forked from github/server
BUG 2503: fix undead spawn rate
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@ -938,7 +938,7 @@ void spawn_undead(void)
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}
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if (r->land && unburied > rpeasants(r) / 20
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&& rng_int() % 10000 < 200) {
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&& rng_int() % 10000 < 100) {
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message *msg;
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unit *u;
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/* es ist sinnfrei, wenn irgendwo im Wald 3er-Einheiten Untote entstehen.
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