forked from github/server
Do not try to load a default lua file.
The default behavior is now that the game goes to the console without loading setup.lua, unless setup.lua is specified in eressea.ini as the script to be run. Should add an option to override this from the command line, too.
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5cf31189e6
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3a824eb859
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@ -38,7 +38,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <iniparser.h>
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#include <iniparser.h>
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static const char *logfile= "eressea.log";
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static const char *logfile= "eressea.log";
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static const char *luafile = "setup.lua";
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static const char *luafile = 0;
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static const char *entry_point = NULL;
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static const char *entry_point = NULL;
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static const char *inifile = "eressea.ini";
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static const char *inifile = "eressea.ini";
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static int memdebug = 0;
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static int memdebug = 0;
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@ -60,7 +60,7 @@ static void parse_config(const char *filename)
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/* excerpt from [config] (the rest is used in bindings.c) */
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/* excerpt from [config] (the rest is used in bindings.c) */
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game_name = iniparser_getstring(d, "config:game", game_name);
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game_name = iniparser_getstring(d, "config:game", game_name);
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} else {
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} else {
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log_error("could not open configuration file %s\n", filename);
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log_warning("could not open configuration file %s\n", filename);
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}
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}
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global.inifile = d;
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global.inifile = d;
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}
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}
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