forked from github/server
prevent an error when empty units get zombified to protect magic item loss
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@ -239,6 +239,7 @@ void make_zombie(unit * u)
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{
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u_setfaction(u, get_monsters());
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scale_number(u, 1);
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u->hp = unit_max_hp(u) * u->number;
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u_setrace(u, get_race(RC_ZOMBIE));
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u->irace = NULL;
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}
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