Commit graph

207 commits

Author SHA1 Message Date
Enno Rehling
20234ca27a lock files to prevent accidents.
preview will only run if the turn worked out.
cannot accidentally run in the game directory.
2014-12-11 12:19:04 +01:00
Enno Rehling
9c6b7af27f fix a bug in the eternath quest gates (re-running old turn sometimes needs this). 2014-12-11 09:15:19 +01:00
Enno Rehling
6438d6807e accepting Don's changes to the setup script.
back-filling test for faction.get and get_faction.
2014-11-26 18:37:07 +01:00
Enno Rehling
7b2d1991d8 add missing file, fix factions that lack a locale. 2014-11-23 21:15:09 +01:00
Enno Rehling
f92df416ff monsters need a default locale, or their report will crash (thanks, Don!)
- empty factions have not seen any region, prevent the code from crashing in that case.
- must load the rules even when only writing the reports (taxation affects guards?)
2014-11-23 15:50:22 +01:00
Enno Rehling
49493fa630 fix typo in last commit.
package is a standard lua module, not a good variable name.
log name of script.
2014-11-06 07:53:15 +01:00
Enno Rehling
143fab9653 Some changes after talking to Don.
moved locale change into its own module.
made monsters get a report by default.
reoved old creation.c code, it was dead.
2014-11-06 07:15:53 +01:00
Enno Rehling
93e20ac7a9 clean up data files after tests are finished. 2014-11-04 08:06:46 +01:00
Enno Rehling
b2140f54fd refactor, move give_cmd into give.c 2014-11-03 08:44:26 +01:00
Enno Rehling
6bd52012c0 read keywords from json configuration, use German imperative forms. 2014-10-29 19:40:09 +01:00
Enno Rehling
f9c5d58f41 read json config file if available.
missed an include, broke the build.
2014-10-29 08:30:07 +01:00
Enno Rehling
cd470d5e27 fix string concatenation operator 2014-10-16 14:33:20 +02:00
Enno Rehling
7987b82c62 remove obsolete scripts and module definitions.
a lot of these were from before the module rewrite, and duplicates of the new code.
2014-10-14 18:55:44 +02:00
Enno Rehling
61a1b6fafd useful scripts for setting up the game.
fix silver->money in the build scripts.
config.lua: load the game configuration
reports.lua: write the reports for the (initial) turn
2014-10-10 20:19:04 +02:00
Enno Rehling
206e0a2fc5 Accidentally deleted initial path logic.
This code is important for bootstrapping the LUA_PATH
2014-08-12 23:15:35 +02:00
Enno Rehling
f0ac736bd1 map script needs to set up the script folder. 2014-08-12 23:06:44 +02:00
Enno Rehling
91ec503b43 fix the mapper script.
1. move xml configuration reading to a separate module, it's compliated.
2. move the map file to the main scripts folder.
2014-08-12 22:54:55 +02:00
Enno Rehling
3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
130f6401b7 No christmas trees in E4
- Bugfix for http://bugs.eressea.de/view.php?id=2019
- removing some old tests
2014-08-10 23:07:25 +02:00
Enno Rehling
91eead0993 fix test runner 2014-08-07 13:23:11 +02:00
Enno Rehling
d2bee4e185 new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
Enno Rehling
7348ce698b add config.path parsing to a module of its own. 2014-08-06 23:47:16 +02:00
Enno Rehling
71056cc2e5 in Lua 5.2, table.getn no longer exists 2014-08-03 20:51:22 +02:00
Enno Rehling
afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
Enno Rehling
ebe078df61 replace backslash with forward for unix-style paths 2014-08-03 12:43:16 +02:00
Enno Rehling
9cb0deb4f9 Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
Enno Rehling
44c89e26ec Lua module rewrite, part deux.
rules for E3 and E4
some missing files.
2014-07-26 23:41:56 +02:00
Enno Rehling
d994caf7a3 Merge branch 'master' of https://github.com/eressea/server 2014-07-26 22:52:31 +02:00
Enno Rehling
d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling
67cf73d42c update ini files so tests will pass again 2014-07-23 16:01:56 +02:00
Enno Rehling
30e9565ae6 update config files to use game.rules from eressea.ini.
ToDo: set rules from command line with -r
2014-07-23 12:19:24 +02:00
Enno Rehling
fbe9822e9c mpve sceipts tp the roght place. 2014-07-19 23:55:41 +02:00
CTD1
aae6ac34d9 Bug 0002014: Zwergenausrüstung kann nicht hergestellt werden
Testcase auf Rasse Halbling geändert.
2014-07-15 15:37:09 +02:00
Enno Rehling
b2b35fd9d0 add a test for the E3 reduced give quota.
foreign units receive only 50% of silver given to them.

Conflicts:
	tests/pool.lua
2014-07-07 03:41:33 +02:00
Enno Rehling
88f9d247bd Revert "use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM"
E3 Tests (GIVE) did not pass.

This reverts commit 5ec3f5b83a.
2014-07-06 00:29:52 -07:00
TomBraun
9930324619 Change test for bug 0001976
Conflicts:
	scripts/tests/eressea.lua
2014-07-04 22:44:28 -07:00
Enno Rehling
5011d3f6ff some touching up to the new test here 2014-07-04 22:42:13 -07:00
TomBraun
783df84055 BUG owner of a building can't enter ship
If owner of a building want to enter a ship or other building,
he must first leave the bulding.
Commands are "leave" and "enter <ship/tower> <ID>".
For buildings was that OK but not for ships.
The building owner was inside the region after that commans
and not in the ship.
2014-07-04 22:31:09 -07:00
Enno Rehling
8fc137d780 Expose the "working" flag for buildings to Lua.
Test working vs. unpaid harbour landigns with a ship.
2014-07-04 22:12:12 -07:00
Enno Rehling
7a6b237de0 Merge branch 'master' of github.com:TomBraun/server into TomBraun-master
Conflicts:
	src/kernel/build.c
	src/kernel/item.c
2014-06-29 20:05:44 -07:00
TomBraun
50ff812bb8 Add test Iron Golems now use the corect number of iron.
Test also Iron Golems can now create dwarfen only items
(makes irongolems usable for dwarfs)
2014-06-25 13:26:34 +02:00
TomBraun
fa9ac186d7 Test a bug that crasehed the server
when Stonegolems created a new building and
the whole unite was consumed during this process
(could not enter the new building as no one was left in the unit)
2014-06-25 13:20:00 +02:00
Enno Rehling
7adb8498aa Merge branch 'fix_block_movement' of github.com:stm2/server into stm2-fix_block_movement
Conflicts:
	scripts/tests/eressea.lua
	src/kernel/move.c
2014-06-23 20:34:07 -07:00
Enno Rehling
24dc006e43 fix json config for terrains, some other stuff. 2014-06-13 17:36:05 -07:00
Enno Rehling
2033aabf60 new test suite, moving to new directory. 2014-06-13 17:35:43 -07:00
Enno Rehling
6e56c56d39 read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
Enno Rehling
d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
30c1b0e1ff new lua test framework, work in progress. 2014-06-12 17:41:03 -07:00
Steffen Mecke
dc3eea0c70 take best unit and count amulet at most once for guards blocking movement 2014-06-04 11:04:17 +02:00
Enno Rehling
fa256360b9 eliminate kill_nonstarters 2014-06-03 06:29:33 +02:00