server/src/test_eressea.c

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#include <platform.h>
#include <eressea.h>
#include <kernel/config.h>
#include <CuTest.h>
#include <stdio.h>
#include <util/log.h>
#pragma warning(disable: 4210)
void RunTests(CuSuite * suite, const char *name) {
CuString *output = CuStringNew();
CuSuiteRun(suite);
CuSuiteDetails(suite, output);
if (suite->failCount) CuSuiteSummary(suite, output);
printf("%s: %s", name, output->buffer);
CuStringDelete(output);
}
#define RUN_TESTS(suite, name) \
CuSuite *get_##name##_suite(void); \
CuSuite *name = get_##name##_suite(); \
RunTests(name, #name); \
suite->failCount += name->failCount; \
suite->count += name->count; \
CuSuiteDelete(name);
int RunAllTests(void)
{
CuSuite *suite = CuSuiteNew();
int fail_count, flags = log_flags;
log_flags = LOG_FLUSH | LOG_CPERROR;
game_init();
/* self-test */
RUN_TESTS(suite, tests);
RUN_TESTS(suite, callback);
RUN_TESTS(suite, json);
RUN_TESTS(suite, jsonconf);
RUN_TESTS(suite, direction);
RUN_TESTS(suite, skill);
RUN_TESTS(suite, keyword);
RUN_TESTS(suite, order);
RUN_TESTS(suite, race);
/* util */
RUN_TESTS(suite, config);
RUN_TESTS(suite, attrib);
RUN_TESTS(suite, base36);
RUN_TESTS(suite, bsdstring);
RUN_TESTS(suite, functions);
RUN_TESTS(suite, parser);
RUN_TESTS(suite, umlaut);
RUN_TESTS(suite, unicode);
RUN_TESTS(suite, strings);
RUN_TESTS(suite, rng);
/* items */
RUN_TESTS(suite, xerewards);
/* kernel */
RUN_TESTS(suite, alliance);
RUN_TESTS(suite, unit);
RUN_TESTS(suite, faction);
RUN_TESTS(suite, group);
RUN_TESTS(suite, build);
RUN_TESTS(suite, pool);
RUN_TESTS(suite, curse);
RUN_TESTS(suite, equipment);
RUN_TESTS(suite, item);
RUN_TESTS(suite, magic);
RUN_TESTS(suite, reports);
RUN_TESTS(suite, save);
RUN_TESTS(suite, ship);
RUN_TESTS(suite, spellbook);
RUN_TESTS(suite, building);
RUN_TESTS(suite, spell);
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RUN_TESTS(suite, spells);
RUN_TESTS(suite, ally);
RUN_TESTS(suite, messages);
/* gamecode */
RUN_TESTS(suite, battle);
RUN_TESTS(suite, economy);
RUN_TESTS(suite, give);
RUN_TESTS(suite, laws);
RUN_TESTS(suite, market);
RUN_TESTS(suite, move);
RUN_TESTS(suite, stealth);
RUN_TESTS(suite, upkeep);
RUN_TESTS(suite, vortex);
RUN_TESTS(suite, wormhole);
RUN_TESTS(suite, spy);
printf("\ntest summary: %d tests, %d failed\n", suite->count, suite->failCount);
log_flags = flags;
fail_count = suite->failCount;
CuSuiteDelete(suite);
game_done();
return fail_count;
}
int main(int argc, char ** argv) {
log_stderr = 0;
return RunAllTests();
}