server/src/bind_eressea.c

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#ifdef _MSC_VER
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#endif
#include "bind_eressea.h"
#include "json.h"
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#include "orderfile.h"
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/config.h>
#include <kernel/save.h>
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#include <util/language.h>
#include <util/log.h>
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#include <stream.h>
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#include <stdio.h>
#include <filestream.h>
void eressea_free_game(void) {
free_gamedata();
init_resources();
init_locales(init_locale);
}
int eressea_read_game(const char * filename) {
if (filename) {
return readgame(filename);
}
return -1;
}
int eressea_write_game(const char * filename) {
if (filename) {
remove_empty_factions();
return writegame(filename);
}
return -1;
}
int eressea_read_orders(const char * filename) {
if (filename) {
FILE *F = fopen(filename, "r");
int result;
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if (!F) {
perror(filename);
return -1;
}
log_info("reading orders from %s", filename);
result = parseorders(F);
fclose(F);
return result;
}
return -1;
}
int eressea_export_json(const char * filename, int flags) {
if (filename) {
FILE *F = fopen(filename, "w");
if (F) {
stream out = { 0 };
int err;
fstream_init(&out, F);
err = json_export(&out, flags);
fstream_done(&out);
return err;
}
perror(filename);
}
return -1;
}
int eressea_import_json(const char * filename) {
if (filename) {
FILE *F = fopen(filename, "r");
if (F) {
stream out = { 0 };
int err;
fstream_init(&out, F);
err = json_import(&out);
fstream_done(&out);
return err;
}
perror(filename);
}
return -1;
}