Enno Rehling
0a997cadcd
compilation fixes
2007-06-27 01:03:46 +00:00
Enno Rehling
588c136071
Unicode WIP, does not compile.
...
- finishing for today, several more files compile.
2007-06-27 00:54:54 +00:00
Enno Rehling
39ce1bd0dd
Unicode WIP, does not compile.
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- xmlStr functions have bad signatures, replacing them with defines in config.h
- more removal of buf[] usage
2007-06-27 00:08:46 +00:00
Enno Rehling
ea07884657
Unicode WIP, does not compile.
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- monsters use create_order instead of parse_order because that means less use of sprintf and buf[].
- rename drachen_name to dragon_name.
2007-06-26 21:50:07 +00:00
Enno Rehling
8be7d65977
Unicode WIP, does not compile.
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- made battle.c compile and cleaned up a lot of German text.
- fixed the create_order command to accept and respect quotes.
2007-06-26 21:17:10 +00:00
Enno Rehling
6b4ad684af
Unicode WIP: Mostly Jamfile fixes for linux and some unuse code disabled
2007-06-26 09:51:18 +00:00
Enno Rehling
260d518fa1
WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW!
2007-06-26 09:32:28 +00:00
Enno Rehling
20a190213e
The Unicode port gets a branch, there are too many changes for this to be done in one smooth commit, and I want the option of running it side-by-side with the old code.
2007-06-26 09:29:51 +00:00
Enno Rehling
fd7ddc2e2a
old copy/paste bug
2007-06-26 01:42:43 +00:00
Enno Rehling
997b3cd21b
duplicate xmlChar definition is problematic
2007-06-26 01:12:14 +00:00
Enno Rehling
4a34b3443b
WIP: utf8 support (yes, this is madness)
2007-06-26 00:24:50 +00:00
Enno Rehling
77f8bda91b
WIP: utf8 support (yes, this is madness)
2007-06-26 00:22:31 +00:00
Enno Rehling
60651018aa
slight mistake in the braineater description
2007-06-25 02:53:19 +00:00
Enno Rehling
25cd0e4b66
added an option to have certain races supply a description without a need to
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set u->display everywhere. This was costing 24 MB of memory just for the
braineaters alone, a terrible waste.
2007-06-25 01:50:34 +00:00
Enno Rehling
2610986a5a
Complete potion descriptions, thanks to Khadar
2007-06-24 17:54:48 +00:00
Enno Rehling
706419c36b
vc needs to know about the synonym removal
2007-06-24 14:06:47 +00:00
Enno Rehling
32a3c0103f
The synonym attribute was not in use, and relied on the old race_t type to
...
idntify races. It is better to use racename-attributes for this, I think.
2007-06-24 14:04:42 +00:00
Enno Rehling
1729f137de
charset-angabe im CR (always IDO-8859-1 right now)
2007-06-24 12:51:16 +00:00
Enno Rehling
a5b7b13a6d
Cleanup: Removing parser-code from kernel/eressea.[hc] and putting it into
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separate parser files in util/
2007-06-21 22:31:28 +00:00
Enno Rehling
5dbeb63531
potion texts do not belong inside the code.
2007-06-20 19:41:45 +00:00
Enno Rehling
fde8e9bada
old weapons code that is no longer needed since all weapons have been in XML for a long time.
2007-06-20 18:29:46 +00:00
Enno Rehling
1c2ed3aeda
old weapons code that is no longer needed since all weapons have been in XML for a long time.
2007-06-20 18:28:47 +00:00
Enno Rehling
004d0f856c
newly unused code can go. less code = good.
2007-06-20 18:19:43 +00:00
Enno Rehling
1a2c3942f1
Moving all item definitions to XML where they belong.
2007-06-20 18:15:29 +00:00
Enno Rehling
fde595c7f7
http://eressea.upb.de/mantis/view.php?id=1198
...
- FOLLOW SHIP id [speed]
2007-06-20 12:54:47 +00:00
Enno Rehling
e3496dd9e9
gcc doesn't like __cdecl. why was this here?
2007-06-20 00:45:22 +00:00
Enno Rehling
96a2b1c779
Include cleanup.
2007-06-20 00:34:02 +00:00
Enno Rehling
878914636d
include not necessary
2007-06-13 19:29:26 +00:00
Enno Rehling
4614664164
Invalid format specifier
2007-06-13 12:39:09 +00:00
Enno Rehling
0c05d8f978
Lua 5.1 has deprecated the old for-syntax for tables.
2007-06-13 12:38:15 +00:00
Enno Rehling
9d72640755
Compiles with LUA 5.0, too
2007-06-11 23:56:04 +00:00
Enno Rehling
8c57e05798
Made Eressea compile and run with lua 5.1
2007-06-11 23:00:15 +00:00
Enno Rehling
4a75e13cb0
http://eressea.upb.de/mantis/view.php?id=1196
...
"Tarnung und Bilden neuer Einheiten"
Tarn-Status wird vererbt
2007-06-07 20:42:00 +00:00
Enno Rehling
29cfece1f3
http://eressea.upb.de/mantis/view.php?id=1195
...
"Welche Sprache spricht mein Gegenüber"
Info für andere Parteien jetzt auch im CR.
2007-06-07 20:41:13 +00:00
Enno Rehling
9f86a467b7
compile fixes
2007-05-30 01:23:21 +00:00
Enno Rehling
7233af54b4
Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
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These need to be more powerful to be useful, and the current way they are implemented is not, but the general idea strikes me as good.
Also, feedback should be configurable for each failed rule.
2007-05-30 01:21:09 +00:00
Enno Rehling
0ebf9e3187
RTS/Archetypes (WIP):
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- message and locale-fixes
2007-05-28 21:10:59 +00:00
Enno Rehling
5ca0e5cd8a
simplified sue of localized parameter-strings in messages
2007-05-28 20:04:42 +00:00
Enno Rehling
b5d6b0876e
give player an error message when a message is missing.
2007-05-28 19:53:52 +00:00
Enno Rehling
54446e0a1e
RTS/Archetypes (WIP):
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- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
2651973059
RTS/Archetypes (WIP):
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- equipment for new factions
- game gets a calendar
2007-05-28 17:52:24 +00:00
Enno Rehling
0711b51cfe
min/max confusion. again.
2007-05-28 17:32:15 +00:00
Enno Rehling
c1ba34a268
archetype-recruiting can be limited by building-size
2007-05-28 17:31:40 +00:00
Enno Rehling
bf89b256e5
broken xml file
2007-05-28 16:52:46 +00:00
Enno Rehling
e639f53ea8
last commit didn't compile
2007-05-28 16:51:23 +00:00
Enno Rehling
b1bf54067e
welcomepath is no longer in use.
2007-05-28 16:10:34 +00:00
Enno Rehling
b27da8c056
Archetypes (WIP): "RECRUIT 15 knight"
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creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).
2007-05-28 16:03:48 +00:00
Enno Rehling
0fedaf43b2
building_type::name gets an extra parameter (for future use)
2007-05-28 09:46:23 +00:00
Enno Rehling
e2c06c8b46
DESTROY command will recycle materials again (but only when building/ship is completely destroyed).
2007-05-28 09:34:26 +00:00
Enno Rehling
31bcc1030a
recycle="0.5" is a more sensible default for building materials.
2007-05-28 09:26:08 +00:00