forked from github/server
fix -Wconversion in spells.c
This commit is contained in:
parent
fe29e29c31
commit
d2af6a2f88
36
src/spells.c
36
src/spells.c
|
@ -490,7 +490,7 @@ static const race *select_familiar(const race * magerace, magic_t magiegebiet)
|
|||
unsigned int maxlen = listlen(familiarraces);
|
||||
if (maxlen > 0) {
|
||||
race_list *rclist = familiarraces;
|
||||
int index = rng_int() % maxlen;
|
||||
unsigned int index = rng_uint() % maxlen;
|
||||
while (index-- > 0) {
|
||||
rclist = rclist->next;
|
||||
}
|
||||
|
@ -536,7 +536,8 @@ static int sp_summon_familiar(castorder * co)
|
|||
int cast_level = co->level;
|
||||
const race *rc;
|
||||
int sk;
|
||||
int dh, dh1, bytes;
|
||||
int dh, dh1;
|
||||
size_t bytes;
|
||||
message *msg;
|
||||
char zText[2048], *bufp = zText;
|
||||
size_t size = sizeof(zText) - 1;
|
||||
|
@ -597,17 +598,17 @@ static int sp_summon_familiar(castorder * co)
|
|||
else {
|
||||
if (dh == 0) {
|
||||
bytes =
|
||||
(int)strlcpy(bufp, (const char *)LOC(mage->faction->locale,
|
||||
strlcpy(bufp, (const char *)LOC(mage->faction->locale,
|
||||
"list_and"), size);
|
||||
}
|
||||
else {
|
||||
bytes = (int)strlcpy(bufp, (const char *)", ", size);
|
||||
bytes = strlcpy(bufp, (const char *)", ", size);
|
||||
}
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
bytes =
|
||||
(int)strlcpy(bufp, (const char *)skillname((skill_t)sk, mage->faction->locale),
|
||||
strlcpy(bufp, (const char *)skillname((skill_t)sk, mage->faction->locale),
|
||||
size);
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
@ -1299,16 +1300,17 @@ static int sp_rosthauch(castorder * co)
|
|||
for (; iweapon != NULL; iweapon = iweapon->next) {
|
||||
item **ip = i_find(&u->items, iweapon->type);
|
||||
if (*ip) {
|
||||
int i = _min((*ip)->number, force);
|
||||
float chance = (float)_min((*ip)->number, force);
|
||||
if (iweapon->chance < 1.0) {
|
||||
i = (int)(i * iweapon->chance);
|
||||
chance *= iweapon->chance;
|
||||
}
|
||||
if (i > 0) {
|
||||
force -= i;
|
||||
ironweapon += i;
|
||||
i_change(ip, iweapon->type, -i);
|
||||
if (chance > 0) {
|
||||
int ichange = (int)chance;
|
||||
force -= ichange;
|
||||
ironweapon += ichange;
|
||||
i_change(ip, iweapon->type, -ichange);
|
||||
if (iweapon->rusty) {
|
||||
i_change(&u->items, iweapon->rusty, i);
|
||||
i_change(&u->items, iweapon->rusty, ichange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4004,7 +4006,7 @@ static int sp_recruit(castorder * co)
|
|||
* Bauer, nur die Kosten steigen. */
|
||||
n = (pow(force, 1.6) * 100) / f->race->recruitcost;
|
||||
if (rc->recruit_multi != 0) {
|
||||
double multp = maxp / rc->recruit_multi;
|
||||
double multp = (double)maxp / rc->recruit_multi;
|
||||
n = _min(multp, n);
|
||||
n = _max(n, 1);
|
||||
rsetpeasants(r, maxp - (int)(n * rc->recruit_multi));
|
||||
|
@ -4054,7 +4056,7 @@ static int sp_bigrecruit(castorder * co)
|
|||
/* Fuer vergleichbare Erfolge bei unterschiedlichen Rassen die
|
||||
* Rekrutierungskosten mit einfliessen lassen. */
|
||||
|
||||
n = (int)force + lovar((force * force * 1000) / f->race->recruitcost);
|
||||
n = (int)force + lovar((force * force * 1000) / (float)f->race->recruitcost);
|
||||
if (f->race == get_race(RC_ORC)) {
|
||||
n = _min(2 * maxp, n);
|
||||
n = _max(n, 1);
|
||||
|
@ -4197,7 +4199,7 @@ static int sp_seduce(castorder * co)
|
|||
loot += rng_int() % 2;
|
||||
}
|
||||
if (loot > 0) {
|
||||
loot = (int)_min(loot, force * 5);
|
||||
loot = _min(loot, (int)(force * 5));
|
||||
}
|
||||
}
|
||||
if (loot > 0) {
|
||||
|
@ -4314,7 +4316,7 @@ static int sp_headache(castorder * co)
|
|||
}
|
||||
if (smax != NULL) {
|
||||
/* wirkt auf maximal 10 Personen */
|
||||
int change = _min(10, target->number) * (rng_int() % 2 + 1) / target->number;
|
||||
unsigned int change = _min(10, target->number) * (rng_uint() % 2 + 1) / target->number;
|
||||
reduce_skill(target, smax, change);
|
||||
}
|
||||
set_order(&target->thisorder, NULL);
|
||||
|
@ -4358,7 +4360,7 @@ static int sp_raisepeasants(castorder * co)
|
|||
"error_nopeasants", ""));
|
||||
return 0;
|
||||
}
|
||||
bauern = (int)_min(rpeasants(r), power * 250);
|
||||
bauern = _min(rpeasants(r), (int)(power * 250));
|
||||
rsetpeasants(r, rpeasants(r) - bauern);
|
||||
|
||||
u2 =
|
||||
|
|
|
@ -29,7 +29,8 @@ extern "C" {
|
|||
long genrand_int31(void);
|
||||
|
||||
# define rng_init(seed) init_genrand(seed)
|
||||
# define rng_int genrand_int31
|
||||
# define rng_int (int)genrand_int31
|
||||
# define rng_uint (unsigned int)genrand_int32
|
||||
# define rng_double genrand_real2
|
||||
# define RNG_RAND_MAX 0x7fffffff
|
||||
#else
|
||||
|
|
Loading…
Reference in New Issue