2010-08-08 10:06:34 +02:00
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/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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2014-12-08 21:19:18 +01:00
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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2010-08-08 10:06:34 +02:00
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "randenc.h"
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#include "economy.h"
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#include "monster.h"
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2014-08-27 06:40:18 +02:00
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#include "move.h"
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#include "alchemy.h"
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2014-12-13 11:30:34 +01:00
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#include "chaos.h"
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2010-08-08 10:06:34 +02:00
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/* kernel includes */
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#include <kernel/building.h>
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#include <kernel/curse.h>
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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2014-06-09 18:54:48 +02:00
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#include <kernel/messages.h>
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2010-08-08 10:06:34 +02:00
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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/* attributes includes */
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#include <attributes/racename.h>
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#include <attributes/reduceproduction.h>
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/* util includes */
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#include <util/attrib.h>
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2012-06-04 11:41:07 +02:00
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#include <util/bsdstring.h>
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2010-08-08 10:06:34 +02:00
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/rand.h>
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2014-06-09 18:54:48 +02:00
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#include <util/message.h>
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2010-08-08 10:06:34 +02:00
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#include <util/rng.h>
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/* libc includes */
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include <attributes/iceberg.h>
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extern struct attrib_type at_unitdissolve;
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extern struct attrib_type at_orcification;
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/* In a->data.ca[1] steht der Prozentsatz mit dem sich die Einheit
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* aufl<EFBFBD>st, in a->data.ca[0] kann angegeben werden, wohin die Personen
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* verschwinden. Passiert bereits in der ersten Runde! */
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2011-03-07 08:02:35 +01:00
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static void dissolve_units(void)
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2010-08-08 10:06:34 +02:00
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{
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2014-12-08 21:19:18 +01:00
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region *r;
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unit *u;
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int n;
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int i;
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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attrib *a = a_find(u->attribs, &at_unitdissolve);
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if (a) {
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message *msg;
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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if (u->age == 0 && a->data.ca[1] < 100)
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continue;
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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/* TODO: Durch einzelne Berechnung ersetzen */
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if (a->data.ca[1] == 100) {
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n = u->number;
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}
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else {
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n = 0;
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for (i = 0; i < u->number; i++) {
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if (rng_int() % 100 < a->data.ca[1])
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n++;
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}
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}
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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/* wenn keiner verschwindet, auch keine Meldung */
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if (n == 0) {
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continue;
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}
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scale_number(u, u->number - n);
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switch (a->data.ca[0]) {
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case 1:
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rsetpeasants(r, rpeasants(r) + n);
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msg =
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msg_message("dissolve_units_1", "unit region number race", u, r,
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n, u_race(u));
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break;
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case 2:
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if (r->land && !fval(r, RF_MALLORN)) {
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rsettrees(r, 2, rtrees(r, 2) + n);
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msg =
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msg_message("dissolve_units_2", "unit region number race", u, r,
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n, u_race(u));
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}
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else {
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msg =
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msg_message("dissolve_units_3", "unit region number race", u, r,
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n, u_race(u));
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}
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break;
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default:
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if (u_race(u) == get_race(RC_STONEGOLEM)
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|| u_race(u) == get_race(RC_IRONGOLEM)) {
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msg =
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msg_message("dissolve_units_4", "unit region number race", u, r,
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n, u_race(u));
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}
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else {
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msg =
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msg_message("dissolve_units_5", "unit region number race", u, r,
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n, u_race(u));
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}
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break;
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}
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add_message(&u->faction->msgs, msg);
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msg_release(msg);
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2011-03-07 08:02:35 +01:00
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}
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}
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}
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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remove_empty_units();
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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static int improve_all(faction * f, skill_t sk, int by_weeks)
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2010-08-08 10:06:34 +02:00
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{
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2014-12-08 21:19:18 +01:00
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unit *u;
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bool ret = by_weeks;
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for (u = f->units; u; u = u->nextF) {
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if (has_skill(u, sk)) {
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int weeks = 0;
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for (; weeks != by_weeks; ++weeks) {
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learn_skill(u, sk, 1.0);
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ret = 0;
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}
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}
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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return ret;
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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void find_manual(region * r, unit * u)
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2010-08-08 10:06:34 +02:00
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{
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2014-12-08 21:19:18 +01:00
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char zLocation[32];
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char zBook[32];
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skill_t skill = NOSKILL;
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message *msg;
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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switch (rng_int() % 36) {
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2011-03-07 08:02:35 +01:00
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case 0:
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2014-12-08 21:19:18 +01:00
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skill = SK_MAGIC;
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break;
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2011-03-07 08:02:35 +01:00
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case 1:
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case 2:
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case 3:
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case 4:
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2014-12-08 21:19:18 +01:00
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skill = SK_WEAPONSMITH;
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break;
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2011-03-07 08:02:35 +01:00
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case 5:
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case 6:
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2014-12-08 21:19:18 +01:00
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skill = SK_TACTICS;
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break;
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2011-03-07 08:02:35 +01:00
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case 7:
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case 8:
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case 9:
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case 10:
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2014-12-08 21:19:18 +01:00
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skill = SK_SHIPBUILDING;
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break;
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2011-03-07 08:02:35 +01:00
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case 11:
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case 12:
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case 13:
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case 14:
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2014-12-08 21:19:18 +01:00
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skill = SK_SAILING;
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break;
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2011-03-07 08:02:35 +01:00
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case 15:
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case 16:
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case 17:
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2014-12-08 21:19:18 +01:00
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skill = SK_HERBALISM;
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break;
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2011-03-07 08:02:35 +01:00
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case 18:
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case 19:
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2014-12-08 21:19:18 +01:00
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skill = SK_ALCHEMY;
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break;
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2011-03-07 08:02:35 +01:00
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case 20:
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case 21:
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case 22:
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case 23:
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2014-12-08 21:19:18 +01:00
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skill = SK_BUILDING;
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break;
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2011-03-07 08:02:35 +01:00
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case 24:
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case 25:
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case 26:
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case 27:
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2014-12-08 21:19:18 +01:00
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skill = SK_ARMORER;
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break;
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2011-03-07 08:02:35 +01:00
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case 28:
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case 29:
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case 30:
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case 31:
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2014-12-08 21:19:18 +01:00
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skill = SK_MINING;
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break;
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2011-03-07 08:02:35 +01:00
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case 32:
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case 33:
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case 34:
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case 35:
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2014-12-08 21:19:18 +01:00
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skill = SK_ENTERTAINMENT;
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break;
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}
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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slprintf(zLocation, sizeof(zLocation), "manual_location_%d",
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(int)(rng_int() % 4));
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slprintf(zBook, sizeof(zLocation), "manual_title_%s", skillnames[skill]);
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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msg = msg_message("find_manual", "unit location book", u, zLocation, zBook);
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if (msg) {
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r_addmessage(r, u->faction, msg);
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msg_release(msg);
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}
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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if (improve_all(u->faction, skill, 3) == 3) {
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int i;
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for (i = 0; i != 9; ++i)
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learn_skill(u, skill, 1.0);
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}
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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static void get_villagers(region * r, unit * u)
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2010-08-08 10:06:34 +02:00
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{
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2014-12-08 21:19:18 +01:00
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unit *newunit;
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message *msg = msg_message("encounter_villagers", "unit", u);
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const char *name = LOC(u->faction->locale, "villagers");
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r_addmessage(r, u->faction, msg);
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msg_release(msg);
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newunit =
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create_unit(r, u->faction, rng_int() % 20 + 3, u->faction->race, 0, name,
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u);
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leave(newunit, true);
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fset(newunit, UFL_ISNEW | UFL_MOVED);
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equip_unit(newunit, get_equipment("random_villagers"));
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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static void get_allies(region * r, unit * u)
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2010-08-08 10:06:34 +02:00
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{
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2014-12-08 21:19:18 +01:00
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unit *newunit = NULL;
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const char *name;
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const char *equip;
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int number;
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message *msg;
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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assert(u->number);
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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switch (rterrain(r)) {
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2011-03-07 08:02:35 +01:00
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case T_PLAIN:
|
2014-12-08 21:19:18 +01:00
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if (!r_isforest(r)) {
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if (get_money(u) / u->number < 100 + rng_int() % 200)
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return;
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name = "random_plain_men";
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equip = "random_plain";
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number = rng_int() % 8 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
else {
|
|
|
|
|
if (eff_skill(u, SK_LONGBOW, r) < 3
|
|
|
|
|
&& eff_skill(u, SK_HERBALISM, r) < 2
|
|
|
|
|
&& eff_skill(u, SK_MAGIC, r) < 2) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_forest_men";
|
|
|
|
|
equip = "random_forest";
|
|
|
|
|
number = rng_int() % 6 + 2;
|
|
|
|
|
}
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
case T_SWAMP:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (eff_skill(u, SK_MELEE, r) <= 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_swamp_men";
|
|
|
|
|
equip = "random_swamp";
|
|
|
|
|
number = rng_int() % 6 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
case T_DESERT:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (eff_skill(u, SK_RIDING, r) <= 2) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_desert_men";
|
|
|
|
|
equip = "random_desert";
|
|
|
|
|
number = rng_int() % 12 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
case T_HIGHLAND:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (eff_skill(u, SK_MELEE, r) <= 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_highland_men";
|
|
|
|
|
equip = "random_highland";
|
|
|
|
|
number = rng_int() % 8 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
case T_MOUNTAIN:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (eff_skill(u, SK_MELEE, r) <= 1 || eff_skill(u, SK_TRADE, r) <= 2) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_mountain_men";
|
|
|
|
|
equip = "random_mountain";
|
|
|
|
|
number = rng_int() % 6 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
case T_GLACIER:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (eff_skill(u, SK_MELEE, r) <= 1 || eff_skill(u, SK_TRADE, r) <= 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
name = "random_glacier_men";
|
|
|
|
|
equip = "random_glacier";
|
|
|
|
|
number = rng_int() % 4 + 2;
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
|
|
|
|
default:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
newunit =
|
|
|
|
|
create_unit(r, u->faction, number, u->faction->race, 0,
|
|
|
|
|
LOC(u->faction->locale, name), u);
|
|
|
|
|
equip_unit(newunit, get_equipment(equip));
|
|
|
|
|
|
|
|
|
|
u_setfaction(newunit, u->faction);
|
|
|
|
|
set_racename(&newunit->attribs, get_racename(u->attribs));
|
|
|
|
|
if (u_race(u)->flags & RCF_SHAPESHIFT) {
|
|
|
|
|
newunit->irace = u->irace;
|
|
|
|
|
}
|
|
|
|
|
if (fval(u, UFL_ANON_FACTION))
|
|
|
|
|
fset(newunit, UFL_ANON_FACTION);
|
|
|
|
|
fset(newunit, UFL_ISNEW);
|
|
|
|
|
|
|
|
|
|
msg = msg_message("encounter_allies", "unit name", u, name);
|
|
|
|
|
r_addmessage(r, u->faction, msg);
|
|
|
|
|
msg_release(msg);
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static void encounter(region * r, unit * u)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (!fval(r, RF_ENCOUNTER))
|
|
|
|
|
return;
|
|
|
|
|
freset(r, RF_ENCOUNTER);
|
|
|
|
|
if (rng_int() % 100 >= ENCCHANCE)
|
|
|
|
|
return;
|
|
|
|
|
switch (rng_int() % 3) {
|
2011-03-07 08:02:35 +01:00
|
|
|
|
case 0:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
find_manual(r, u);
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
case 1:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
get_villagers(r, u);
|
|
|
|
|
break;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
case 2:
|
2014-12-08 21:19:18 +01:00
|
|
|
|
get_allies(r, u);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
void encounters(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
if (fval(r->terrain, LAND_REGION) && fval(r, RF_ENCOUNTER)) {
|
|
|
|
|
int c = 0;
|
|
|
|
|
unit *u;
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
c += u->number;
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (c > 0) {
|
|
|
|
|
int i = 0;
|
|
|
|
|
int n = rng_int() % c;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (i + u->number > n)
|
|
|
|
|
break;
|
|
|
|
|
i += u->number;
|
|
|
|
|
}
|
|
|
|
|
assert(u && u->number);
|
|
|
|
|
encounter(r, u);
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static int nb_armor(const unit * u, int index)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
const item *itm;
|
|
|
|
|
int av = 0;
|
|
|
|
|
int s = 0, a = 0;
|
|
|
|
|
|
|
|
|
|
if (!(u_race(u)->battle_flags & BF_EQUIPMENT))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
/* Normale R<>stung */
|
|
|
|
|
|
|
|
|
|
for (itm = u->items; itm; itm = itm->next) {
|
|
|
|
|
const armor_type *atype = itm->type->rtype->atype;
|
|
|
|
|
if (atype != NULL) {
|
|
|
|
|
int *schutz = &a;
|
|
|
|
|
if (atype->flags & ATF_SHIELD)
|
|
|
|
|
schutz = &s;
|
|
|
|
|
if (*schutz <= index) {
|
|
|
|
|
*schutz += itm->number;
|
|
|
|
|
if (*schutz > index) {
|
|
|
|
|
av += atype->prot;
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
return av;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int
|
2012-06-24 07:41:07 +02:00
|
|
|
|
damage_unit(unit * u, const char *dam, bool physical, bool magic)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
int *hp = malloc(u->number * sizeof(int));
|
|
|
|
|
int h;
|
|
|
|
|
int i, dead = 0, hp_rem = 0, heiltrank;
|
|
|
|
|
double magres = magic_resistance(u);
|
|
|
|
|
|
|
|
|
|
assert(u->number);
|
|
|
|
|
if (fval(u_race(u), RCF_ILLUSIONARY) || u_race(u) == get_race(RC_SPELL)) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-13 20:16:25 +01:00
|
|
|
|
assert(u->number <= u->hp);
|
2014-12-08 21:19:18 +01:00
|
|
|
|
h = u->hp / u->number;
|
|
|
|
|
/* HP verteilen */
|
|
|
|
|
for (i = 0; i < u->number; i++)
|
|
|
|
|
hp[i] = h;
|
|
|
|
|
h = u->hp - (u->number * h);
|
|
|
|
|
for (i = 0; i < h; i++)
|
|
|
|
|
hp[i]++;
|
|
|
|
|
|
|
|
|
|
/* Schaden */
|
|
|
|
|
for (i = 0; i < u->number; i++) {
|
|
|
|
|
int damage = dice_rand(dam);
|
|
|
|
|
if (magic)
|
|
|
|
|
damage = (int)(damage * (1.0 - magres));
|
|
|
|
|
if (physical)
|
|
|
|
|
damage -= nb_armor(u, i);
|
|
|
|
|
hp[i] -= damage;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Auswirkungen */
|
|
|
|
|
for (i = 0; i < u->number; i++) {
|
|
|
|
|
if (hp[i] <= 0) {
|
|
|
|
|
heiltrank = 0;
|
|
|
|
|
|
|
|
|
|
/* Sieben Leben */
|
|
|
|
|
if (old_race(u_race(u)) == RC_CAT && (chance(1.0 / 7))) {
|
|
|
|
|
hp[i] = u->hp / u->number;
|
|
|
|
|
hp_rem += hp[i];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Heiltrank */
|
|
|
|
|
if (oldpotiontype[P_HEAL]) {
|
|
|
|
|
if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
|
|
|
|
|
change_effect(u, oldpotiontype[P_HEAL], -1);
|
|
|
|
|
heiltrank = 1;
|
|
|
|
|
}
|
|
|
|
|
else if (i_get(u->items, oldpotiontype[P_HEAL]->itype) > 0) {
|
|
|
|
|
i_change(&u->items, oldpotiontype[P_HEAL]->itype, -1);
|
|
|
|
|
change_effect(u, oldpotiontype[P_HEAL], 3);
|
|
|
|
|
heiltrank = 1;
|
|
|
|
|
}
|
|
|
|
|
if (heiltrank && (chance(0.50))) {
|
|
|
|
|
hp[i] = u->hp / u->number;
|
|
|
|
|
hp_rem += hp[i];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
dead++;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
else {
|
|
|
|
|
hp_rem += hp[i];
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
scale_number(u, u->number - dead);
|
|
|
|
|
u->hp = hp_rem;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
free(hp);
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
return dead;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
void drown(region * r)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
if (fval(r->terrain, SEA_REGION)) {
|
|
|
|
|
unit **up = up = &r->units;
|
|
|
|
|
while (*up) {
|
|
|
|
|
unit *u = *up;
|
|
|
|
|
int amphibian_level = 0;
|
|
|
|
|
if (u->ship || u_race(u) == get_race(RC_SPELL) || u->number == 0) {
|
|
|
|
|
up = &u->next;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (amphibian_level) {
|
|
|
|
|
int dead = damage_unit(u, "5d1", false, false);
|
|
|
|
|
if (dead) {
|
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_dead",
|
|
|
|
|
"amount unit region", dead, u, r));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_nodead",
|
|
|
|
|
"unit region", u, r));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (!(canswim(u) || canfly(u))) {
|
|
|
|
|
scale_number(u, 0);
|
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("drown", "unit region", u, r));
|
|
|
|
|
}
|
|
|
|
|
if (*up == u)
|
|
|
|
|
up = &u->next;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
remove_empty_units_in_region(r);
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
region *rrandneighbour(region * r)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
direction_t i;
|
|
|
|
|
region *rc = NULL;
|
|
|
|
|
int rr, c = 0;
|
|
|
|
|
|
|
|
|
|
/* Nachsehen, wieviele Regionen in Frage kommen */
|
|
|
|
|
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
c++;
|
|
|
|
|
}
|
|
|
|
|
/* Zuf<75>llig eine ausw<73>hlen */
|
|
|
|
|
|
|
|
|
|
rr = rng_int() % c;
|
|
|
|
|
|
|
|
|
|
/* Durchz<68>hlen */
|
|
|
|
|
|
|
|
|
|
c = -1;
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
rc = rconnect(r, i);
|
|
|
|
|
c++;
|
|
|
|
|
if (c == rr)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
assert(i != MAXDIRECTIONS);
|
|
|
|
|
return rc;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
2014-12-08 21:19:18 +01:00
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volcano_destruction(region * volcano, region * r, const char *damage)
|
2010-08-08 10:06:34 +02:00
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{
|
2014-12-08 21:19:18 +01:00
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attrib *a;
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unit **up;
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int percent = 25, time = 6 + rng_int() % 12;
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rsettrees(r, 2, 0);
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rsettrees(r, 1, 0);
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rsettrees(r, 0, 0);
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a = a_find(r->attribs, &at_reduceproduction);
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if (!a) {
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a = make_reduceproduction(percent, time);
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}
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else {
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/* Produktion vierteln ... */
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a->data.sa[0] = (short)percent;
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/* F<>r 6-17 Runden */
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a->data.sa[1] = (short)(a->data.sa[1] + time);
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}
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/* Personen bekommen 4W10 Punkte Schaden. */
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for (up = &r->units; *up;) {
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unit *u = *up;
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if (u->number) {
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int dead = damage_unit(u, damage, true, false);
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if (dead) {
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ADDMSG(&u->faction->msgs, msg_message("volcano_dead",
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"unit region dead", u, volcano, dead));
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}
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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ADDMSG(&u->faction->msgs, msg_message("volcanooutbreaknn",
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"region", r));
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}
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}
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if (u == *up) {
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up = &u->next;
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2010-08-08 10:06:34 +02:00
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}
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}
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2014-12-08 21:19:18 +01:00
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if (r != volcano) {
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ADDMSG(&r->msgs, msg_message("volcanooutbreak",
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"regionv regionn", volcano, r));
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}
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remove_empty_units_in_region(r);
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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void volcano_outbreak(region * r)
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2010-08-08 10:06:34 +02:00
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{
|
2014-12-08 21:19:18 +01:00
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region *rn;
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unit *u;
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faction *f;
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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for (f = NULL, u = r->units; u; u = u->next) {
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if (f != u->faction) {
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f = u->faction;
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freset(f, FFL_SELECT);
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}
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}
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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/* Zuf<75>llige Nachbarregion verw<72>sten */
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rn = rrandneighbour(r);
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volcano_destruction(r, r, "4d10");
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if (rn) {
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volcano_destruction(r, rn, "3d10");
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}
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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static void melt_iceberg(region * r)
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2010-08-08 10:06:34 +02:00
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{
|
2014-12-08 21:19:18 +01:00
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attrib *a;
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unit *u;
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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for (u = r->units; u; u = u->next)
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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ADDMSG(&u->faction->msgs, msg_message("iceberg_melt", "region", r));
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}
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2011-03-07 08:02:35 +01:00
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2014-12-08 21:19:18 +01:00
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/* driftrichtung l<>schen */
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a = a_find(r->attribs, &at_iceberg);
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if (a)
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a_remove(&r->attribs, a);
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2011-03-07 08:02:35 +01:00
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|
2014-12-08 21:19:18 +01:00
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/* Geb<65>ude l<>schen */
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while (r->buildings) {
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remove_building(&r->buildings, r->buildings);
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}
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2010-08-08 10:06:34 +02:00
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2014-12-08 21:19:18 +01:00
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/* in Ozean wandeln */
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terraform_region(r, newterrain(T_OCEAN));
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/* Einheiten, die nicht schwimmen k<>nnen oder in Schiffen sind,
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* ertrinken */
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drown(r);
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2010-08-08 10:06:34 +02:00
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}
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2011-03-07 08:02:35 +01:00
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static void move_iceberg(region * r)
|
2010-08-08 10:06:34 +02:00
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{
|
2014-12-08 21:19:18 +01:00
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attrib *a;
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direction_t dir;
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region *rc;
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a = a_find(r->attribs, &at_iceberg);
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if (!a) {
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dir = (direction_t)(rng_int() % MAXDIRECTIONS);
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a = a_add(&r->attribs, make_iceberg(dir));
|
2011-03-07 08:02:35 +01:00
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}
|
2014-12-08 21:19:18 +01:00
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else {
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if (rng_int() % 100 < 20) {
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dir = (direction_t)(rng_int() % MAXDIRECTIONS);
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a->data.i = dir;
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}
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else {
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dir = (direction_t)a->data.i;
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}
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}
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rc = rconnect(r, dir);
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if (rc && !fval(rc->terrain, ARCTIC_REGION)) {
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if (fval(rc->terrain, SEA_REGION)) { /* Eisberg treibt */
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ship *sh, *shn;
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unit *u;
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int x, y;
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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for (u = r->units; u; u = u->next)
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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ADDMSG(&u->faction->msgs, msg_message("iceberg_drift",
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"region dir", r, dir));
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}
|
2011-03-07 08:02:35 +01:00
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|
2014-12-08 21:19:18 +01:00
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x = r->x;
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y = r->y;
|
2011-03-07 08:02:35 +01:00
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|
2014-12-08 21:19:18 +01:00
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runhash(r);
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runhash(rc);
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r->x = rc->x;
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r->y = rc->y;
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rc->x = x;
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rc->y = y;
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rhash(rc);
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rhash(r);
|
2011-03-07 08:02:35 +01:00
|
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|
2014-12-08 21:19:18 +01:00
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/* rc ist der Ozean (Ex-Eisberg), r der Eisberg (Ex-Ozean) */
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/* Schiffe aus dem Zielozean werden in den Eisberg transferiert
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* und nehmen Schaden. */
|
2011-03-07 08:02:35 +01:00
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|
2014-12-08 21:19:18 +01:00
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for (sh = r->ships; sh; sh = sh->next)
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freset(sh, SF_SELECT);
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for (sh = r->ships; sh; sh = sh->next) {
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/* Meldung an Kapit<69>n */
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float dmg =
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get_param_flt(global.parameters, "rules.ship.damage.intoiceberg",
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0.10F);
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damage_ship(sh, dmg);
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fset(sh, SF_SELECT);
|
2010-08-08 10:06:34 +02:00
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}
|
2011-03-07 08:02:35 +01:00
|
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|
|
|
2014-12-08 21:19:18 +01:00
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/* Personen, Schiffe und Geb<65>ude verschieben */
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while (rc->buildings) {
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rc->buildings->region = r;
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translist(&rc->buildings, &r->buildings, rc->buildings);
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}
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while (rc->ships) {
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float dmg =
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get_param_flt(global.parameters, "rules.ship.damage.withiceberg",
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0.10F);
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fset(rc->ships, SF_SELECT);
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damage_ship(rc->ships, dmg);
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|
move_ship(rc->ships, rc, r, NULL);
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}
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while (rc->units) {
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building *b = rc->units->building;
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u = rc->units;
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u->building = 0; /* prevent leaving in move_unit */
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move_unit(rc->units, r, NULL);
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|
u_set_building(u, b); /* undo leave-prevention */
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|
|
|
|
}
|
2011-03-07 08:02:35 +01:00
|
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|
|
|
2014-12-08 21:19:18 +01:00
|
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|
|
/* Besch<63>digte Schiffe k<>nnen sinken */
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for (sh = r->ships; sh;) {
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shn = sh->next;
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|
|
if (fval(sh, SF_SELECT)) {
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|
u = ship_owner(sh);
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|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
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|
|
|
if (u != NULL) {
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|
ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg_des",
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|
|
|
|
"ship", sh));
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|
|
}
|
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|
|
remove_ship(&sh->region->ships, sh);
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|
}
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|
|
else if (u != NULL) {
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|
|
ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg",
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|
|
|
|
"ship", sh));
|
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|
|
|
}
|
|
|
|
|
}
|
|
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|
|
sh = shn;
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|
|
|
|
}
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
}
|
|
|
|
|
else if (rng_int() % 100 < 20) { /* Eisberg bleibt als Gletscher liegen */
|
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unit *u;
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rsetterrain(r, T_GLACIER);
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a_remove(&r->attribs, a);
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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|
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for (u = r->units; u; u = u->next)
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|
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
|
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ADDMSG(&u->faction->msgs, msg_message("iceberg_land", "region", r));
|
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|
|
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}
|
2011-03-07 08:02:35 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
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|
|
2011-03-07 08:02:35 +01:00
|
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|
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static void move_icebergs(void)
|
2010-08-08 10:06:34 +02:00
|
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|
|
{
|
2014-12-08 21:19:18 +01:00
|
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|
|
region *r;
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for (r = regions; r; r = r->next) {
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|
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if (r->terrain == newterrain(T_ICEBERG) && !fval(r, RF_SELECT)) {
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int select = rng_int() % 10;
|
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|
|
|
if (select < 4) {
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|
|
|
/* 4% chance */
|
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fset(r, RF_SELECT);
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|
|
melt_iceberg(r);
|
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|
|
|
}
|
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|
|
|
else if (select < 64) {
|
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|
|
|
/* 60% chance */
|
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|
|
fset(r, RF_SELECT);
|
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|
|
|
move_iceberg(r);
|
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|
|
|
}
|
|
|
|
|
}
|
2011-03-07 08:02:35 +01:00
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
void create_icebergs(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
if (r->terrain == newterrain(T_ICEBERG_SLEEP) && chance(0.05)) {
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|
|
|
bool has_ocean_neighbour = false;
|
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|
|
|
direction_t dir;
|
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|
|
|
region *rc;
|
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|
|
|
unit *u;
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|
|
|
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|
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|
|
freset(r, RF_SELECT);
|
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|
|
|
for (dir = 0; dir < MAXDIRECTIONS; dir++) {
|
|
|
|
|
rc = rconnect(r, dir);
|
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|
|
|
if (rc && fval(rc->terrain, SEA_REGION)) {
|
|
|
|
|
has_ocean_neighbour = true;
|
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|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!has_ocean_neighbour)
|
|
|
|
|
continue;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
rsetterrain(r, T_ICEBERG);
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
fset(r, RF_SELECT);
|
|
|
|
|
move_iceberg(r);
|
|
|
|
|
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
freset(u->faction, FFL_SELECT);
|
|
|
|
|
}
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (!fval(u->faction, FFL_SELECT)) {
|
|
|
|
|
fset(u->faction, FFL_SELECT);
|
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("iceberg_create", "region", r));
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static void godcurse(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
|
|
|
|
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
|
|
|
|
|
unit *u;
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
skill *sv = u->skills;
|
|
|
|
|
while (sv != u->skills + u->skill_size) {
|
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|
|
|
int weeks = 1 + rng_int() % 3;
|
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|
|
|
reduce_skill(u, sv, weeks);
|
|
|
|
|
++sv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (fval(r->terrain, SEA_REGION)) {
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|
|
|
|
ship *sh;
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|
|
|
for (sh = r->ships; sh;) {
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|
ship *shn = sh->next;
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|
float dmg =
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|
get_param_flt(global.parameters, "rules.ship.damage.godcurse",
|
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|
|
|
0.10F);
|
|
|
|
|
damage_ship(sh, dmg);
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|
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
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|
unit *u = ship_owner(sh);
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|
if (u)
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|
ADDMSG(&u->faction->msgs,
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|
msg_message("godcurse_destroy_ship", "ship", sh));
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|
remove_ship(&sh->region->ships, sh);
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|
}
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|
sh = shn;
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|
}
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|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
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|
|
|
|
|
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|
|
|
}
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|
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|
|
/** handles the "orcish" curse that makes units grow like old orks
|
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|
|
|
* This would probably be better handled in an age-function for the curse,
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|
|
* but it's now being called by randomevents()
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|
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|
*/
|
2011-03-07 08:02:35 +01:00
|
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|
|
static void orc_growth(void)
|
2010-08-08 10:06:34 +02:00
|
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|
|
{
|
2014-12-08 21:19:18 +01:00
|
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|
region *r;
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|
|
for (r = regions; r; r = r->next) {
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|
unit *u;
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|
for (u = r->units; u; u = u->next) {
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|
static bool init = false;
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|
static const curse_type *ct_orcish = 0;
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|
curse *c = 0;
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|
if (!init) {
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|
init = true;
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|
ct_orcish = ct_find("orcish");
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|
}
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|
if (ct_orcish)
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|
c = get_curse(u->attribs, ct_orcish);
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|
if (c && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)
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|
|
&& !fval(u, UFL_HERO)) {
|
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|
|
int n;
|
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|
int increase = 0;
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|
int num = get_cursedmen(u, c);
|
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|
|
double prob = curse_geteffect(c);
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|
|
const item_type * it_chastity = it_find("ao_chastity");
|
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|
|
if (it_chastity) {
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|
num -= i_get(u->items, it_chastity);
|
|
|
|
|
}
|
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|
for (n = num; n > 0; n--) {
|
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|
|
|
if (chance(prob)) {
|
|
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|
|
++increase;
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|
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|
|
}
|
|
|
|
|
}
|
|
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|
|
if (increase) {
|
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|
|
unit *u2 = create_unit(r, u->faction, increase, u_race(u), 0, NULL, u);
|
|
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|
|
transfermen(u2, u, u2->number);
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
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|
|
ADDMSG(&u->faction->msgs, msg_message("orcgrowth",
|
|
|
|
|
"unit amount race", u, increase, u_race(u)));
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
/** Talente von D<>monen verschieben sich.
|
|
|
|
|
*/
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static void demon_skillchanges(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
unit *u;
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (u_race(u) == get_race(RC_DAEMON)) {
|
|
|
|
|
skill *sv = u->skills;
|
|
|
|
|
int upchance = 15;
|
|
|
|
|
int downchance = 10;
|
|
|
|
|
|
|
|
|
|
if (fval(u, UFL_HUNGER)) {
|
|
|
|
|
/* hungry demons only go down, never up in skill */
|
|
|
|
|
static int rule_hunger = -1;
|
|
|
|
|
if (rule_hunger < 0) {
|
|
|
|
|
rule_hunger =
|
|
|
|
|
get_param_int(global.parameters, "hunger.demon.skill", 0);
|
|
|
|
|
}
|
|
|
|
|
if (rule_hunger) {
|
|
|
|
|
upchance = 0;
|
|
|
|
|
downchance = 15;
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
while (sv != u->skills + u->skill_size) {
|
|
|
|
|
int roll = rng_int() % 100;
|
|
|
|
|
if (sv->level > 0 && roll < upchance + downchance) {
|
|
|
|
|
int weeks = 1 + rng_int() % 3;
|
|
|
|
|
if (roll < downchance) {
|
|
|
|
|
reduce_skill(u, sv, weeks);
|
|
|
|
|
if (sv->level < 1) {
|
|
|
|
|
/* demons should never forget below 1 */
|
|
|
|
|
set_level(u, sv->id, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
while (weeks--) {
|
|
|
|
|
learn_skill(u, sv->id, 1.0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++sv;
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Eisberge entstehen und bewegen sich.
|
|
|
|
|
* Einheiten die im Wasser landen, ertrinken.
|
|
|
|
|
*/
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static void icebergs(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
|
|
|
|
create_icebergs();
|
|
|
|
|
move_icebergs();
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
drown(r);
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef HERBS_ROT
|
2011-03-07 08:02:35 +01:00
|
|
|
|
static void rotting_herbs(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-06-23 16:28:10 +02:00
|
|
|
|
static int rule_rot = -1;
|
|
|
|
|
region *r;
|
2011-03-07 08:02:35 +01:00
|
|
|
|
|
2014-06-23 16:28:10 +02:00
|
|
|
|
if (rule_rot < 0) {
|
|
|
|
|
rule_rot =
|
|
|
|
|
get_param_int(global.parameters, "rules.economy.herbrot", HERBROTCHANCE);
|
|
|
|
|
}
|
|
|
|
|
if (rule_rot == 0) return;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
|
2014-06-23 16:28:10 +02:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
unit *u;
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
const struct item_type *it_bag = it_find("magicherbbag");
|
|
|
|
|
item **itmp = &u->items;
|
|
|
|
|
int rot_chance = rule_rot;
|
|
|
|
|
|
|
|
|
|
if (it_bag && *i_find(itmp, it_bag)) {
|
|
|
|
|
rot_chance = (rot_chance * 2) / 5;
|
|
|
|
|
}
|
|
|
|
|
while (*itmp) {
|
|
|
|
|
item *itm = *itmp;
|
|
|
|
|
int n = itm->number;
|
|
|
|
|
double k = n * rot_chance / 100.0;
|
|
|
|
|
if (fval(itm->type, ITF_HERB)) {
|
|
|
|
|
double nv = normalvariate(k, k / 4);
|
|
|
|
|
int inv = (int)nv;
|
|
|
|
|
int delta = _min(n, inv);
|
|
|
|
|
if (!i_change(itmp, itm->type, -delta)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
itmp = &itm->next;
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
2011-03-07 08:02:35 +01:00
|
|
|
|
void randomevents(void)
|
2010-08-08 10:06:34 +02:00
|
|
|
|
{
|
2014-12-08 21:19:18 +01:00
|
|
|
|
region *r;
|
|
|
|
|
faction *monsters = get_monsters();
|
|
|
|
|
|
|
|
|
|
icebergs();
|
|
|
|
|
godcurse();
|
|
|
|
|
orc_growth();
|
|
|
|
|
demon_skillchanges();
|
|
|
|
|
|
|
|
|
|
/* Orkifizierte Regionen mutieren und mutieren zur<75>ck */
|
|
|
|
|
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
if (fval(r, RF_ORCIFIED)) {
|
|
|
|
|
direction_t dir;
|
|
|
|
|
double probability = 0.0;
|
|
|
|
|
for (dir = 0; dir < MAXDIRECTIONS; dir++) {
|
|
|
|
|
region *rc = rconnect(r, dir);
|
|
|
|
|
if (rc && rpeasants(rc) > 0 && !fval(rc, RF_ORCIFIED))
|
|
|
|
|
probability += 0.02;
|
|
|
|
|
}
|
|
|
|
|
if (chance(probability)) {
|
|
|
|
|
ADDMSG(&r->msgs, msg_message("deorcified", "region", r));
|
|
|
|
|
freset(r, RF_ORCIFIED);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
attrib *a = a_find(r->attribs, &at_orcification);
|
|
|
|
|
if (a != NULL) {
|
|
|
|
|
double probability = 0.0;
|
|
|
|
|
if (rpeasants(r) <= 0)
|
|
|
|
|
continue;
|
|
|
|
|
probability = a->data.i / (double)rpeasants(r);
|
|
|
|
|
if (chance(probability)) {
|
|
|
|
|
fset(r, RF_ORCIFIED);
|
|
|
|
|
a_remove(&r->attribs, a);
|
|
|
|
|
ADDMSG(&r->msgs, msg_message("orcified", "region", r));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
a->data.i -= _max(10, a->data.i / 10);
|
|
|
|
|
if (a->data.i <= 0)
|
|
|
|
|
a_remove(&r->attribs, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
|
|
|
|
|
/* Vulkane qualmen, brechen aus ... */
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
if (r->terrain == newterrain(T_VOLCANO_SMOKING)) {
|
|
|
|
|
if (a_find(r->attribs, &at_reduceproduction)) {
|
|
|
|
|
ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
|
|
|
|
|
rsetterrain(r, T_VOLCANO);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (rng_int() % 100 < 12) {
|
|
|
|
|
ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
|
|
|
|
|
rsetterrain(r, T_VOLCANO);
|
|
|
|
|
}
|
|
|
|
|
else if (r->age > 20 && rng_int() % 100 < 8) {
|
|
|
|
|
volcano_outbreak(r);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (r->terrain == newterrain(T_VOLCANO)) {
|
|
|
|
|
if (rng_int() % 100 < 4) {
|
|
|
|
|
ADDMSG(&r->msgs, msg_message("volcanostartsmoke", "region", r));
|
|
|
|
|
rsetterrain(r, T_VOLCANO_SMOKING);
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
|
|
|
|
|
/* Monumente zerfallen, Schiffe verfaulen */
|
|
|
|
|
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
building **blist = &r->buildings;
|
|
|
|
|
while (*blist) {
|
|
|
|
|
building *b = *blist;
|
|
|
|
|
if (fval(b->type, BTF_DECAY) && !building_owner(b)) {
|
|
|
|
|
b->size -= _max(1, (b->size * 20) / 100);
|
|
|
|
|
if (b->size == 0) {
|
|
|
|
|
remove_building(blist, r->buildings);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (*blist == b)
|
|
|
|
|
blist = &b->next;
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-08 21:19:18 +01:00
|
|
|
|
/* monster-einheiten desertieren */
|
|
|
|
|
if (monsters) {
|
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
unit *u;
|
|
|
|
|
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (u->faction && !is_monsters(u->faction)
|
|
|
|
|
&& (u_race(u)->flags & RCF_DESERT)) {
|
|
|
|
|
if (fval(u, UFL_ISNEW))
|
|
|
|
|
continue;
|
|
|
|
|
if (rng_int() % 100 < 5) {
|
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("desertion",
|
|
|
|
|
"unit region", u, r));
|
|
|
|
|
u_setfaction(u, monsters);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 10:06:34 +02:00
|
|
|
|
}
|
2014-12-08 21:19:18 +01:00
|
|
|
|
|
2014-12-13 11:30:34 +01:00
|
|
|
|
chaos_update();
|
2010-08-08 10:06:34 +02:00
|
|
|
|
#ifdef HERBS_ROT
|
2014-12-08 21:19:18 +01:00
|
|
|
|
rotting_herbs();
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2010-08-08 10:06:34 +02:00
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#endif
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2014-12-08 21:19:18 +01:00
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dissolve_units();
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2010-08-08 10:06:34 +02:00
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}
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2014-12-16 14:18:29 +01:00
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void plagues(region * r)
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{
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int peasants;
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int i;
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int dead = 0;
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peasants = rpeasants(r);
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dead = (int)(0.5F + PLAGUE_VICTIMS * peasants);
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|
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for (i = dead; i != 0; i--) {
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if (rng_double() < PLAGUE_HEALCHANCE && rmoney(r) >= PLAGUE_HEALCOST) {
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rsetmoney(r, rmoney(r) - PLAGUE_HEALCOST);
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--dead;
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}
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|
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}
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|
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if (dead > 0) {
|
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|
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message *msg = add_message(&r->msgs, msg_message("pest", "dead", dead));
|
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|
|
|
msg_release(msg);
|
|
|
|
|
deathcounts(r, dead);
|
|
|
|
|
rsetpeasants(r, peasants - dead);
|
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|
|
}
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|
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}
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