sp));
|
||||
|
@ -1382,8 +1382,8 @@ static void do_fumble(castorder * co)
|
|||
case 2:
|
||||
/* temporary skill loss */
|
||||
duration = _max(rng_int() % level / 2, 2);
|
||||
effect = -(float)level / 2;
|
||||
c = create_curse(u, &u->attribs, ct_find("skillmod"), (float)level,
|
||||
effect = level / -2.0;
|
||||
c = create_curse(u, &u->attribs, ct_find("skillmod"), level,
|
||||
duration, effect, 1);
|
||||
c->data.i = SK_MAGIC;
|
||||
ADDMSG(&u->faction->msgs, msg_message("patzer2", "unit region", u, r));
|
||||
|
@ -2067,7 +2067,7 @@ struct region * co_get_region(const struct castorder * co) {
|
|||
}
|
||||
|
||||
castorder *create_castorder(castorder * co, unit *caster, unit * familiar, const spell * sp, region * r,
|
||||
int lev, float force, int range, struct order * ord, spellparameter * p)
|
||||
int lev, double force, int range, struct order * ord, spellparameter * p)
|
||||
{
|
||||
if (!co) co = (castorder*)calloc(1, sizeof(castorder));
|
||||
|
||||
|
|
|
@ -291,7 +291,7 @@ extern "C" {
|
|||
|
||||
struct castorder *create_castorder(struct castorder * co, struct unit *caster,
|
||||
struct unit * familiar, const struct spell * sp, struct region * r,
|
||||
int lev, float force, int range, struct order * ord, struct spellparameter * p);
|
||||
int lev, double force, int range, struct order * ord, struct spellparameter * p);
|
||||
void free_castorder(struct castorder *co);
|
||||
/* Zwischenspreicher für Zauberbefehle, notwendig für Prioritäten */
|
||||
void add_castorder(struct spellrank *cll, struct castorder *co);
|
||||
|
@ -360,7 +360,7 @@ extern "C" {
|
|||
extern void write_spells(struct quicklist *slist, struct storage *store);
|
||||
extern void read_spells(struct quicklist **slistp, magic_t mtype,
|
||||
struct storage *store);
|
||||
extern float MagicPower(void);
|
||||
extern double MagicPower(void);
|
||||
|
||||
extern struct spellbook * get_spellbook(const char * name);
|
||||
extern void free_spellbooks(void);
|
||||
|
|
|
@ -161,8 +161,8 @@ void score(void)
|
|||
if (f->num_total != 0) {
|
||||
fprintf(scoreFP, "%8d (%8d/%4.2f%%/%5.2f) %30.30s (%3.3s) %5s (%3d)\n",
|
||||
f->score, f->score - average_score_of_age(f->age, f->age / 24 + 1),
|
||||
((float)f->score / (float)allscores) * 100.0,
|
||||
(float)f->score / f->num_total,
|
||||
((double)f->score / allscores) * 100,
|
||||
(double)f->score / f->num_total,
|
||||
f->name, LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), factionid(f),
|
||||
f->age);
|
||||
}
|
||||
|
|
|
@ -1189,7 +1189,7 @@ void plagues(region * r)
|
|||
int dead = 0;
|
||||
|
||||
peasants = rpeasants(r);
|
||||
dead = (int)(0.5F + PLAGUE_VICTIMS * peasants);
|
||||
dead = (int)(0.5 + PLAGUE_VICTIMS * peasants);
|
||||
for (i = dead; i != 0; i--) {
|
||||
if (rng_double() < PLAGUE_HEALCHANCE && rmoney(r) >= PLAGUE_HEALCOST) {
|
||||
rsetmoney(r, rmoney(r) - PLAGUE_HEALCOST);
|
||||
|
|
|
@ -25,9 +25,9 @@ extern "C" {
|
|||
struct region;
|
||||
|
||||
/** Plagues **/
|
||||
#define PLAGUE_CHANCE 0.1F /* Seuchenwahrscheinlichkeit (siehe plagues()) */
|
||||
#define PLAGUE_VICTIMS 0.2F /* % Betroffene */
|
||||
#define PLAGUE_HEALCHANCE 0.25F /* Wahrscheinlichkeit Heilung */
|
||||
#define PLAGUE_CHANCE 0.1 /* Seuchenwahrscheinlichkeit (siehe plagues()) */
|
||||
#define PLAGUE_VICTIMS 0.2 /* % Betroffene */
|
||||
#define PLAGUE_HEALCHANCE 0.25 /* Wahrscheinlichkeit Heilung */
|
||||
#define PLAGUE_HEALCOST 30 /* Heilkosten */
|
||||
void plagues(struct region *r);
|
||||
void encounters(void);
|
||||
|
|
|
@ -298,7 +298,7 @@ static void magicanalyse_ship(ship * sh, unit * mage, double force)
|
|||
|
||||
}
|
||||
|
||||
static int break_curse(attrib ** alist, int cast_level, float force, curse * c)
|
||||
static int break_curse(attrib ** alist, int cast_level, double force, curse * c)
|
||||
{
|
||||
int succ = 0;
|
||||
/* attrib **a = a_find(*ap, &at_curse); */
|
||||
|
@ -327,7 +327,7 @@ static int break_curse(attrib ** alist, int cast_level, float force, curse * c)
|
|||
* auf alle Verzauberungen wirken. Ansonsten pruefe, ob der Curse vom
|
||||
* richtigen Typ ist. */
|
||||
if (!c || c == c1) {
|
||||
float remain = destr_curse(c1, cast_level, force);
|
||||
double remain = destr_curse(c1, cast_level, force);
|
||||
if (remain < force) {
|
||||
succ = cast_level;
|
||||
force = remain;
|
||||
|
|
Loading…
Reference in New Issue