Enno Rehling
c7a38e4bdd
logic change in last commit: all familiars have an at_mage at creation.
2018-11-22 22:22:40 +01:00
Enno Rehling
d2389fa87b
Bug 2517: Vertraute ohne eigene Zauber reparieren
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Trennung von caster und mage in spells.c
2018-11-17 21:31:05 +01:00
Enno Rehling
b181618b53
BUG 1877: change non-spell familiars.
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1. mages can have actions when familiars cast spells.
2. familiar spells do not increase magician's costs.
3. improve separation of caster and mage.
2018-11-15 20:51:42 +01:00
Steffen Mecke
c15b4c8fbf
refactor terminate (calculate_armor/resistance)
2018-09-12 15:11:34 +02:00
Steffen Mecke
aed7432bb2
fix magic resistance (bug 2480)
2018-09-04 16:41:46 +02:00
Enno Rehling
9dd38a6593
convert E2 familiars from XML to Lua
2018-05-15 06:58:07 +02:00
Enno Rehling
14f59e4bfe
functional tests for pull_astral spell.
2018-05-06 19:02:47 +02:00
Enno Rehling
cd2624de8a
stop reallocation spell parameters.
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fix involuntary tree growth in test, message check.
2018-05-06 15:49:34 +02:00
Enno Rehling
1c535b8dda
rough test of familiar spell
2018-01-26 17:45:40 +01:00
Enno Rehling
8efc7f1829
BUG 2391: Friedenslied erlaubt Flucht aus der Region.
2017-12-09 10:44:02 +01:00
Enno Rehling
6c18604bce
Failing acceptance test for bug 2391.
2017-12-09 10:24:31 +01:00
Enno Rehling
5dea221b8b
quick fix for intermittent spells
2017-05-06 10:56:44 +02:00
Enno Rehling
74673f172f
test for raindance/harvest spells, both games
2017-04-30 21:38:30 +02:00
Enno Rehling
6da21dbbe9
Zaubertests in Ebenen sind unstabil.
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In E3 bekommen Elfen eien Bonus im Wald.
2017-04-30 17:42:16 +02:00
Enno Rehling
df96589ea6
add tests for earn_silver.
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this is an odd one, don't want to break it.
2017-04-30 17:25:24 +02:00
Enno Rehling
4c67e0603b
remove attribs from rtype (it's only in rtype->construction that we use it?)
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test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00
Enno Rehling
cf08cdf3fb
configuration type-fixes: int to bool where appropriate (possibly incomplete)
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rename some rules to make it more obvious that they are flags or other integer values.
2015-09-11 10:04:08 +02:00
Enno Rehling
b00d7b6d5a
increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
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several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00