forked from github/server
old weapons code that is no longer needed since all weapons have been in XML for a long time.
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@ -31,18 +31,8 @@
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#include <assert.h>
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#include <stdlib.h>
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enum {
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WP_NONE,
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WP_MAX
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};
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/* damage types */
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#define CUT (1<<0)
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#define PIERCE (1<<1)
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#define BASH (1<<2)
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#define ARMORPIERCING (1<<3)
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static boolean
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attack_firesword(const troop * at, const struct weapon_type * wtype, int *casualties)
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{
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