forked from github/server
3a824eb859
The default behavior is now that the game goes to the console without loading setup.lua, unless setup.lua is specified in eressea.ini as the script to be run. Should add an option to override this from the command line, too. |
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cJSON@43241a78df | ||
cmake@ddd0136d4e | ||
core | ||
critbit@9e186825e0 | ||
crypto@dfa8a32257 | ||
cutest@30c0fed288 | ||
dlmalloc@4292cd5e81 | ||
doc | ||
game | ||
game-e2 | ||
game-e3 | ||
iniparser@537ba2f174 | ||
lunit@155c965944 | ||
quicklist@25ac9a7bf0 | ||
res | ||
scripts | ||
src | ||
storage@ce14333daa | ||
support | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md | ||
config.h.in | ||
configure |
README.md
What is this?
This repository contains an the source code for the Play-by-Mail strategy game Eressea.
Prerequisites
Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:
sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev
How to check out and build the Eressea server
This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:
git clone git://github.com/eressea/server.git
cd server
git submodule update --init
./configure
If you got this far and all went well, you have built a server (it is linked from the game
subdirectory), and it will have passed some basic functionality tests.