Enno Rehling
940d236edc
- filereader.c rewritten since the initial implementation is in the moving van.
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- moved some summary functionality (emails, aliases) to Lua code
- made default.lua an include for all the different run-scripts
report.c is the last file that needs some work, everything else should be fine. Most importantly, all the messages are not internationalized, so that means just about no more German in the code. Yay!
2007-08-08 07:43:24 +00:00
Enno Rehling
1a2c3942f1
Moving all item definitions to XML where they belong.
2007-06-20 18:15:29 +00:00
Enno Rehling
0c05d8f978
Lua 5.1 has deprecated the old for-syntax for tables.
2007-06-13 12:38:15 +00:00
Enno Rehling
54446e0a1e
RTS/Archetypes (WIP):
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- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
2651973059
RTS/Archetypes (WIP):
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- equipment for new factions
- game gets a calendar
2007-05-28 17:52:24 +00:00
Enno Rehling
b27da8c056
Archetypes (WIP): "RECRUIT 15 knight"
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creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).
2007-05-28 16:03:48 +00:00
Enno Rehling
fa6192daf9
Christmas update: we celebrate Knut.
2007-05-27 21:48:29 +00:00
Enno Rehling
668809b9c2
Beautification: New English texts, some NR fixes.
2007-04-22 12:45:54 +00:00
Enno Rehling
c36b14e9e0
Nur Boote und Langboote koennen per Zauber fliegen.
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Ein Item fuer den Flug von anderen Schiffen.
2007-04-22 01:10:38 +00:00
Enno Rehling
72d0596bec
strcmp() bugfixes
2007-04-15 08:01:12 +00:00
Enno Rehling
85e9803acf
bugfix xmastrees
2007-04-04 19:25:40 +00:00
Enno Rehling
e5bd9e8199
funktion. braucht klammern.
2007-04-04 18:52:11 +00:00
Enno Rehling
426a8a34f2
- Do not trust strcheck() in Release
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- Nobody needs strnzcpy() anymore, use bsdstring.h
2007-02-25 18:49:28 +00:00
Enno Rehling
5e99e84614
http://eressea.upb.de/mantis/view.php?id=1135
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"Untote greifen sofort nach dem Aufstehen an"
spawn_* Funktionen erst am Ende der Auswertung
2007-02-18 11:27:26 +00:00
Enno Rehling
bb374629ba
Angepasste Jamfiles
2007-02-03 15:26:28 +00:00
Enno Rehling
97a2cbe5b0
Effekt von Weihnachtsbaum, Regionsmeldungen.
2007-01-13 21:55:11 +00:00
Enno Rehling
dd58ca4830
christmas implementation (not very fast, but working)
2007-01-13 21:30:36 +00:00
Enno Rehling
56a28511a4
Weihnachtsgnom 2006
2006-12-23 23:58:03 +00:00
Enno Rehling
51fb741bce
FUZZY_BASE36 fuer ein paar Parteien.
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Falsche Meldung fuer curse-removal
2006-12-03 13:24:11 +00:00
Enno Rehling
0bf8468210
Sonnensegel macht +1 Geschwindigkeit.
2006-11-05 20:14:07 +00:00
Enno Rehling
fb63929d81
http://eressea.upb.de/mantis/view.php?id=1045
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Einheit besitzt "-1 Sternenstaub"?
lua interface benoetigt Zugriff auf den Regionspool um use_-Funktionen korrekt zu implementieren.
Issue: 1045
2006-10-28 07:45:59 +00:00
Enno Rehling
d02be7811a
cleanup
2006-10-07 21:26:31 +00:00
Enno Rehling
29f7128dee
cleanup
2006-10-07 21:25:11 +00:00
Enno Rehling
d8cff1f61f
lua functions:
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message_unit
message_region
message_faction
2006-10-04 22:25:39 +00:00
Christian Schlittchen
1162b6a795
Bugfixes WdW Sphinx und Phoenix
2006-09-17 18:20:36 +00:00
Enno Rehling
ae41442b01
Fix der NMR-Berechnung
2006-08-20 16:23:46 +00:00
Enno Rehling
45fad69789
fi -> end
2006-08-20 13:33:01 +00:00
Enno Rehling
c3e4e828a8
NMR-Zaehlung auch fuer LUA
2006-08-20 13:32:03 +00:00
Enno Rehling
6b835e9b82
- Making the new highlight/select bindings work
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- script to move selected regions
2006-05-25 22:34:58 +00:00
Christian Schlittchen
10b1306b30
Diverse wdw-Fixes
2006-05-07 21:11:49 +00:00
Enno Rehling
288961e38a
lua bindings:
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- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
6ed9ea2a9b
call create_mage() for familiars
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created a new lua file for familiar specializations, not really any content for now.
2006-02-26 13:24:16 +00:00
Enno Rehling
318f348f27
use snowman
2006-02-26 00:59:49 +00:00
Enno Rehling
7d856b43da
Extrem blöder Bug in Schneemann-Routine
2006-02-12 23:37:56 +00:00
Enno Rehling
9475e47606
- bugfix capacities
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- a little cleanup
2006-02-11 23:18:10 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
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bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
7580c0fd72
doppelspieler
2006-01-29 15:11:20 +00:00
Christian Schlittchen
d8de765bb7
- Quickfix fuer Crashbug im Mapper beim Erzeugen neuer Einheiten
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- WdW-Sphinx-Kram
2006-01-15 18:47:52 +00:00
Enno Rehling
bde8256028
http://eressea.upb.de/mantis/view.php?id=788
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- Muschelmeldung
2006-01-15 13:44:52 +00:00
Enno Rehling
77bc58aabd
bugfix: use_item scripts must return a value
2006-01-08 10:24:51 +00:00
Enno Rehling
ba555c842a
somehow random_terrain still crashes. oh, and tha familiar stuff was in the
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wrong function
2006-01-01 22:20:52 +00:00
Enno Rehling
657fc3d123
WDW_PHOENIX define removed:
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- Der Initialisierungs-Code ist in LUA reimplementiert.
- Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen).
- Das gleiche für Drachen und Seeschlange gemacht.
2006-01-01 16:58:59 +00:00
Christian Schlittchen
29df2263c6
Phoenixkompass fuer wdw, noch ungetestet
2006-01-01 15:15:41 +00:00
Enno Rehling
619a3f5387
Beginn einer Implementation von Schneemännern für Eressea
2005-12-26 23:49:16 +00:00
Enno Rehling
3372e17530
Implemntation Stardust
2005-12-25 19:13:51 +00:00
Enno Rehling
945a60a20c
Sicherstellen, dass keien hardlinks automatisch übermeiert werden (unlink).
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Schnelleres Backup ohne system() mit Hardlinks.
2005-12-18 21:53:12 +00:00
Enno Rehling
73123575a6
Weihnachtsitem 2005
2005-12-18 18:09:53 +00:00
Enno Rehling
57cb0c73fc
embassies in a separate file
2005-12-11 12:33:57 +00:00
Enno Rehling
28be52c1b2
LUA:
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- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Christian Schlittchen
3705d0d1eb
init_summary für wdw, zusätzlicher assert
2005-11-27 14:13:48 +00:00
Christian Schlittchen
0c5efc7a61
write_emails auch für wdw
2005-11-27 13:40:09 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
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- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
7f0b8f98d1
kingdoms: lua error in determining region owner
2005-11-26 01:31:35 +00:00
Enno Rehling
de9264bc4c
- scripts for kingdoms
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- per-game folders to organize scripts a bit more
2005-11-25 23:32:56 +00:00
Christian Schlittchen
82fc69254c
turn-Datei wurde nicht aktualisiert
2005-11-21 21:22:00 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
28f41c3edd
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:27:24 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
a9b704f6a2
Dummes Cisual Studio hat meine Datei versaut
2005-10-09 22:06:16 +00:00
Enno Rehling
a521385b13
even more create_ spells are now scripted.
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started on another spell (earn_silver), needs enabling and testing.
2005-10-09 21:41:04 +00:00
Enno Rehling
873404d8f4
crashbugs in randenc und rostregen
2005-10-09 19:52:21 +00:00
Enno Rehling
a461d06aa6
Disabling multiplayer-marking again.
2005-10-09 09:10:55 +00:00
Enno Rehling
b6b5b9709b
cleaning up the spell-scripts
2005-10-08 22:02:42 +00:00
Enno Rehling
9230a0a074
I must remember to load the spells, too
2005-10-08 21:34:00 +00:00
Enno Rehling
c7c6f169cb
Englische Namen für alle Zauber.
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Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
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Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
49bd595d69
New code:
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"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
9f97148163
spawning of new braineaters moved into a separate LUA function which is not called for wdw.
2005-10-02 16:06:12 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00
Enno Rehling
a1daf2f3b2
Mehr Doppelspieler
2005-09-17 20:15:46 +00:00
Enno Rehling
f175d0804d
Noch mehr Doppelspieler
2005-09-08 22:25:56 +00:00
Enno Rehling
e639a1258b
autoseed, creating island controlled from script.
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bugfix empty orders in savefile
2005-08-07 13:48:18 +00:00
Enno Rehling
9133042ed4
bugs, bugs, bugs
2005-07-25 13:04:17 +00:00
Enno Rehling
4b58871100
Bugs, bugs, bugs...
2005-07-25 13:03:43 +00:00
Enno Rehling
e3ee073591
feh... no idea why that didn't work the way I wanted.
2005-07-24 08:08:40 +00:00
Enno Rehling
46d7df82dc
reihenfolge skript laden/ausführen war wohl falsch
2005-07-24 07:52:05 +00:00
Enno Rehling
3ca3afad78
Skript zum töten von Doppelspielern.
2005-07-23 20:38:14 +00:00
Enno Rehling
1ebff5601a
http://eressea.upb.de/mantis/view.php?id=539
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NEUSTART hat mehrere Fehler
Issue: 539
2005-06-04 15:34:04 +00:00
Enno Rehling
4ed68348ba
Fehlerbehandlung fehlende Befehlsdatei
2005-04-24 21:54:57 +00:00
Enno Rehling
80ac5399ec
Das schreiben der Zusammenfassung ist jetzt ein Skriptbefehl.
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Neue Parteien werden in das SQL-log aufgenommen.
2005-04-16 13:03:35 +00:00
Enno Rehling
c403a43146
startbedingungen nur noch an einer stelle. immer 4200 silber, 30 logs, 30 stone.
2005-04-09 09:11:41 +00:00
Enno Rehling
4ab81ae614
autoseed hatte noch eine macke
2005-04-03 11:06:19 +00:00
Enno Rehling
8462f3214b
did not compile, needed small fixes
2005-04-03 08:40:13 +00:00
Enno Rehling
1c01343739
Neuer Inselgenerator im Server.
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Einheitliche Runtime-Library für VC.net Targets.
2005-04-03 08:32:16 +00:00
Christian Schlittchen
1b4eccc9bf
- Saublöder Sphinx-Typo
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- Neues Partei-Attribut at_maxmagicians
2005-04-03 07:40:19 +00:00
Enno Rehling
3115e78b31
fix for gate-scripts
2005-03-23 18:55:47 +00:00
Enno Rehling
fceceb9c4e
ein /* in einem kommentar
2005-03-13 10:05:51 +00:00
Enno Rehling
ad692ba667
bugfix isalnum
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HSE-Skripte
2005-02-19 14:09:22 +00:00
Enno Rehling
09d3a99006
50 Silber/Woche in den Pool
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Debug message
2005-02-18 20:25:39 +00:00
Enno Rehling
03b2543d30
Renaming a lot of the HSE script files, because they are more generic than I
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thought they would be and can be reused.
Added HSE4 rules files.
Added sorting by Race to the mapper's newfaction list, which might be a bad
idea for automated seeding.
2005-02-18 09:34:12 +00:00
Enno Rehling
0bd27124b2
age_building: neue funktion von steinkreisen
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bugfix: steinkreise hatten negative größe
regionid und die Erstzung von \\r entfernt
bugfix: sonnensegel verschwand nicht
bugfix: rückgabewert von use_museumticket war > 0
2005-01-17 20:27:18 +00:00
Enno Rehling
cfb3b9655f
Rename the startup script
2005-01-14 00:20:03 +00:00
Enno Rehling
d46c0a9d46
HSE-specific changes and LUA extensions donw during the game
2005-01-13 12:42:36 +00:00
Enno Rehling
b32890df96
Gralszählung, portal-Reparaturen
2005-01-08 11:40:14 +00:00
Enno Rehling
f56a7d8ae7
Rewrote the gates, and used them for hse05
2005-01-07 23:48:11 +00:00
Enno Rehling
5eb4f6a222
base lua script for the hse game (needs more stuff)
2005-01-04 07:50:36 +00:00