server/src/test_eressea.c

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#include <platform.h>
#include <kernel/config.h>
#include <CuTest.h>
#include <stdio.h>
#include <util/log.h>
#define ADD_TESTS(suite, name) \
CuSuite *get_##name##_suite(void); \
CuSuiteAddSuite(suite, get_##name##_suite())
int RunAllTests(void)
{
CuString *output = CuStringNew();
CuSuite *suite = CuSuiteNew();
int flags = log_flags;
log_flags = LOG_FLUSH | LOG_CPERROR;
kernel_init();
/* self-test */
ADD_TESTS(suite, tests);
ADD_TESTS(suite, callback);
ADD_TESTS(suite, json);
ADD_TESTS(suite, jsonconf);
ADD_TESTS(suite, direction);
ADD_TESTS(suite, skill);
ADD_TESTS(suite, keyword);
ADD_TESTS(suite, order);
ADD_TESTS(suite, race);
/* util */
ADD_TESTS(suite, config);
ADD_TESTS(suite, base36);
ADD_TESTS(suite, bsdstring);
ADD_TESTS(suite, functions);
ADD_TESTS(suite, umlaut);
ADD_TESTS(suite, strings);
/* kernel */
ADD_TESTS(suite, faction);
ADD_TESTS(suite, build);
ADD_TESTS(suite, pool);
ADD_TESTS(suite, curse);
ADD_TESTS(suite, equipment);
ADD_TESTS(suite, item);
ADD_TESTS(suite, magic);
ADD_TESTS(suite, move);
ADD_TESTS(suite, reports);
ADD_TESTS(suite, save);
ADD_TESTS(suite, ship);
ADD_TESTS(suite, spellbook);
ADD_TESTS(suite, building);
ADD_TESTS(suite, spell);
ADD_TESTS(suite, battle);
ADD_TESTS(suite, ally);
/* gamecode */
ADD_TESTS(suite, market);
ADD_TESTS(suite, laws);
ADD_TESTS(suite, economy);
CuSuiteRun(suite);
CuSuiteSummary(suite, output);
CuSuiteDetails(suite, output);
printf("%s\n", output->buffer);
log_flags = flags;
return suite->failCount;
}
int main(int argc, char ** argv) {
log_stderr = 0;
return RunAllTests();
}